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Distant Worlds Extended Shadows 3.0.4 released 38 races

 
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Distant Worlds Extended Shadows 3.0.4 released 38 races - 7/10/2012 3:15:32 AM   
Haree78


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Joined: 5/18/2010
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Distant Worlds Extended



16 new races for Distant Worlds set in the Distant Worlds universe bringing the race total to 38. Each with their own unique flavour, flags, dialog text, victory conditions, strengths, weaknesses.
Each race has been balanced with countless hours of play testing, this mod does not create a new race that will dominate all your games but they do bring with them their own challenges.



Keskudon



A very old race, from when the Galaxy was a lot hotter place to exist. Dark skinned reptiles, of average height but an outer skin that is almost as tough as stone.

Keskudons believe this Galaxy is their own, they claim to be the first race to have ventured in to the stars and were once settlers over the whole galaxy. They will not reveal why they appear to be just now appearing though. Keskudons see all other races as Trespassing, claiming rights on every system in the Galaxy.

Intelligent and very aggressive, Keskudons cannot be trusted as all other life is considered worthless, almost seen as an infection.

A slaver race the Keskudons military leaders are considered the most powerful and well respected of their race, how many slaves they own is an indication of power.

For these reasons Keskudons make very poor allies and are unlikely to seek any alliances other than to create a temporary cease fire to gather for an assault later.

Keskudons prefer hotter climates, without a relatively high amount of energy they will become dormant and docile.

Race Family: Reptilian
Native Planet Type: Volcanic
Default Reproduction Rate: +24%

Characteristics
Very Aggressive
Slightly Cautious
Very Unfriendly
Quite Intelligent
Extremely Unreliable

Race Victory Conditions
30% Exterminate or Enslave the most people in the galaxy
25% Destroy the most enemy troops in the galaxy
20% Have the most experienced General in the galaxy
15% Subjugate the most empires in the galaxy
10% Have the fewest treaties in the galaxy


In game terms this race is very powerful, some of the best troops in the game and intelligent gaining good research and they are happy to be at war for long periods. This power is offset by the fact that they have a dissatisfied populace and no-one likes them, they rarely make friends. Being arrogant they will often make war on too many fronts.
Keskudons are the most aggressive and war like of the Distant Worlds extended races.

Tairoshan



A very hardy, relatively short amphibian being. Their home planet has extreme climate changes because of 2 orbital moons, life on Roshar has had to be able to handle many different climates.

Tairoshans are not very intelligent but are extremely optimistic and naive creatures. Most life on Roshar evolved to support other life because of such adverse conditions, this has made Tairoshans extremely unequipped to mix in the Galaxy because they judge everyone by their own standards, finding it extremely hard to imagine other races treating them badly despite past experience.

Because of their nature they are a very likeable race and other races all love to trade with Tairoshans, often taking advantage of them.

Extremely positive about their space program, Tairoshans believe meeting other life can only be a good thing for them. All Tairoshans are enthusiastic to spread out in the Galaxy.

On Roshan all life has a 12 year metamorphosis cycle because of one of the moons, this still happens throughout the Galaxy because each Tairoshan's cycle synchronises with other Tairoshans around them. Life goes in to a slowed down docile state while each individual changes sex and finds a new partner to reproduce.

Tairoshans usually stick together in large communities, able to easily colonise any water based planets.

Race Family: Amphibian
Native Planet Type: Marshy Swamp
Default Reproduction Rate: +14%

Characteristics
Very Passive
Very Reckless
Very Friendly
Quite Stupid
Quite Dependable

Race Victory Conditions
25% Earn the most Trade income in the galaxy
25% Spend the least time at War in the galaxy
25% Earn the most Tourist Income in the galaxy
25% Make Free Trade Agreements, Mutual Defense Pacts or Protectorates with 70% of all empires in the galaxy


In game terms this race easily makes friends, and expands reasonable quickly out to certain planets. It is a balance of expanding quickly and trying to make the most money but obviously not making enemies as you do so. They are ill equipped for war and don't research well.

Lipid



A Lipid is a small parasite with unusually large intelligence. A single Lipid will live inside it's host, unable to live outside a living being.

A Lipid offers it's host an improved life, the host will live longer, be more able to combat other infections and have increased happiness. The Lipid has evolved the ability to supply a variety of living beings these enhancements, enhancing the immune system with it's own, slowing down cellular senescence and controlling the balance of chemicals in a beings brain to control the level of satisfaction. All that the host gives up is a small amount of free will. The host becomes dedicated to the protection of it's parasite and usually other Lipid hosts. The Lipid itself is capable of free thought and the host will 'make decisions' partly of it's own and partly the Lipid's. The host is mostly unaware that it has been manipulated in any way.

