AFV
Posts: 371
Joined: 12/24/2011 From: Dallas, Texas Status: offline
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Soviet-philes be warned, there are clear indications of heresy in this game. Victor Reijkersz (Vic): I wanted to choose a theater and a time where players of a historical simulation of the military operations of both sides would be able to attain victory. Case Blue is an “all or nothing” proposition for both sides. Breakthrough, cripple the Red Army and hold your conquests, and the Germans will probably win the whole war. For the Soviets it’s similar. They can fallback a little, but they cannot break. They must hold on to the Wolga and the Caucasus, or they will lose 80% of their oil production and thus the war. Looks like he has foolishly attempted to create a game that is fun and the outcome is not predetermined. And yet, I am really interested in it.
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