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RE: Various little mod offerings

 
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RE: Various little mod offerings - 7/19/2012 9:52:02 AM   
redmarkus4


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< Message edited by redmarkus4 -- 7/24/2012 2:25:07 PM >


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RE: Various little mod offerings - 7/19/2012 9:54:46 AM   
redmarkus4


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< Message edited by redmarkus4 -- 7/24/2012 2:25:35 PM >


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RE: Various little mod offerings - 7/19/2012 4:10:24 PM   
parusski


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quote:

ORIGINAL: gabeeg

Redmarkus4,

Excellent work! I will be using these (...I will wait till you are done and have it all bundled...so hurry ;) )



Yes, HURRY.

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RE: Various little mod offerings - 7/19/2012 5:19:44 PM   
redmarkus4


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Is the beer I'm drinking on you then?

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RE: Various little mod offerings - 7/19/2012 6:35:37 PM   
parusski


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quote:

ORIGINAL: redmarkus4

Is the beer I'm drinking on you then?


Sure. I will send it by Fedex, just sit and wait on your front porch for delivery.

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RE: Various little mod offerings - 7/19/2012 7:07:36 PM   
redmarkus4


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As long as I don't have to hold my breath ;)

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RE: Various little mod offerings - 7/19/2012 7:08:28 PM   
redmarkus4


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Double post

< Message edited by redmarkus4 -- 7/19/2012 7:09:27 PM >


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Post #: 37
RE: (Changed) Unit Graphics Mod - 7/19/2012 9:08:28 PM   
redmarkus4


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Marder II




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< Message edited by redmarkus4 -- 7/24/2012 2:26:16 PM >


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Post #: 38
RE: Various little mod offerings - 7/19/2012 9:50:53 PM   
James Crowley

 

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Excellent work, redmarkus. Thank you for your efforts; will definately be using these, along with your map mod.

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RE: Various little mod offerings - 7/19/2012 10:00:44 PM   
redmarkus4


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Cheers Jim - thanks for the encouragement

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RE: Various little mod offerings - 7/20/2012 5:10:41 AM   
sandman2575


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quote:

ORIGINAL: redmarkus4

Tiger with numerals and tank commander: https://dl.dropbox.com/u/29184871/Tiger.png








I thought the Tiger wasn't available in any of the Case Blue scenarios? Or am I missing something? (Or is this primarily intended for modders?)

(anyway, these all look beautiful - really good work )

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RE: Various little mod offerings - 7/20/2012 6:14:34 AM   
redmarkus4


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quote:

ORIGINAL: sandman2575


quote:

ORIGINAL: redmarkus4

Tiger with numerals and tank commander: https://dl.dropbox.com/u/29184871/Tiger.png








I thought the Tiger wasn't available in any of the Case Blue scenarios? Or am I missing something? (Or is this primarily intended for modders?)

(anyway, these all look beautiful - really good work )


I'm not sure, but it comes with the game, so I guess scenario designers can add it...


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Post #: 42
RE: Various little mod offerings - 7/20/2012 6:14:58 AM   
redmarkus4


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I didn't draw the Tiger!

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RE: Various little mod offerings - 7/20/2012 6:39:05 AM   
BodyBag


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quote:

ORIGINAL: redmarkus4


quote:

ORIGINAL: sandman2575


quote:

ORIGINAL: redmarkus4

Tiger with numerals and tank commander: https://dl.dropbox.com/u/29184871/Tiger.png








I thought the Tiger wasn't available in any of the Case Blue scenarios? Or am I missing something? (Or is this primarily intended for modders?)

(anyway, these all look beautiful - really good work )


I'm not sure, but it comes with the game, so I guess scenario designers can add it...



No, it's in the game.

It appears as replacements tanks in 1943 jan, feb, mar, and april.

Cheers,

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RE: Various little mod offerings - 7/20/2012 9:21:18 AM   
glvaca

 

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quote:

ORIGINAL: sandman2575


quote:

ORIGINAL: redmarkus4

Tiger with numerals and tank commander: https://dl.dropbox.com/u/29184871/Tiger.png









I thought the Tiger wasn't available in any of the Case Blue scenarios? Or am I missing something? (Or is this primarily intended for modders?)

(anyway, these all look beautiful - really good work )




There's a Tiger batt. that arrives late 1942 which was (I think) attached to the 6th Panzer historically.
Also, the SS divs arriving early 1943 had a Tiger company organically.


< Message edited by glvaca -- 7/20/2012 9:22:28 AM >

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RE: Various little mod offerings - 7/20/2012 9:41:59 AM   
redmarkus4


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Phew! Would have been a long wait to use the graphic otherwise :)

I prefer the camo version, by the way. I based all my mods on tank photos found online.

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RE: Various little mod offerings - 7/20/2012 4:31:05 PM   
sandman2575


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quote:

ORIGINAL: BodyBag


No, it's in the game.

