Read some of the biographies. "Tigers in the Mud" by Otto Carius, for instance, states they hated Russian mortars worse than anything. When the mortars hit them it was on the thin engine plates of the top deck. Instantly knocking out the tank. Tiger tanks that Soviet tank guns couldn't kill, taken out by 82mm mortars.
There is a tremendous amount of misconception, in the general wargame population, about just how hard, or easy, it is to knock out a tank. And how different weapons systems will affect one. Normally, it's not the size of the gun used to hit the tank that determines the end result but where the tank was hit.
Any artillery against half tracks is a disaster for the Germans. They can't take a hit of any size mortar and live. Immobilizing the tanks is also good. That's a much better result than tanks getting killed in the earlier versions of the game.
This game is not perfect. But it's way better than it was when we started. If we are given the opportunity, it will get better yet.
Read all the AAR's you like. Just remember those were written before this patch was released. My recommendation to you is to play the game a few times and see how it feels to you after a few plays through. I think you'll find if you invest the time into this game it will give you a great gaming experience.
< Message edited by Mad Russian -- 7/15/2012 5:34:09 AM >
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.