When a non host is exposed to Lipid hosts these life forms will often join the Empire willingly, the improved quality of life and the helping hand of the Lipid to motivate the individual to get the best out of their life is in many cases a big enough draw to give up a small amount of free will.

Lipid's display a great desire to procreate, to bring new host bodies in to their Empire. Not all life forms that enter an Empire controlled by the Lipids will become hosts but many will, in the majority of cases voluntarily. This makes a Lipid empire seem aggressive in it's decisions.

The Lipid's will try to improve the pool of hosts by cooperation with other Empires also so they are a fairly trustworthy ally.

Race Family: Insectoid
Native Planet Type: Continental
Default Reproduction Rate: +25%

Characteristics
Quite Aggressive
Quite Cautious
Slightly Friendly
Quite Intelligent
Quite Dependable

Race Victory Conditions
30% Have the largest population in the galaxy
20% Control 25% of all Marshy Swamp Colonies in the galaxy
20% Control 25% of all Continental Colonies in the galaxy
15% Control your Homeworld
15% Lose the fewest troops in the galaxy


In game terms this race is fairly neutral to others. They make fantastic spies for obvious reasons. The Lipids need to expand and to assimilate other Empires when possible but will need to lose as few troops as they can, attacks will need to be made with large overkill and many troops should be left defending.

Visareen



An atypical Ursidian, hairless, slightly short and closely resembling a humanoid, however the likeness is mostly only in skin deep.

The Visareen (used plural and singular) are a generally peaceful race, however they take extreme pride in the outward show of strength. They will make great efforts to have a very large military, and their entire culture is based around Military shows, competitions and Displays. Most Visareen's will grow up with the desire to enter and serve in their military forces in some way.

The Visareen's leader, Eroff Jetaah, is considered by many Visareen to be a god, and to the rest they believe he is directly related or gifted by a spiritual being. This is almost entirely down to Eroff's unusual position in that he has lived for thousands of years, the fellow members of his race typically expire within two hundred. As the Visareen around him revered him as some kind of prophet in his youth he quickly become a large influence and eventually their leader.

Eroff Jetaah is an extremely effective speaker and is very influential in the Visareen's fascination with military power. This is partly because of a slightly paranoid disposition, Eroff's long, seemingly eternal life has made him value his own life a lot more than a normal being. This has created his own personal desire to make the Visareen as powerful as possible to counter any threats from other races but to go to war as little as possible to reduce the risk to himself.

The Visareen make a somewhat cold neighbour to other Empires, appearing threatening with their overt displays of strength but in reality they will rarely make any actions to invoke actual conflict.

The Visareen live in large spread out communities all centred around their own temples built to hear the frequent preaching of their leader.

Race Family: Ursidian
Native Planet Type: Marshy Swamp
Default Reproduction Rate: +19%

Characteristics
Quite Passive
Very Cautious
Quite Unfriendly
Quite Intelligent
Quite Dependable

Race Victory Conditions
25% Keep your empire's Leader alive
25% Control 33% of all Marshy Swamp Colonies in the galaxy
25% Start the fewest Wars in the galaxy
25% Have the largest military in the galaxy


In game terms this race provides a different challenge than most. They need to create a good war machine but actually not start any wars. This means as a player you would need to somehow expand out your empire without starting war, will you be drawn to invade without war and take the reputation hit? Or provoke war some other way?

Enton



An Enton in a slightly short humanoid with pale, greyish skin. They appear to have large heads for their bodies and move in a slow purposeful manner. Other races find Entons hard to empathise with in conversation because of their mostly expressionless behaviour.

The Entons are heavily related to the Kiadians, the relationship isn't clear and both the Entons and the Kiadians have their own ideas why their genetics are so similar.

They are an extremely curious race, in technology, other life and the history of the Galaxy, large parts of their industry are devoted to philosophy, science and discovery.

They are also extremely cautious, preferring to observe in secret, partly because of a lack of trust in other species but also to not interfere with what they are observing. The Entons find other races to be very quick to fight, this observation has made the Entons grow cautious and be slightly more aggressive than they naturally are for their own defence although this is still much less aggressive than most.

Enton structures are often very verticle in stature but also very curved. Most structures and ships are "grown" using engineered non intelligent life. This makes their cities appear very varied and random in design as each building has variation in it's own way.

