Matrix Games Forums

Command gets Wargame of the Year EditionDeal of the Week: Pandora SeriesPandora: Eclipse of Nashira is now availableDistant Worlds Gets another updateHell is Approaching Deal of the Week Battle Academy Battle Academy 2 Out now!Legions of Steel ready for betaBattle Academy 2 gets trailers and Steam page!Deal of the Week Germany at War
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

American Civil War?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command Ops Series >> Mods and Scenarios >> American Civil War? Page: [1]
Login
Message << Older Topic   Newer Topic >>
American Civil War? - 7/9/2012 11:15:18 PM   
Sam Smith

 

Posts: 1
Joined: 7/9/2012
Status: offline
Hello!

I've been playing BFTB for a little while now and I'm still trying to wrap my head around the way the game works. I have no modding experience but I'm trying to learn so that I can adapt the game to work with American Civil War formations and battles. Unfortunately, whenever I try to load up an estab the game crashes. That's not the point of this post, as I'm sure that I'm making some kind of rookie mistake somewhere along the way. My real question is: will it be possible, eventually, to make this work? Do you have any ideas as to challenges that I will face, or shortcuts I could use?

Thanks,
Sam
Post #: 1
RE: American Civil War? - 7/10/2012 12:22:00 AM   
Lieste

 

Posts: 1815
Joined: 11/1/2008
Status: offline
Probably a new Estab, where you have one of a number of elements missing or malformed?

I don't *know* for sure, but my experience with problems with new Estabs leads me to the following conclusions:

You need two sides, with at least one "Nationality" and "Army" on each side.
Each "Side" seems to need at least one line unit, one base, one support unit and two HQ echelons (eg for Coy units, Bn & Rgt HQ).
Each "Side" "Nationality" and "Army" should have the two 'flags' as actual designated images (they can all be blank &/or the same), *null* while a valid type seems to cause problems in one Estab that I have tested before (not confirmed, but an easy one to avoid discovering the hard and obscure way).
Every unit must have at least one weapon. Unarmed units are not allowable, the weapon must be 'effective' but it can be of trivial usefulness.
Every weapon must have at least one ammunition nature assigned (most to APers), and there needs to be at least one entry in the range/effectiveness table, there are a maximum of 6 entries, although it will appear to take more it won't be valid.
Supply units must exceed a minimum strength in personnel, and have suitable transport (waggon or pack-mules/packs). IIRC this minimum strength is around 20 men, but it might be higher.

Hope some of this helps, but it is tricky setting up a new Estab, and there are lots of pitfalls ~ this is a bit beyond what the tools are really 'released for' - they are somewhat unpolished 'internal' tools intended to allow the community to do a bit more than 'just' change the map and participating units, and to add new elements to the existing DB..

On the plus side, the tool is easy to use once you have a working DB for adding and changing details.

Not sure how well the system will work for the last of the 'Napoleonic Wars' with modern weapons... but I watch with interest.

(in reply to Sam Smith)
Post #: 2
RE: American Civil War? - 7/10/2012 1:03:01 AM   
Arjuna


Posts: 17788
Joined: 3/31/2003
From: Canberra, Australia
Status: offline
Thanks for the good advice David.

Sam,

I wish you well in your endeavour. My advice is to start small and simple. Better to get something up and running even if it is only a battalion versing a company. Start with just infantry. Cavalry will be an issue. It's one we're facing with the East Front game where the Soviets still used a lot of cavalry. We're hoping to address this with the new mounted ops code that we will be working on. Having said that you can model cav like we did in COTA - ie as fast foot units, with faster deploy times. This means that they use the same move table as infantry but do move quicker. It's not ideal but it is a work around.

_____________________________

Dave "Arjuna" O'Connor
www.panthergames.com

(in reply to Lieste)
Post #: 3
RE: American Civil War? - 7/10/2012 11:29:11 AM   
rfrizz


Posts: 89
Joined: 4/7/2011
Status: offline
What about the AI? On one hand, tactical and operational approaches have changed over the past 150-odd years, but on the flip side, the modern view is more consistent.

I know nothing about the AI for CO, but I bet that it does not change if it is German or Allies. Not a complaint, but more of an issue of practicality. Obviously, CO, as with all games, is an abstraction of war.

On that note, even field wargames between real Army units have to be abstracted to a far-less-limited extent. Ditto for air combat training such as that at Top Gun (which is also a wargame in my opinion) is abstracted. As an example, having a 10,000ft(3050 metres) floor is an abstraction, no?.

(in reply to Arjuna)
Post #: 4
RE: American Civil War? - 4/12/2013 4:48:23 PM   
dholedays

 

Posts: 48
Joined: 4/11/2013
Status: offline

quote:

ORIGINAL: Lieste

Probably a new Estab, where you have one of a number of elements missing or malformed?

I don't *know* for sure, but my experience with problems with new Estabs leads me to the following conclusions:

You need two sides, with at least one "Nationality" and "Army" on each side.
Each "Side" seems to need at least one line unit, one base, one support unit and two HQ echelons (eg for Coy units, Bn & Rgt HQ).
Each "Side" "Nationality" and "Army" should have the two 'flags' as actual designated images (they can all be blank &/or the same), *null* while a valid type seems to cause problems in one Estab that I have tested before (not confirmed, but an easy one to avoid discovering the hard and obscure way).
Every unit must have at least one weapon. Unarmed units are not allowable, the weapon must be 'effective' but it can be of trivial usefulness.
Every weapon must have at least one ammunition nature assigned (most to APers), and there needs to be at least one entry in the range/effectiveness table, there are a maximum of 6 entries, although it will appear to take more it won't be valid.
Supply units must exceed a minimum strength in personnel, and have suitable transport (waggon or pack-mules/packs). IIRC this minimum strength is around 20 men, but it might be higher.


I remember having some frustration with this as well. I ended up copying a working estab and adding to it, as a workaround. Maybe this should be stickied in a common place? I think anyone trying to create a new estab for the first time will inevitably run into this issue with the editor crashing and come looking for a solution.

(in reply to Lieste)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command Ops Series >> Mods and Scenarios >> American Civil War? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.070