Vic
Posts: 3407
Joined: 5/17/2004 Status: offline
|
@redmarkus, Hi. It is not a bug. When the scenario starts events 29,30 or 31 is executed based on the start date of the scenario. These events randomize the equipment and give some losses. I coded it this way because i went to 100s of versions of the scenarios and Model OOBs and this way i could easily update all the units on the map with their ideal OOB (by clicking on 'set all to their model' in the his window) and than have the scenario adjust the units to the correct values at round 1. Now... there are 2 options to do what you want to do. 1. Set events 29,30 and 31 to 'no check'. But keep in mind that you'll then have to adjust all units. So probably its best to first execute the correct event (29,30 or 31) first and then set it to 'no check'. This way you start with a balanced scenario and can make changes from there. Make sure to set 29,30 and 31 all to 'no check'. 2. Or preferedly (and way more difficult) add an event (above number 300 to keep it compatible with any future updates) and manually make further changes to specific units. This method 2 will keep the randomness in. If you want exact numbers this is not the way to go. Hope this helps. Best, Vic
Attachment (1)
< Message edited by Vic -- 7/18/2012 9:27:56 AM >
_____________________________
Victor Reijkersz Designs www.vrdesigns.nl
|