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Remove all Unit Portraits

 
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All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Case Blue >> Mods and Scenarios >> Remove all Unit Portraits Page: [1]
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Remove all Unit Portraits - 7/17/2012 8:57:50 PM   
redmarkus4


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THIS FEATURE IS NOW INCLUDED IN MY UNIT GRAPHICS MOD. YOU DO NOT NEED TO DOWNLOAD SEPARATELY UNLESS YOU ONLY WANT TO REMOVE THE PORTRAITS.

OK, I never did take to the portraits and prefer to just see the units images on my screen, as per this example.

Unzip the contents of this folder (https://dl.dropbox.com/u/29184871/portraits.zip) into your "C:\Matrix Games\Decisive Campaigns Case Blue\graphics\DC2\portraits" folder and overwrite the files already there to get this effect.

Always backup your files first.




Attachment (1)

< Message edited by redmarkus4 -- 8/9/2012 6:49:45 AM >


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Post #: 1
RE: No portraits - 7/17/2012 10:56:49 PM   
DBeves

 

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Not sure I get it ? What effect is the picture meant to show ?

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RE: No portraits - 7/17/2012 11:50:25 PM   
gabeeg


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The image cards in the "unit troops" tab. His mod removes the foreground soldier portrait....at least that is what it looks like :)

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Post #: 3
RE: No portraits - 7/18/2012 12:27:09 AM   
TJD

 

Posts: 244
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Oh, thank you! I really disliked those portraits; they seemed cartoonish and nearly silly. If I'd seen how easy it was to get rid of them I'd have done it myself.

Best,

Tim

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Post #: 4
RE: No portraits - 7/18/2012 6:25:43 AM   
redmarkus4


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quote:

ORIGINAL: gabeeg

The image cards in the "unit troops" tab. His mod removes the foreground soldier portrait....at least that is what it looks like :)


Exactly - I took away the faces that normally stare at you in front of the unit boxes (bottom of the screen).

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Post #: 5
RE: No portraits - 7/18/2012 6:33:15 AM   
amatteucci

 

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Yes, the portraits look cartoonish but, before removing them, one should be reminded that they serve a purpose: showing what kind of troops man that particular subunit (Heer, Luftwaffe, Waffen SS, ordinary riflemen, Guards etc.).
But I guess that this particular piece of info is also given by the counters' colours.

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RE: No portraits - 7/18/2012 7:23:38 AM   
redmarkus4


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Yes, I find that I already know what kind of unit I am selecting from the color on the main map... It's a matter of personal taste, of course, but the Wehrmacht soldier portrait in particular was annoying me...

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RE: No portraits - 7/19/2012 10:10:43 PM   
redmarkus4


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quote:

ORIGINAL: amatteucci

Yes, the portraits look cartoonish but, before removing them, one should be reminded that they serve a purpose: showing what kind of troops man that particular subunit (Heer, Luftwaffe, Waffen SS, ordinary riflemen, Guards etc.).
But I guess that this particular piece of info is also given by the counters' colours.



Today I noticed that there is also a 'national' icon on the unit for each of the different manpower types (Heer, Luftwaffe, Waffen SS, ordinary riflemen, Guards)

_____________________________

Cyberpower tower PC
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Post #: 8
RE: No portraits - 8/3/2012 11:15:23 AM   
joeyeti


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quote:

ORIGINAL: amatteucci

Yes, the portraits look cartoonish but, before removing them, one should be reminded that they serve a purpose: showing what kind of troops man that particular subunit (Heer, Luftwaffe, Waffen SS, ordinary riflemen, Guards etc.).
But I guess that this particular piece of info is also given by the counters' colours.


quote:

ORIGINAL: redmarkus4

Today I noticed that there is also a 'national' icon on the unit for each of the different manpower types (Heer, Luftwaffe, Waffen SS, ordinary riflemen, Guards)

Which icon do you mean by that pls? Just maybe not seeing it properly...

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Post #: 9
RE: No portraits - 8/3/2012 11:31:38 AM   
redmarkus4


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Next to the unit name (Infantry, PAK, etc.) you see a German Cross, Soviet Star, etc? Well, if the unit is SS, you get an SS icon there, if Navy, a Navy icon...