Entons live very solitary lives outside of their work, many jobs for an Enton can involve not seeing another Enton for almost their entire life, their only interaction being through non direct mediums of communication.

Race Family: Humanoid
Native Planet Type: Continental
Default Reproduction Rate: +20%

Characteristics
Quite Passive
Extremely Cautious
Quite Unfriendly
Very Intelligent
Slightly Dependable

Race Victory Conditions
25% Carry out the highest number of successful Intelligence Missions in the galaxy
25% Explore 100% of the galaxy
25% Perform the Most Research in the galaxy
25% Spend the least time at War in the galaxy


In game terms the Entons will appear untrustworthy to others because of their constant surveillance. They need to keep the peace with others however and get a strong enough of an Empire to have the most research.

Phaerax



Phaerax are tall slim creatures with a sandy coloured exoskeleton. The Phaerax resemble the various flora on their home planet Phaeros and have a curious way of moving which emulates the various plants under different weather conditions.

On their home planet the Phaerax evolved to camouflage themselves from the many giant predators. The giant Draxis Lizards that would hunt on the wind were the biggest threat to the Phaerax and other similar sized insects. The Draxis only exist in zoos now, hunted to extinction in the wild.

On Phaeros most creatures have the natural ability to transmit radio waves of different frequencies to communicate, but some creatures such as the Phaerax have developed the ability to transmit micro waves with their own body to cook their food and to kill. Exceptional warriors the Phaerax are deadly in close quarters.

Phaerax don't make reliable allies although they will often appear friendly to the strong or where it helps them because the Phaerax have a natural strong motivation to ensure they are on the winning side.

They live in glass tunnels under the sand, having become masters at drilling under ground. Since they have become a lot more self sufficient due to technology the Phaerax only go to the surface to maintain farms for the various creatures they eat, preferring to spend their time with the least solar exposure.

Race Family: Insectoid
Native Planet Type: Desert
Default Reproduction Rate: +22%

Characteristics
Very Aggressive
Quite Cautious
Quite Unfriendly
Quite Intelligent
Quite Unreliable

Race Victory Conditions
30% Control 33% of all Desert Colonies in the galaxy
30% Control the 3 largest Desert Colonies in the galaxy
30% Have the most troops amongst non-allied empires
10% Destroy more enemy ships and bases than you lose


For game play the Phaerax want to aggressively take up as much Desert Colonies as they can. They also need to consider they want to have the most troops compared to their enemies so the Phaerax are likely to ally with who they think to be strong.

Riktoh



The Riktoh are average height, amiable Ursidians. They have no separate nose for breathing or smell, this is all done through their mouth and makes the Riktoh look like they are constantly panting.

For the Riktoh their greatest importance is wealth, they are always looking for a way to get rich fast and go to great risks to do so. Despite this desire they generally don't consider taking riches from another being an option, being a mostly law abiding race. Conversations with a Riktoh generally just concentrate on what belongings they have, how big their homes are and other displays of wealth.

For many Riktoh they realised in the dawn of the space age for their race it was a great opportunity to get extremely rich, many jumped in ill equipped space craft just for the opportunity to be one of the first to find what is out there.

The Riktoh are a bit wary of other races naturally but are usually very willing to trade and are very dependable friends.

The Riktoh live in small communities, where land is divided up by wealth. Border disputes are common and within their communities Riktoh will often have fierce rivalries and few friendships.

Race Family: Ursidian
Native Planet Type: Desert
Default Reproduction Rate: +21%

Characteristics
Very Passive
Quite Reckless
Slightly Unfriendly
Quite Stupid
Extremely Dependable

Race Victory Conditions
25% Have the highest Private Revenue in the galaxy
25% Mine the most Luxury resources in the galaxy
25% Make Free Trade Agreements, Mutual Defence Pacts or Protectorates with 50% of all empires in the galaxy
25% Mine the most Strategic resources in the galaxy


In terms of playing as the Riktoh all resources are strategic, they need to grab the most they can get and at the same time not provoke a war doing so, they aren't the best in combat and best avoid it.

Jintus



Small green and brown skinned rodents. The Jintus evolved as a species off shoot from the same ancestors as the Ugnari.

The Jintus are often getting themselves in some form of conflict, however they are not very enthusiastic about actually fighting. They will often draw in their allies to fight their own battles, using their chosen friends as the intimidation factor in any war.

The Jintus favour races they consider to be strong and able to win wars for them.

