From: Cracow, Poland
Hello Kalthaniell, and everyone else,
Since you expressed interest in updating your mod to the Shadows level, I decided to lend you a hand and come up with names for the Mass Effect species. I don't doubt that you could do this yourself, but since I did it already (to enhance my gaming experience), I decided to share my results. Maybe it'll make your life easier, or perhaps at least someone else could use it? (That's why I'm putting it here instead of a PM.)
Please note that I'm not a huge expert on Mass Effect, but I did some research.
TroopName: Execution Squad. Basic name, unchanged.
TroopNameArmored: Armor Squad. Not very imaginative, but turians seem rather formal when it comes to military matters.
TroopNamePlanetaryDefense: Reserve Squad. I imagine their militia is mostly composed of inactive, but still able soldiers.
TroopNameSpecialForces: Cabal Squad. They're (in)famous for their covert operations and shouldn't be left out, so where else to put them?
TroopName: Huntress Unit. This is the basic, if not only, official asari formation, so it stays as the default troop choice, even though it's not much of a regular force.
TroopNameArmored: Mechanized Huntress Unit. While the original asari do not have armor forces, we can stretch it a little and imagine modified Huntress squads that use heavy vehicles for specialized tasks. After all, in Distant Worlds they do not have turians to protect their blue skins.
TroopNamePlanetaryDefense: Militia. Even more militia-like than the huntress units.
TroopNameSpecialForces: Commando. I believe this is sort of canon.
TroopName: Trooper Unit. Basically the standard force Shepard fights at most occasions.
TroopNameArmored: Walker Unit. Named after the several four-legged designs of which some require a MAKO to take down. Anyway, they are as close to geth tanks as it gets.
TroopNamePlanetaryDefense: Defender Unit. Very similar to the Trooper Unit, but possibly with a different tactical composition.
TroopNameSpecialForces: Hunter Unit. Named after one geth type which seemed the most appropriate.
TroopName: Strike Group. It's not like the canon quarians have much in the way of land troops, so this original name seem as good as any other.
TroopNameArmored: Heavy Support Group. As above really. Yay, quarians on antigrav platforms.
TroopNamePlanetaryDefense: Protection Group. Pretty standard name, maybe a tiny bit naive but the quarians seem so to me; I'm not sure why.
TroopNameSpecialForces: Marine Group. The only really canon name.
TroopName: Troop Formation. Because being cool about killing is considered good manners among krogans, regardless how much they like to fight.
TroopNameArmored: Heavy Troop Formation. Krogan tanks must be awesome.
TroopNamePlanetaryDefense: Militia Formation. Otherwise known as The Unstoppable Charging Horde.
TroopNameSpecialForces: Commando Formation. It's far more killy than the name suggests.
TroopName: Droid Division. Consistent with your original name, and anyway actual volus soldiers would be rather pathetic.
TroopNameArmored: Heavy Weapon Platform Division. Expanding on the robotic troops idea.
TroopNamePlanetaryDefense: Protector Division. Probably some badass, bulky droids.
TroopNameSpecialForces: Shadow Division. Mostly inspired by volusian spying networks and the Shadow Broker himself.
TroopName: State Army. No name change. Fascist aliens are always fun!
TroopNameArmored: Artillery Detachment. Not a fancy name, but II WW enough. Also, Warhammer 40.000's Imperial Guard.
TroopNamePlanetaryDefense: Homefront Unit. Properly patriotic.
TroopNameSpecialForces: Special Intervention Unit. A canon name.
TroopName: Operation Group. If salarians had large, regular armed forces, this name would fit I think. After all, they're all about "peacekeeping operations" rather than "wars", like some countries here on Earth.
TroopNameArmored: Support Group. It supports Operation Groups, duh.
TroopNamePlanetaryDefense: Emergency Group. I think it sounds cute.
TroopNameSpecialForces: Special Tasks Group. A canon name this time.
TroopName: Heavy Infantry Division. Used to be Tank Division, but it'd look weird. Still, it's pretty heavy infantry.
TroopNameArmored: Tanks Division. It was the original name before, but I had to move it here for consistency.
TroopNamePlanetaryDefense: Heavy Militia. Because regular militia wouldn't be heavy enough.
TroopNameSpecialForces: Special Division. Don't ask how they perform special operations, just use your imagination!
TroopName: Drell Strike Unit. It's not like the hanar would dirty their own tentacles, right?
TroopNameArmored: Automated Heavy Unit. I couldn't accept neither drells nor hanars as standard tank crews, so I went with "automated" units - whether they're actually unmanned or not is left up to you.
TroopNamePlanetaryDefense: Drell Defenders. Of course.
TroopNameSpecialForces: Drell Assassins. Originally the default troop name, I moved it here for obvious reasons.
TroopName: Clan. Just like before.
TroopNameArmored: Riders Horde. This is the only concept I came up with when it comes to the vorcha, as they are hardly technologically inclined and they probably wouldn't like static warfare either. What exactly they are riding - motorbikes, hovertanks, dragons - is left up to the player's imagination.
TroopNamePlanetaryDefense: Clan Youngsters. Yeah, the ones spending time throwing rocks at each other before they become strong enough to be real clan warriors.
TroopNameSpecialForces: Elite Horde. Some sort of formation composed of veterans who are smarter and more experienced than your average vorcha and use some elaborate guerilla tactics, which the vorcha can be very good at.
That's basically it. I can't say how valuable (if at all) these suggestions are, but it's up to you if you want to use them.
Forever Future 1.7
for Call to Power
- the biggest mod for the best Civilization-like game ever!