It appears as replacements tanks in 1943 jan, feb, mar, and april.

Cheers,



Cool! I ask because I don't think the Tiger shows up in the list of units when you do the "Compare" feature, which is something I did early on just to see what units were available in the game, and it appears from the in-game list that the PzIVG is the most modern German tank available. But I'm psyched to hear that the Tiger is available --

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RE: Various little mod offerings - 7/21/2012 8:22:27 PM   
redmarkus4


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< Message edited by redmarkus4 -- 7/24/2012 2:27:14 PM >


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Post #: 48
RE: Various little mod offerings - 7/21/2012 8:25:34 PM   
redmarkus4


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I have also modded the Zoomed In Soviet unit flags to make them less glaring - they were hurting my eyes! I applied the same flag to all Soviet peoples/unit types, as that's what 'Soviet' stands for :)




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Post #: 49
RE: Unit Graphics Mod (REL) - 7/21/2012 9:29:02 PM   
redmarkus4


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I'm now starting the 'Winterization' phase of this mod for Operation Uranus.




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Post #: 50
RE: Unit Graphics Mod (REL) - 7/21/2012 11:03:54 PM   
redmarkus4


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PanzerKrieg Winterized Unit Mod Version 1.0

I have 'winterized' the main units on both sides, as shown below. I may add some others later.




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< Message edited by redmarkus4 -- 7/24/2012 2:28:13 PM >


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RE: Unit Graphics Mod (REL) - 7/22/2012 3:26:10 AM   
Arinvald


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Outstanding! Does it ever end!

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RE: Unit Graphics Mod (REL) - 7/22/2012 4:41:45 AM   
redmarkus4


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quote:

ORIGINAL: Arinvald

Outstanding! Does it ever end!


Well, I need to start playing the game soon :)

I almost have it how I want it. Next few tasks:

1. Mod the OOB and Events so that the Axis Panzer divisions get more historical starting strengths. Willie Pete has looked at this and estimates that they are about 20% down on their historical tank numbers across the board, so we plan to bump them all up by that factor.

2. Possibly add an optional Dirty/Muddy Vehicles pack to be installed during non-winter months.

After those two jobs are done, I would say this game will come closer to any other to meeting my East Front gaming dream.

Pretty sad, huh?

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RE: Unit Graphics Mod (REL) - 7/22/2012 9:04:30 AM   
redmarkus4


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Dirty/Muddy vehicles now available to download via the PanzerKrieg thread...




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< Message edited by redmarkus4 -- 7/22/2012 9:05:13 AM >


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Post #: 54
Fantastic work - 7/22/2012 11:55:58 AM   
Templer


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redmarkus4,

you have already delivered excellent work for War in the East.
Great that you continue now with Decisive Campaigns: Case Blue for your talent.
Your great work just make Decisive Campaigns: Case Blue more interesting.
I especially liked your "dirty" units.

Do I understand this correctly, if you installed the winterized units, then you will see these winterized units permanently.
So even during the summer months?

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Post #: 55
RE: Fantastic work - 7/22/2012 4:19:41 PM   
redmarkus4


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quote:

ORIGINAL: Templer

redmarkus4,

you have already delivered excellent work for War in the East.
Great that you continue now with Decisive Campaigns: Case Blue for your talent.
Your great work just make Decisive Campaigns: Case Blue more interesting.
I especially liked your "dirty" units.

Do I understand this correctly, if you installed the winterized units, then you will see these winterized units permanently.
So even during the summer months?


Thanks :)

Yes, when the summer comes you just need to deactivate the Winter Units in JSGME and activate the dirty units. For most scenarios you will only need to do this twice in 150 turns.

_____________________________

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Realtek sound card
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Post #: 56
Worth the effort - 7/22/2012 5:42:08 PM   
Templer


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quote:

ORIGINAL: redmarkus4
Thanks :)

Yes, when the summer comes you just need to deactivate the Winter Units in JSGME and activate the dirty units. For most scenarios you will only need to do this twice in 150 turns.

Unfortunately this is very cumbersome.
But I liked your work so much that it's worth the effort to me.
​Your mods on the units values the game even further.

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Post #: 57
RE: Worth the effort - 7/22/2012 8:29:23 PM   
redmarkus4


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Thaks again.

Yes, I know it's a bit cumbersome. I have suggested in the Tech Forum that Vic adds a feature to automatically toggle the unit graphics folders based on the weather in each hex.

With the current game design, I can't do it any better than it is right now.

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Post #: 58
RE: Worth the effort - 7/22/2012 8:51:08 PM   
Templer


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I had the same idea.
But we need three modes: clean and ironed at the beginning of the war, dirty, winter.

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Post #: 59
RE: Worth the effort - 7/22/2012 8:52:29 PM   
Templer


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I had the same idea.
But we need three modes: clean and ironed at the beginning of the war, dirty, winter.

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Post #: 60
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