Living and hunting in packs, pack feuds and wars are common. Hunting Terrellions is a sport they enjoy and will often lose their life to as the Terrellion is three times the size of the Jintus in body weight.

Jintus inhabit caves and other natural or intelligently made shelters of ice worlds. Not very good engineers they will kill or drive out occupants of these potential habitats to find warm homes.


Race Family: Rodent
Native Planet Type: Ice
Default Reproduction Rate: +25%

Characteristics
Very Aggressive
Quite Reckless
Slightly Unfriendly
Very Stupid
Slightly Dependable

Race Victory Conditions
35% Make Mutual Defence Pacts with 15% of all empires in the galaxy
25% Lose the fewest ships and bases in the galaxy
25% Spend the most time at war in the galaxy
15% Have the longest lasting defence pact in the galaxy


In game terms this race is almost a minor race, the AI will not do very well with this race. They will cause conflict in the Galaxy as they try to make alliances and provoke wars. For the player it is a challenging race to play as it has very few advantages and difficult win conditions to achieve.

Napoar



The Napoar were long ago a race of humanoid aliens. Before being a space faring race they were able to foresee a massive climate changing event to their home world. The Napoar had not developed the ability to travel between the stars, instead they were able to progress their technology so far that they were able to transfer their consciousness in to cybernetic bodies.

The Napoar developed bodies were extremely hardy and able to withstand extreme heat and weather to survive the massive change to their home world.

In transcending to this synthetic state the Napoar lost many of the evolution developed emotional instinctual behaviours. They were no longer driven by a will to seek power and have lost their aggression.

The Napoar find non aggressive races to be far more agreeable and seek for every race in the Galaxy to find their own place and to coexist and help each other survive. They see no reason why war or conflict is needed at all.


Race Family: Machine
Native Planet Type: Volcanic
Default Reproduction Rate: +12%

Characteristics
Extremely Passive
Very Cautious
Quite Friendly
Quite Stupid
Slightly Dependable

Race Victory Conditions
30% Spend the least time at War in the galaxy
30% Start the fewest Wars in the galaxy
20% Break the fewest Treaties in the galaxy
20% Build the Galactic Archives wonder


In game terms this race can be one of the fastest to spread to other planets. Because of their new bodies they find it easy to develop the technology to populate different types of worlds. They are extremely passive though and are not the best at war. They will attempt to live in coexistence with other peaceful races.

Caleph



The Caleph are flying Reptiles, large creatures that can have up to a 15 meters wing span. The Caleph vary largely in size, colour and looks. The different variations in the species rarely inter breed though.

The Caleph have a very caste society, the various castes defined by skin colour.

Because of their natural ability for flight the Caleph are used to dealing and navigating in a 3D space. They make extremely good pilots and in space combat they are unequalled in ability.

Caleph seek out hot places for their homes. They do not have habitats like most races might, they claim land as territory, this can be as a family or pack or sometimes as an individual.


Race Family: Reptilian
Native Planet Type: Volcanic
Default Reproduction Rate: +22%

Characteristics
Very Aggressive
Very Cautious
Quite Unfriendly
Slightly Intelligent
Slightly Dependable

Race Victory Conditions
40% Control 33% of all Volcanic Colonies in the galaxy
30% Destroy 2 times more enemy ships and bases than you lose
30% Conquer the most enemy colonies

In game terms the Caleph make powerful fleets. They have the best pilots and their ships are strong compared to other empires. A war with the Caleph will likely be harder than against other alien races. The Caleph have the potential to strengthen the Reptilian race family in the game.


XHuman



The XHuman is unnoticeably different to a Human to other alien races, the majority of difference is behavioural however a Human or XHuman is able to see the differences through slight genetic characteristics common to each race.

Known in Human history as the Relakis incident. Relakis a colony of the Humans had been quarantined due to an extremely virulent virus. This quarantine lasted many generations and was largely successful at stopping the spread of the virus which the population had begun developing genetic immunity to. The planet was separated from the rest of the universe in so many ways Relakis had become a mostly independent colony. This separation also caused the first recorded case of speciation in Human history. Unable to breed with a Human but also noticeably different in behaviour Humans began to dub the population of Relakis Ex Humans as a racial slur.

The 'Ex Humans' quickly adopted this name to describe their race as XHuman. Banned from migrating to human worlds because of fear of the differences and the implications it had for other Humans they quickly separated as a race.

The XHuman behaviourally has less inhibition than a Human and they are quick to offend each other because of huge cultural differences.

