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Pelton(SHC) vs Helio(GHC)

 
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Pelton(SHC) vs Helio(GHC) - 7/8/2012 8:03:58 PM   
Pelton


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Any words of wisdom?

_____________________________

GHC
15 - 3 - 7

10 games ended in 41 (10-0-0)
4 games ended in 42 (4-0-2)
3 games ended in 43 (1-2-3)
1 game ended in 44 (0-1-2)
Post #: 1
RE: Pelton(SHC) vs Helio(GHC) - 7/8/2012 8:08:46 PM   
glvaca

 

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Hmmmm, tough one. Good luck?

(in reply to Pelton)
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RE: Pelton(SHC) vs Helio(GHC) - 7/8/2012 8:11:00 PM   
Ketza


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Put yourself in his shoes and figure out his fears.

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RE: Pelton(SHC) vs Helio(GHC) - 7/8/2012 8:18:19 PM   
Pelton


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The over -all game plan is the easy part. What to hold and how to hold it.

Its managing the logistics, forses into army's, fronts, AP's, Leaders, supplies ect that will be the hard part.
4 art, 1 RR, 2 Constuction per army.
Corps get auto disbanded.
Disband Battilions and cycle units.
FZ are about usless.


I do plan on pulling back every single cav unit for the blizzard.
Been messing around with how to do the TDV blizzard mostly.




< Message edited by Pelton -- 7/8/2012 8:22:20 PM >


_____________________________

GHC
15 - 3 - 7

10 games ended in 41 (10-0-0)
4 games ended in 42 (4-0-2)
3 games ended in 43 (1-2-3)
1 game ended in 44 (0-1-2)

(in reply to Ketza)
Post #: 4
RE: Pelton(SHC) vs Helio(GHC) - 7/8/2012 8:25:03 PM   
glvaca

 

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Don't rush it I would say.
Be very careful with attaching too many Armies to Fronts. 4 seems about right. Try to avoid going over C&C for Armies. Try to stay at 21 so you don't need to re-assign much when the C&C is reduced.
Think ahead where you will want your Shock Armies and leave room for them.
As to generals, assign them where you expect the fight will behardest or where you want to hold early in the game.
Be a miser when it comes to AP's, rail Stavka around if necessary.
Don't ignore your airforce.

(in reply to Pelton)
Post #: 5
RE: Pelton(SHC) vs Helio(GHC) - 7/8/2012 8:38:35 PM   
Pelton


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quote:

ORIGINAL: glvaca

Don't rush it I would say.
Be very careful with attaching too many Armies to Fronts. 4 seems about right. Try to avoid going over C&C for Armies. Try to stay at 21 so you don't need to re-assign much when the C&C is reduced.
Think ahead where you will want your Shock Armies and leave room for them.
As to generals, assign them where you expect the fight will behardest or where you want to hold early in the game.
Be a miser when it comes to AP's, rail Stavka around if necessary.
Don't ignore your airforce.


I am thinking that the air forse is a huge supply sink. If you disband air units squads where do pilots go?

_____________________________

GHC
15 - 3 - 7

10 games ended in 41 (10-0-0)
4 games ended in 42 (4-0-2)
3 games ended in 43 (1-2-3)
1 game ended in 44 (0-1-2)

(in reply to glvaca)
Post #: 6
RE: Pelton(SHC) vs Helio(GHC) - 7/8/2012 8:46:20 PM   
glvaca

 

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Hmmm, don't know really, don't think pilots are kept track of.
I think your airforce will be important, if only to soften up German stacks before attacking & to be a general pain in the behind.
There's a good post in the Warroom about supply and the airforce, can't really add anything else meaningful.

(in reply to Pelton)
Post #: 7
RE: Pelton(SHC) vs Helio(GHC) - 7/8/2012 8:57:29 PM   
Pelton


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Thanks for tips. Just finished turn 2 and so far so good zero pockets after turn 1. Basic defence is checker board, 4 lines and delaying lines. Just depends on which part of the front. Z is in charge. Moving truck factorys first so they are back on line quicker, t-34's then arm pts. Letting the first 35 go. probably rail out a few hvy at some point.

If I lose 50 arm its not a big deal. 75-90 is max seeing that seems to be a tipping point in my past games.

