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Allied AI - why 2-destroyer flotilla?

 
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Allied AI - why 2-destroyer flotilla? - 7/9/2012 9:48:50 PM   
Jorge_Stanbury


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I have seen it multiple times that when the AI decides to send destroyers to interdict my fleets; it does it in 2-ship flotillas, that are then killed piecemeal by my 1CL+7DD squadrons

Why this was coded this way? I mean, in most situations I have seen the AI had enough DDs in nearby ports to build bigger groups that would had made it more of a challenge

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RE: Allied AI - why 2-destroyer flotilla? - 7/10/2012 1:54:54 PM   
rms1pa

 

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quote:

I have seen it multiple times that when the AI decides to send destroyers to interdict my fleets; it does it in 2-ship flotillas, that are then killed piecemeal by my 1CL+7DD squadrons


seen that with ijn AI too. down to pairs of SCs or PBs.

this was on diff setting easy,which might be it.

rms/pa

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RE: Allied AI - why 2-destroyer flotilla? - 7/10/2012 2:08:25 PM   
Jorge_Stanbury


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I am almost sure I am playing in historical difficulty

and really, if someone coded DDs to form 2-ship flotillas, then it was possible to code them to for 7-ship or 9-ship ones; better yet, make them flee to a safe port and let them stay there until they can form a squadrons of 2/3 cruisers and 6 to 9 DDs


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RE: Allied AI - why 2-destroyer flotilla? - 7/10/2012 3:28:33 PM   
CV 2

 

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Im sure it was done to interdict fleeing 1 and 2 ship AK groups in the early going.

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RE: Allied AI - why 2-destroyer flotilla? - 7/11/2012 2:33:08 PM   
Jorge_Stanbury


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this might make sense for the Japanese AI early war... but not for the Allies since all predefined Japanese surface task forces are bigger than 7 ships

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RE: Allied AI - why 2-destroyer flotilla? - 7/11/2012 2:57:12 PM   
Sardaukar


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It just could be that AI has lot of priorities and not enough ships.

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