XHumans and Humans find each other detestable. Something about the extreme familiarity, the very close in looks but also noticeably different makes each race intolerant of each other. Studies have shown this is probably a behaviour born from evolution that helps evolution make steps through speciation.


Race Family: Humanoid
Native Planet Type: Continental
Default Reproduction Rate: +23%

Characteristics
Quite Aggressive
Slightly Cautious
Quite Friendly
Quite Intelligent
Very Dependable

Race Victory Conditions
25% Control 33% of all Continental Colonies in the galaxy
25% Make Mutual Defence Pacts with 15% of all empires in the galaxy
20% Destroy more enemy ships and bases than you lose
15% Earn the most Trade Income in the galaxy
15% Earn the most Tourist Income in the galaxy

In game terms the XHuman are a very close match to Humans, with a few minor differences not shown with this small preview. They have the same objectives as humans and so are a direct competitor if the humans are in the galaxy also. In most Distant Worlds games the Humanoids all get along together and create a powerful alliance often dominating games. The XHumans were created to very occasionally split up this alliance. Depending on a lot of factors the XHuman/Human hatred can split the humanoid alliance apart in conflict. It doesn't happen many games but can really mix things up when it does.

Ortain



The race originally called Ortain were a small grey skinned reptilian race. The Ortain created machines in their own image specifically to do jobs and work such as war that an Ortain could not do as efficiently.

The machines were created with complex AI and eventually were regarded as people along side the Ortain race. The Ortain machines shared most of the same laws and had positions of power where they were suited.

Some event not described by history saw the Ortain wiped out as a species however the AI created by the Ortain lived on and filled the gaps in the jobs and power structure left by the cataclysmic event.

The machines considered and treated themselves as people amongst their race as the original Ortain had done, and although largely designed for war attempted to carry on in jobs they ill fitted.

The machine Ortain are an extremely paranoid race and can be very insular in behaviour. They are very badly equipped for diplomacy and fitting in with other species. They are however well equipped for war. Many still consider it their job to subdue other races because of in built behaviours originally designed to protect the Ortain.


Race Family: Machine
Native Planet Type: Desert
Default Reproduction Rate: +15%

Characteristics
Quite Aggressive
Extremely Cautious
Quite Unfriendly
Slightly Stupid
Quite Unreliable

Race Victory Conditions
25% Have the fewest Treaties in the galaxy
20% Intercept the most enemy Intelligence Missions in the galaxy
20% Subjugate the most empires in the galaxy
20% Control your Homeworld
15% Break the fewest Treaties in the galaxy

In game terms the Ortain play as a very insular paranoid race. Not usually very powerful, but can be a dangerous neighbour. They are the only race that has the potential to get along with the Keskudons and depending on how the galaxy is generated can change the dynamic of how powerful the Keskudons can be. They have zero war weariness so can be a nuisance for other empires if drawn in to a war with them.


Paratis



The Paratis are a medium sized insectoid, having an exoskeleton with very few visible sensory organs.

The Paratis are very passive in nature, although they live lives as mostly individuals who do not interact with other Paratis often they are however social in nature in terms of cooperation to achieve similar goals.

Paratis are not trustworthy despite their seemingly placid nature, they are often plotting their own advancement through other means than force.

The Paratis often socially act out wars. This game is a combination of competitive, social and training that many enjoy. This game can vary in level of brutality depending on the stakes but is also a form of entertainment transmitted for leisure universally and their greatest heroes are often the best at the sport.

Race Family: Insectoid
Native Planet Type: Marshy Swamp
Default Reproduction Rate: +18%

Characteristics
Extremely Passive
Very Cautious
Quite Unfriendly
Quite Intelligent
Extremely Unreliable

Race Victory Conditions
30% Carry out the highest number of successful Intelligence Missions in the galaxy
30% Have the most troops amongst non-allied empires
25% Build the Universal Hive wonder
15% Intercept the most enemy Intelligence Missions in the galaxy

The Paratis were put in to the game to make the Insectoid faction not just a side that can take itself out of the game too easily with overextended wars. They are almost as bad enemies but use subterfuge as their method of war rather than direct conflict like other insectoids.

Tarapin



The Tarapin are a medium sized Amphibian with a mix of green and human like skin.

Tarapins used to only exist as slaves to the Keskudon race, long ago conquered by them. At the same point in history that the Keskudons were inexplicably reduced to a very small part of the Galaxy the Tarapins managed to separate themselves from their slavery.

