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RE: 3.5m vs 9.5m Jan 1944

 
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RE: 3.5m vs 9.5m Jan 1944 - 5/14/2013 1:21:50 PM   
Pelton

 

Posts: 5931
Joined: 4/9/2006
Status: offline
AGS: With drawing and counter attacking as needed. Allot of space to trade for time in this area.




Attachment (1)

_____________________________

GHC
22 - 4 - 8

15 games ended in 41 (15-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)


General Cheesefinder of WitW

http://www.youtube.com/watch?v=8DiSQ36zfWk

(in reply to Pelton)
Post #: 211
RE: 3.5m vs 9.5m Jan 1944 - 5/14/2013 1:22:21 PM   
Pelton

 

Posts: 5931
Joined: 4/9/2006
Status: offline
Losses chart




Attachment (1)

_____________________________

GHC
22 - 4 - 8

15 games ended in 41 (15-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)


General Cheesefinder of WitW

http://www.youtube.com/watch?v=8DiSQ36zfWk

(in reply to Pelton)
Post #: 212
RE: 3.5m vs 9.5m Jan 1944 Draw - 5/14/2013 1:23:00 PM   
Pelton

 

Posts: 5931
Joined: 4/9/2006
Status: offline
OOB




Attachment (1)

_____________________________

GHC
22 - 4 - 8

15 games ended in 41 (15-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)


General Cheesefinder of WitW

http://www.youtube.com/watch?v=8DiSQ36zfWk

(in reply to Pelton)
Post #: 213
RE: 3.5m vs 9.5m Jan 1944 Draw - 5/14/2013 1:27:31 PM   
Pelton

 

Posts: 5931
Joined: 4/9/2006
Status: offline
I believe from turn 1 on that if GHC player goes into the game with a draw as his goal, that a draw is very highly likely going to be the out come of the game.

I think the hardest part for the German player is the fact that your going to be the punching bag for 66% of the game.

Push until October 42.
Keep lines basicly static until you have a time and distance trade off of 1 hex per turn left.
Then trade space for time as needed.

< Message edited by Pelton -- 5/14/2013 1:32:39 PM >


_____________________________

GHC
22 - 4 - 8

15 games ended in 41 (15-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)


General Cheesefinder of WitW

http://www.youtube.com/watch?v=8DiSQ36zfWk

(in reply to Pelton)
Post #: 214
RE: 3.5m vs 9.5m Jan 1944 Draw - 5/14/2013 2:04:33 PM   
terje439


Posts: 6150
Joined: 3/28/2004
Status: online
I noticed that you kept you minors in the frontline with PzA Red in reserve, how did they hold out? Were they pushed back easily?

_____________________________

"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")

(in reply to Pelton)
Post #: 215
RE: 3.5m vs 9.5m Jan 1944 Draw - 5/15/2013 2:03:07 AM   
rrbill

 

Posts: 588
Joined: 10/5/2009
Status: offline
Sounds like desired Axis strategy of top generals from '43 on, with hopes for promised gamechanger wunderwaffen that never appeared. Even so, SOVs shouldn't draw IMO.

(in reply to terje439)
Post #: 216
RE: 3.5m vs 9.5m Jan 1944 Draw - 7/8/2013 5:42:13 PM   
Pelton

 

Posts: 5931
Joined: 4/9/2006
Status: offline
quote:

ORIGINAL: terje439

I noticed that you kept you minors in the frontline with PzA Red in reserve, how did they hold out? Were they pushed back easily?


It worked out very good. I figured I would lose them at some point to surrender so why not have them be road bumps for as long as possible. During blizzard turns SHC is slower then normal so there was no chance of them getting cut off.

With only 74 turns left in game and at least 16 being mud, leaving only 58 clear/snow/blizzard turns Hugh and I have desided to call our game a draw.

I do not believe I could hold enough citys to get a minor win, but at same time should be able to easily hold Berlin.

The German army has been with drawing 1 hex per turn along most of the front. It is still more then strong enough to hold the line at the closest path to Berlin and quickly blunt any possible breakthroughs.

Because of the coming mud season, THE reopening of refit paths in last patch, low combat tempo and good defensive lines to west of front the manpower pool should drop under 100,000 by June 44. Plus with the + 58 divisions from August to February 44 I do not see GHC OOB dropping below 3 million.

My strategy going forward would be to keep with drawing 1 hex per turn until Mud season. Which would put lines just east of rivers at which time I would try and hold the river line for 4 to 6 turns leaving about 52 turns left. Then I would start with drawing 1 hex per turn until some wheres around Warsaw at which time the lines will have shortened from 900 miles to 600 miles, by this time the GHC receives plus 58 new divisions between August and February 45. While the withdrawal from current lines to Warsaw was on going I would be building 8 FZ's per turn so that by the time lines reached that area there would be thick line of forts, GHC OOB would still be strong.






< Message edited by Pelton -- 7/8/2013 5:47:19 PM >


_____________________________

GHC
22 - 4 - 8

15 games ended in 41 (15-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)


General Cheesefinder of WitW

http://www.youtube.com/watch?v=8DiSQ36zfWk

(in reply to terje439)
Post #: 217
RE: 3.5m vs 9.5m Jan 1944 Draw - 7/8/2013 5:54:04 PM   
Walloc

 

Posts: 3046
Joined: 10/30/2006
From: Denmark
Status: offline
Well, one could also conclude that just running as Hugh did in 41 wont necesarrily win u the game. At leased understod in the way of getting to Berlin by may 45.

I thot i had heard ... that running = auto win.....

Rasmus

(in reply to Pelton)
Post #: 218
RE: 3.5m vs 9.5m Jan 1944 Draw - 7/8/2013 6:02:36 PM   
Pelton

 

Posts: 5931
Joined: 4/9/2006
Status: offline

quote:

ORIGINAL: Walloc

Well, one could also conclude that just running as Hugh did in 41 wont necesarrily win u the game. At leased understod in the way of getting to Berlin by may 45.

I thot i had heard ... that running = auto win.....

Rasmus


Very true it use to, but with the help of JB I was able to add to what he was doing and come up with a late war defensive strategy.

I added a few things to what he was doing and if SHC does the standard hilly billy strategy of running for the Ural Mountians, I now have a counter. I have made this info public.

The German army will not fall apart and did not even with the replacement/morale/refit bugs before 1.07.



_____________________________

GHC
22 - 4 - 8

15 games ended in 41 (15-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)


General Cheesefinder of WitW

http://www.youtube.com/watch?v=8DiSQ36zfWk

(in reply to Walloc)
Post #: 219
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