_____________________________

GHC
15 - 3 - 7

10 games ended in 41 (10-0-0)
4 games ended in 42 (4-0-2)
3 games ended in 43 (1-2-3)
1 game ended in 44 (0-1-2)

(in reply to glvaca)
Post #: 8
RE: Pelton(SHC) vs Helio(GHC) - 7/8/2012 9:02:03 PM   
Seminole


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quote:

Its managing the logistics, forses into army's, fronts, AP's, Leaders, supplies ect that will be the hard part.


Early Soviet is definitely different. More about hanging onto and creating an army than fighting.

quote:

4 art, 1 RR, 2 Constuction per army.


I would suggest sappers over construction units. You'll want them when its time in the blizzard to break forts, and to assign to your corps.

quote:

Corps get auto disbanded.
Disband Battilions and cycle units.


Do you spend AP to do this? My understanding was that recon units improve DL which affects combat effectiveness.

quote:

FZ are about usless.


FRs are to allow you to build entrenchments to level 3 or 4 in the fort hex and 3 in those adjacent. They're not really diggers in and of themselves.

(in reply to glvaca)
Post #: 9
RE: Pelton(SHC) vs Helio(GHC) - 7/8/2012 9:05:47 PM   
Pelton


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Hmm I might try one of each then with the 4 arty.

_____________________________

GHC
15 - 3 - 7

10 games ended in 41 (10-0-0)
4 games ended in 42 (4-0-2)
3 games ended in 43 (1-2-3)
1 game ended in 44 (0-1-2)

(in reply to Seminole)
Post #: 10
RE: Pelton(SHC) vs Helio(GHC) - 7/8/2012 9:12:37 PM   
notenome

 

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Cav are a really useful tool early on, and the ones that die early can come back. I'd suggest to do two things: Keep some a few hexes behind the front to pick off Axis spearheads and send some to the marshes to raid axis rail and force him to pull some divisions back (this works really well if you delay it for a few turns, leting the infantry get in front. What I WOULD suggest you to do is pull all the Mountain units and send them to Moscow on refit. Come blizzard those fellas can really shine, and you don't have a lot of them.

Airforce is a reliable way to cause fatigue and attrition to Axis units your afraid of. Bomb before you attack divisions, and bomb panzerstacks gassing up. Keep the airforce on rails and you'll be fine.

RR spam is a waste of aps and manpower. You want about 40 RRs at the Front level and STAVKA for the blizzard, that's about all you need. Sappers are good diggers and they help in combat.

I wouldn't disband battalions. Let the little fellas have their fun, you're not flush with APs. You're APs should go almost exclusively to create sappers, construction batallions and assigning leaders. Get Zukhov in STAVKA immediately and the good Russian hitters to Western and Leningrad Front armies (Rokossovky, Tolbukhin, Malinovksy et al). Good leaders are like night and day for the Soviets. Your goal should be to have no inf 4 leaders by the end of mud.

The cost of building FZs goes down with time so hold off on it. Once you get forts to level three, then it becomes something worth contemplating. Use them very sparingly, and never alone.

< Message edited by notenome -- 7/8/2012 9:14:09 PM >

(in reply to Seminole)
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RE: Pelton(SHC) vs Helio(GHC) - 7/8/2012 9:46:53 PM   
Flaviusx


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I am far less convinced of the usefulness of bombing than others are. I emphasize fighters in 1941. I also mass disband airbases as is, and more or less banish all tactical bombers to the NR until 1942. My fronts will roll with 3 bases in 1941, and these are packed with fighters. (Some areas may get more than this.) If I want to do some bombing prior to attacks, I'll use level bombers from long range aviation (remember to set them back to night missions afterwards.) Bombing stuff for any other reason is mostly a waste of supply, imo.

The most effective thing the VVS can do in 1941 is deny the Luftwaffe air superiority and swarm them with fighters. That includes even flying fighter sweeps to draw them out into air combat on your terms.



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RE: Pelton(SHC) vs Helio(GHC) - 7/9/2012 6:06:30 AM   
76mm


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I guess this is basic stuff, but since you've never played as the Sovs--really guard your cav units, keep them a few hexes back and try to keep the spread around the front to a certain degree. In later turns, if he gets aggressive with the pockets the cav units are your only hope of reopening the pockets. And of course you want them during the blizzard.