Tarapins do not age for extremely long periods of time, so long that it is extremely rare for a Tarapin to die of old age and it is a very big event amongst Tarapins when one does. Many Tarapin hold the marks of their slavery on their skin still. This extremely long life time probably helped create the myth that a 'Tarapin never forgets'.

Tarapins live as familial clans. Each family holding their name of great importance. The greatest insult a Tarapin uses against another Tarapin translates to something equal to "May your name die". The clans do not often conflict and many long lasting clan alliances are honoured for generations although the primary focus for any Tarapin is the betterment of their own name.

Race Family: Amphibian
Native Planet Type: Marshy Swamp
Default Reproduction Rate: +26%

Characteristics
Very Passive
Very Cautious
Slightly Friendly
Quite Stupid
Slightly Dependable

Race Victory Conditions
25% Have the Happiest Population in the galaxy
25% Earn the most Tourist Income in the galaxy
25% Build the most Bases in the galaxy
25% Control 33% of all Marshy Swamp Colonies in the galaxy

This race is trying to have a happy population, unlike other races that are like this this is not just based on taxes and government, it is largely based on the resources they have available. This makes certain planets a lot more valuable to the Tarapin than others may consider. For the player they will have to consider which planets to take and mines to prioritise based on resources also.

Lemeresh



The Lemeresh are almost ethereal in appearance. They are large water based life forms.

The Lemeresh live in the deepest oceans of a planet, under the water they build leviathan like ships with extremely powerful weaponry.

Little is known about the Lemeresh outside of their appearance and observing their under water ships. They are a race of very few words and do not share any information about themselves with others.

Other races fear that if the Lemeresh are able to somehow convert the aquatic based technology in to the vastness of space that they will be unequalled in power.

Race Family: Amphibian
Native Planet Type: Ocean
Default Reproduction Rate: +18%

Characteristics
Very Passive
Extremely Cautious
Extremely Unfriendly
Extremely Intelligent
Slightly Dependable

Race Victory Conditions
25% Start the fewest Wars in the galaxy
25% Have the fewest Treaties in the galaxy
25% Destroy 3 times more enemy ships and bases than you lose
25% Control 33% of all Ocean Colonies in the galaxy

This race is very insular and secretive. They are not war like but can be a massive road block in the Galaxy because of their huge power early on. Conquering them as a player will not be easy at all once the Lemeresh are established. They are not meant to be played because they will have a big advantage to the player, they are designed to be a significant faction that brings it's own challenges. I left them playable simply in case someone wanted to try it although I don't recommend it.

Yor



The Yor resemble beetles or cockroaches of earth in origin. Smaller than average dark skinned insectoids.

The Yor rarely communicate with others and seem to value spreading themselves out to other planets above all else.

Yor are not very intelligent but work well as a group. They do not have a concept of copyright or patent, stealing ideas is acceptable, advancement in technology comes about because of a common drive towards their own races power not personal gain.

The Yor can be found in the driest deserts, their habitats built upon the sand and crawling with Yor who do not seem to mind overpopulation others would find uncomfortable.


Race Family: Insectoid
Native Planet Type: Desert
Default Reproduction Rate: +26%

Characteristics
Extremely Aggressive
Extremely Reckless
Quite Unfriendly
Slightly Intelligent
Quite Unreliable

Race Victory Conditions
30% Destroy the most enemy ships and bases in the galaxy
25% Control the 3 largest Desert Colonies in the galaxy
25% Conquer the most enemy colonies
20% Control 1 location supplying Restricted Resources

The Yor were put in to the game to even out the faction balance to make Insectoids more of an issue. They will be similar to other insectoid races but spread fast and will likely be a problem for most other race families.


Version 3.0.4 for Distant Worlds Shadows
Added ship designs for each new race.
Added unique troop images for each new race modified from original art.
Updated mod to Shadows format.
*3.0.3 Updated design templates to latest game version
Distant Worlds Extended Shadows 3.0.4


Version 2.0.2 for Distant Worlds Legends
9 races added to a total of 16 new races with their own ship sets, dialogue, policies and biases.
Distant Worlds Extended 2.0.2

Outdated Version 1.1
For just the original 7 new races without the new style race images.
Distant Worlds Extended 1.1

Installation
This mod requires Distant World Legends patched to the latest version.
Extract the contents of this .zip file to your Distant Worlds Customization directory.
Usually:
C:\Matrix Games\Distant Worlds\Customization\
Then when you start the game select Change Theme from the main menu and select Distant Worlds Extended.

Warning
Please update to the latest version of Distant Worlds when using this mod.