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Post #: 10
RE: No portraits - 8/3/2012 1:28:22 PM   
joeyeti


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Ahhh yes, of course... I was not sure you refer to these and checked the counters themselves :)

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Post #: 11
RE: No portraits - 8/3/2012 5:07:14 PM   
sandman2575


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Redmarkus -- is there a way to mod the "scale" of the unit pictures? Not a big thing, but the scale seems off on several of these, for example the 75MM LEIG is massive, just way too big... as well as the T-70 and T-60 pix. Others seem too small, like the 76MM ATG.

Moddable?

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Post #: 12
RE: No portraits - 8/3/2012 10:34:36 PM   
redmarkus4


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quote:

ORIGINAL: sandman2575

Redmarkus -- is there a way to mod the "scale" of the unit pictures? Not a big thing, but the scale seems off on several of these, for example the 75MM LEIG is massive, just way too big... as well as the T-70 and T-60 pix. Others seem too small, like the 76MM ATG.

Moddable?


100% moddable. If you want to try this yourself, take the following actions:

1. Locate the file folder C:\Matrix Games\Decisive Campaigns Case Blue\graphics\DC2\Eskubi.

2. Copy the whole Eskubi folder and save it as a backup somewhere.

3. Make a second copy and put it inside your Mods in progress folder (which you need to create somewhere outside the game folders, say on your desktop). You are now ready to experiment inside this mods folder.

4. If you don't have it (or an equivalent) download and install Paint.Net (free)

5. Open the first image you want to mod inside your Mods/Eskubi folder in Paint.net

6. Go Select All (I use the CTRL+A shortcut), then cut all (CTRL+X)

7. Now go CTRL+SHIFT+V or choose 'Paste into new layer' from the menu. Your image is now held in a layer above the background and can be re sized or edited without affecting the size of the background.

8. Hold down CTRL and then use the little markers on the corners of this new layer to drag the image to the dimensions you want. CTRL keeps the ratio of the sides consistent.

9. When happy select Save As and save the image as a .PNG. Say 'Yes' to flatten the image and 'Yes' to overwrite the old version.

You now have your re-sized unit. You can either paste the modded image directly into your C:\Matrix Games\Decisive Campaigns Case Blue\graphics\DC2\Eskubi folder and overwrite the original (you do have a backup, right?) or create a JSGME folder and load it that way.

Share the results here and I'll add them to the main mod as well.

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Cyberpower tower PC
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Post #: 13
RE: No portraits - 8/4/2012 7:26:33 AM   
BodyBag


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I have nothing against the portraits except that they are too big.

Would it be possible to shrink the portrait to 75% or maybe 50% of it's current size?

I think they were modded that way in DC 1...

Cheers,

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(in reply to redmarkus4)
Post #: 14
RE: No portraits - 8/4/2012 8:06:06 AM   
redmarkus4


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quote:

ORIGINAL: BodyBag

I have nothing against the portraits except that they are too big.

Would it be possible to shrink the portrait to 75% or maybe 50% of it's current size?

I think they were modded that way in DC 1...

Cheers,


Easy to do. Remind me in a month!

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Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
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2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
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Windows 7 Professional 64-bit O

(in reply to BodyBag)
Post #: 15
RE: No portraits - 8/8/2012 2:56:24 PM   
Captain Cruft


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Unfortunately that Dropbox URL doesn't work for me. I am logged in.

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RE: No portraits - 8/8/2012 8:27:49 PM   
Ritterkrieg

 

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Great Idea!

Troy

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Post #: 17
RE: No portraits - 8/9/2012 6:50:26 AM   
redmarkus4


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quote:

ORIGINAL: Captain Cruft

Unfortunately that Dropbox URL doesn't work for me. I am logged in.


Sorry, the file got removed when it became part of my larger mod. Here you go: https://dl.dropbox.com/u/29184871/portraits.zip

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

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Post #: 18
RE: No portraits - 8/9/2012 6:51:20 AM   
redmarkus4


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You need to place the folder 'Portraits' inside your graphics/DC2 folder

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to redmarkus4)
Post #: 19
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