(in reply to Flaviusx)
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RE: Pelton(SHC) vs Helio(GHC) - 7/9/2012 12:29:08 PM   
notenome

 

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True 76mm, but if you raid one cav division into the german rear that's 2 german divisions that have to be pulled back to deal with the problem, a ratio that greatly favors the Soviets. Any cav that dies comes back pre mud, so I favor having two distinct strategies for cavalry: aggressive (pre mud) refit (snow).

(in reply to 76mm)
Post #: 14
RE: Pelton(SHC) vs Helio(GHC) - 7/9/2012 1:38:55 PM   
Klydon

 

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Mountain units are gold in winter for the Russians. Save what you can on that front.

This will be an interesting AAR and I am glad to see Pelton take up a game as the SHC as I think it will help him with the GHC in future games as well.

(in reply to notenome)
Post #: 15
RE: Pelton(SHC) vs Helio(GHC) - 7/9/2012 2:42:00 PM   
76mm


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quote:

ORIGINAL: notenome
True 76mm, but if you raid one cav division into the german rear that's 2 german divisions that have to be pulled back to deal with the problem, a ratio that greatly favors the Soviets.


I've done the cavalry raid thing but frankly don't see much value in it. To me, their main use it to reopen cheesy pockets (ie, sealed not by strong units but regiments or even just empty enemy hexes), and for that they are invaluable. Nothing ties up more German units better than having to seal and reseal pockets for 2-3 turns.

(in reply to notenome)
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RE: Pelton(SHC) vs Helio(GHC) - 7/10/2012 1:27:13 AM   
carlkay58

 

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I use the cavalry as 76mm does, mostly for re-opening pockets. But the main point is that the cavalry gives you options that the other units do not.

Pull as many of the mountain units back that you can - they do not reproduce and get to be major hitters in the winter counter attack. Same with the airborne units - they can later become guard rifle units when you need them the most. Don't be afraid of losing units - you are the Soviets - especially before November 41 while they come back for free. The armament points and AP are things to keep a close watch on.

I tend to disband all of the SAD airbases as quickly as I can. Flav gives some good reasons, but the massive influx of support troops from them (at between 6K and 10K each) really helps fleshing out the replacement units as they come on to the map.

Be careful with the Refit status - it is way to easy with the Soviets to have too many units in Refit and you don't notice it until you realize nobody is really benefiting from it. I tend to build up entire armies well back from the front, refit/train them up, and then rail them into the front lines where needed. Keep these armies in Stavka command and they will be easy to place wherever you need them. The alternative is to just rail up the forces, keep the Army HQ behind, and transfer them into the front line armies on a unit by unit basis. I pull beat up armies back to the rear and have them rebuild up with new units. This is particularly important while setting up for the winter counter attack.

You have time now - but be prepared for the frustration of not being able to really do too much against the Axis forces until late August or so. You may be able to have some good times before that, especially if the Axis sticks its neck out too far, but in general you will not be able to stop the Axis thrusts - merely slowing them down or trying to deflect them a bit.

Good Luck!

(in reply to 76mm)
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RE: Pelton(SHC) vs Helio(GHC) - 7/28/2012 10:08:05 AM   
Apollo11


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Hi all,

What is current situation?


Leo "Apollo11"

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Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to Pelton)
Post #: 18
RE: Pelton(SHC) vs Helio(GHC) - 7/28/2012 1:58:12 PM   
Pelton


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Hi,

Helio had major bad family issue's, so we caled game off completely.

I am going to grab the next one off server I see.

_____________________________

GHC
15 - 3 - 7

10 games ended in 41 (10-0-0)
4 games ended in 42 (4-0-2)
3 games ended in 43 (1-2-3)
1 game ended in 44 (0-1-2)

(in reply to Apollo11)
Post #: 19
RE: Pelton(SHC) vs Helio(GHC) - 7/28/2012 2:50:56 PM   
Klydon

 

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Bummer. Hope things work out for him. I am interested to see how Pelton's experience as the Russian evolves. :)

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RE: Pelton(SHC) vs Helio(GHC) - 7/28/2012 4:53:55 PM   
Apollo11


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Hi all,

quote:

ORIGINAL: Pelton

Hi,

Helio had major bad family issue's, so we caled game off completely.

I am going to grab the next one off server I see.


Thanks for info...


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to Pelton)
Post #: 21
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