Credits
Thanks to Kalthaniell for the use of his ship sets. Without Kal this mod would be half of what it is.
Thanks to WoodMan for the use of his ship set.
Thanks Martian for the use of his race images.
Thanks to Robocrab for the use of his ship sets.

< Message edited by Haree78 -- 8/23/2013 8:21:52 PM >


_____________________________

Distant Worlds Extended
Battlestar Galactica Legends Mod
Post #: 1
RE: Distant Worlds Extended - 7/10/2012 5:15:32 AM   
tjhkkr


Posts: 1684
Joined: 6/3/2010
Status: offline
Race Victory Conditions
30% Exterminate or Enslave the most people in the galaxy
25% Destroy the most enemy troops in the galaxy
20% Have the most experienced General in the galaxy
15% Subjugate the most empires in the galaxy
10% Have the fewest treaties in the galaxy


Charming race of people.
Looks sharp!

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Haree78)
Post #: 2
RE: Distant Worlds Extended - 7/10/2012 10:31:45 AM   
HectorOfTroy


Posts: 301
Joined: 1/9/2011
Status: offline
Will there be Cylon-like race?

(in reply to tjhkkr)
Post #: 3
RE: Distant Worlds Extended - 7/10/2012 12:02:28 PM   
Haree78


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None of the 7 extra races are robots, if there is much call for 1 I could add them in after no doubt ;)

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RE: Distant Worlds Extended - 7/10/2012 12:48:06 PM   
ehsumrell1


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So far, looks VERY NICE Haree!

{wondered what you've been up to as of late! LOL!}

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RE: Distant Worlds Extended - 7/10/2012 3:53:56 PM   
HectorOfTroy


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Or maybe what we need is Prometheus-movie like race that is divided to one thta create life and ones thta destroy it. Is it possible to mode story into DW Legends?

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RE: Distant Worlds Extended - 7/10/2012 6:25:40 PM   
WoodMan


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Excellent stuff! There is a race I have long wanted to add myself but never got around to it. I'll wait to see if you included it. Those who have read every little nook and cranny of the Galactopedia may have noticed a race not included in DW is mentioned in one article, I've always wondered what they might be like!

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RE: Distant Worlds Extended - 7/10/2012 6:30:01 PM   
Haree78


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Now you got me intrigued, tell me where to look!

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RE: Distant Worlds Extended - 7/10/2012 8:17:20 PM   
WoodMan


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Under one of the luxury resources, not sure which one, it says the beast even feeds upon small sentient beings like Teekans and Jintus. I assume Jintu was an old name for the Ugnari but it got left in the Galactopedia under this entry by accident. Since then I've wanted to make another rodent race called the Jintu, but too lazy. Hey maybe with your permission we could add them to your mod?

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RE: Distant Worlds Extended - 7/11/2012 10:51:47 AM   
WoodMan


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Need more previews!

Tairoshan! Tairoshan! Tairoshan!

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RE: Distant Worlds Extended - 7/11/2012 12:13:46 PM   
HectorOfTroy


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I'm thinking Tairoshan will be an intelligent race. But then again, their spacesuits looks so retro so they might be technologically backward or just cool-retro-fashionable :).

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RE: Distant Worlds Extended - 7/11/2012 1:27:36 PM   
dejagore

 

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Thanks for Your effort on this Haree78. Can't wait to play DW with Your MOD !

Any ETA release date ?

cheers!

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RE: Distant Worlds Extended - 7/11/2012 4:47:38 PM   
Haree78


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Hi guys, it will be within days, playtesting these races for balance is hard, some games they do amazingly too well and others they don't get off the ground, it really depends on starting positions so I'm forever tweaking. Also I am changing winning conditions to get them just right, the conditions I gave for the Keskudons are probably slightly going to change. I didn't notice until yesterday morning that all races have a long term win condition, which makes sense and I will be changing appropriately.

I am happy with where 4 of the 7 races are right now, just trying to get the last 3 right, I'll update the preview above to wet your appetites

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RE: Distant Worlds Extended - 7/11/2012 5:40:59 PM   
Haree78


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Oh, forgot to say, yes Woodman, adding races to this mod once I have released these 7 would be great.

Check the original post, back to testing.... ;)

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RE: Distant Worlds Extended - 7/12/2012 1:45:46 AM   
ehsumrell1


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quote:

ORIGINAL: Haree78

Oh, forgot to say, yes Woodman, adding races to this mod once I have released these 7 would be great.

