From: Southern California
The Voronezh scenario is pretty tough on the Axis, imo. Having played it as the Sovs, it's easy to see why: 5. Tank Army. It's big, has a good commander, and can be made even better with some TLC from STAVKA and Braynsk Front. (You can get it over 70% quality in a couple of turns, which for the Sovs, is quite good. The most played Soviet command card is surely the one that increases command quality, with entrenchments being the next best.)
It's probably better than it should be, in truth, these tank armies weren't really up to speed at this point, and the in game 5 Tank Army commands a large number of tank corps without any seeming penalty. In a meeting engagement it should be getting shot to pieces, as happened in real life, but in this game you can really punish the German spearheads.
WitE Alpha Tester