Check the original post, back to testing.... ;)


EXCELLENT WORK Haree78! {If you decide to make a artificial life form race, PLEASE just don't name its leader DATA!}

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RE: Distant Worlds Extended - 7/12/2012 8:20:54 AM   
Kalthaniell


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Tairoshan ROFL! The pic killed me :P

Otherwise intriguing mod Haare78! Looking forward to it ;)

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RE: Distant Worlds Extended - 7/16/2012 3:24:19 PM   
Haree78


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Hey all please check the original post, all race backgrounds are up and you can now download and play. I would love to hear from you your thoughts and experiences with this mod.

The race previews above don't include all the interesting parts of the mod such as the Keskudons having +40 strength to their troops on colonies with Korabbian Spice, making you value certain planets over others. Try the game out with these new races I'm certain things will feel nice and different in your games.

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RE: Distant Worlds Extended - 7/16/2012 5:59:26 PM   
Igard


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Looks awesome Haree. Not sure when I'll get a chance to play, but I'll try it out sometime. It's been about 6 or 7 months since I played with the original races, so it'll be like a new game for me!!

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RE: Distant Worlds Extended - 7/16/2012 6:14:45 PM   
ASHBERY76


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The problem is the art does not allow them to merge with the vanilla races.Like most mods it makes the game look like a messy hodge podge of art direction.

< Message edited by ASHBERY76 -- 7/16/2012 6:16:00 PM >

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RE: Distant Worlds Extended - 7/16/2012 9:23:27 PM   
tjhkkr


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quote:

ORIGINAL: Haree78Phaerax


Haree78, did give you that picture of my mother-in-law...
Well, whether I gave it to you or Data stole it, you have my permission to use it...

{Just kidding; do not have a mother in law.}

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RE: Distant Worlds Extended - 7/17/2012 12:12:31 AM   
Haree78


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I didn't get her permission, don't tell her please!

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RE: Distant Worlds Extended - 7/17/2012 7:49:30 AM   
HectorOfTroy


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Great work. Will have to play few games with these new races, Thanks.

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RE: Distant Worlds Extended - 7/18/2012 9:55:00 AM   
moonraker


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I'm playing as the Phaerax. Very good addition and gives a lot more variety to gameplay. Well done Haree78

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RE: Distant Worlds Extended - 7/18/2012 11:06:05 AM   
Haree78


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Thanks dude, hope you have fun.
I've had some great games testing this, the best games I have had is when I put the difficulty up higher.

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RE: Distant Worlds Extended - 7/18/2012 2:16:20 PM   
Data


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Veeery nice, Haree78, they look awesome

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RE: Distant Worlds Extended - 7/22/2012 4:34:44 PM   
Haree78


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Just a couple of things.

Is there is a race you would like to see added to Extended or would you like to get the opportunity to design your own race to be added in to Extended?

Also I am very open to any criticism if you have tried some games with the mod, I would love to hear what didn't quite work for you.

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RE: Distant Worlds Extended - 7/24/2012 9:32:59 AM   
Gareth_Bryne


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Haree78, the only thing I would like to request is unique troop and ship images for each race if possible. Other than that, thumbs up and cheers!!!

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RE: Distant Worlds Extended - 7/24/2012 9:57:05 AM   
Bleek


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I'm going to give this a try on my next game, I'm a bit boring though I only ever play as Human!

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RE: Distant Worlds Extended - 7/24/2012 8:21:49 PM   
Haree78


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quote:

ORIGINAL: Gareth_Bryne

Haree78, the only thing I would like to request is unique troop and ship images for each race if possible. Other than that, thumbs up and cheers!!!


I am unable to do unique ships I am afraid, the amount of ship sets in the game is at it's limit. If I were to have ship sets unique to the races some other races would lose their ship set. In the mods defence I have chosen appropriate ship sets that fit the race and given the amount of different races and that only 2 races will ever share 1 ship set I am yet to actually even notice.

With the troop images what are you using for the vanilla races? It is extremely easy for example to use the race images as the troop images, the only reason I didn't was because vanilla Distant Worlds used that tank image. If you want to use the race images for troop images just copy paste the race images in to the troop images folder and rename appropriately.


@Bleek I am the same, I rarely play the other races but having even more variety in opponents is much more fun for me.

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RE: Distant Worlds Extended - 7/24/2012 9:18:12 PM   
Bleek


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quote:

ORIGINAL: Haree78
@Bleek I am the same, I rarely play the other races but having even more variety in opponents is much more fun for me.


Absolutely, thanks for doing this!

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