Matrix Games Forums

War in the West Manual previewThe fight for Armageddon begins! The Matrix Holiday sales are starting today! Warhammer - Weapons of WarFlashpoint Campaigns: Red Storm gets huge update and a Steam release!Battle Academy 2 opens up a new front!Flashpoint Campaigns Featured on weekly Streaming SessionFrontline: The Longest Day - New Screenshots!Deal of the Week: Hannibal Rome and CarthageFlashpoint Campaigns: Red Storm gets Players Edition!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RHS105- test6a 10mar42

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RHS105- test6a 10mar42 Page: [1] 2 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RHS105- test6a 10mar42 - 7/6/2012 2:21:56 AM   
bigred


Posts: 2904
Joined: 12/27/2007
Status: offline
Hi all. Tonight I start an adventure w/ one old friend and several new friends. RHS105 is a japan enhanced senario. I will leave the details of the enhancements to ElCid. I am not fully educated on all of the mod but will post the differences as I spot them as I make my turns. I will adjust my strategies on the go as I learn the details. ElCid will post the command positions for the allies. I already have some issues from 1st turn production that I wish to post and start asking some questions. But before I do so I would like ElCid to give some background on the different strategy possibilities available to the jap player because of the senario pwhexe file modifications(from the yellow river to the arctic back to Burma).




Attachment (1)

< Message edited by bigred -- 5/8/2013 11:45:54 PM >


_____________________________

---bigred---

IJ Production mistakes--
http://www.matrixgames.com/forums/tm.asp?m=2597400
Post #: 1
RE: RHS105-Japan enhanced multi player - 7/6/2012 2:00:39 PM   
bigred


Posts: 2904
Joined: 12/27/2007
Status: offline
preferences:




Attachment (1)

< Message edited by bigred -- 7/6/2012 2:01:12 PM >


_____________________________

---bigred---

IJ Production mistakes--
http://www.matrixgames.com/forums/tm.asp?m=2597400

(in reply to bigred)
Post #: 2
RE: RHS105- Tag Team Positions - 7/6/2012 8:53:32 PM   
el cid again

 

Posts: 15063
Joined: 10/10/2005
Status: offline
This is a demonstration Tag Team game. The concept was proposed by Nemo in WITP days,
but he and I were unable to agree on a Japanese strategy. His ideas - push the Allies off
the map and likely win auto victory - seemed unfair in those days with few locations and
few local defense forces - and too few slots to fix either. Today - we have a rich combination
of locations and units everywhere, and the dream of a fully developed riverine and Arctic
Ocean set of pwhexe.dat files (plural because they change seasonally - also because they
show wartime construction of RR and roads) - permits us to consider going anywhere without
being "gamey." The offensive will be run by Big Red - and he seems to have ideas almost as
aggressive as Nemo - except possibly slightly more realistic in terms of not trying to go in
every direction simultaneously (which I think spreads a modest force too thin). He is daunted
by the Japanese economy, so I prepared a foundation turn for him only addressing production
and LOC matters, along with my "sorting out" of ships (having ships return to key ports sorted
by speed, to form more efficient convoys in future). This explains his comment above that he
has "some issues" with production - he didn't do it - I did.

That initial economic turn was sent - with the public Japanese password - to all players on the
RHS distribution list. Anyone can join the list and will get every turn as well as replay, reports
and supplimental data analysis reports, as they are generated. We will also publish the Allied
password. This is still a "blind" game for the five players. That is, Big Red will not look at the
Allied side and the Allied players will not look at the Japanese side. For the sake of being
surprised which is more fun. I may have to help Big Red with some economic matters, and I
may look at a specific place if a technical problem occurs (in order to understand it) - but I do
not want to know where things are or where they are going - and in general won't look at that.
Japan has enough problems on its plate, long term: the Allies should become overwhelming
in due course. Anyway - if you wish to know more than is revealed in this thread - then just
ask to have your email added to our distribution list. You may ask Mifune, Big Red or myself.

The Japanese are a micro-tag team with Big Red in operational and tactical command. But
I am his technical advisor and I did the initial economic foundation turn - taking a lot of the
tedium out of entering the critical first turn. I may end up routing convoys and controlling
production - and initially I managed construction in Japanese Home Islands, Sakhalin,
the Kuril Islands, Manchukuo, Korea and the Eastern part of Inner Mongolia and Jehol (a
nominal " puppet country" not defined in the game located between Manchukuo and China).
This because Russia is not at war so these constitute a backwater not of operational interest
to the operational player. I focused on expanding key airfields, ports and fortifications and
building concentrations of forces the operational player will find useful if war comes to one
or more of these locales. As operational player and team commander, Big Red has the
ability to change any order or take control of any unit, even in these areas.

Allied Chair One: The US Pacific Fleet Chair. This player controls the US West Coast,
Off Map Eastern USA, Off Map Midwest USA, Off Map Panama, Off map Recife Brazil,
New Zealand and dependencies, as well as the USN Pacific Fleet, USN North Pacific, and
USN South Pacific commands. It has operational control over French Polynesia and
French New Caledonia, and Free French units anywhere in the area, subject to the
approval of Chair Three, which controls most Free French units and is technically sovereign
in these South Pacific locations. This Chair may also be thought of as the Eastern Chair.
Peculiar note: Chair One does NOT control Alaska Command, although it does control
North Pacific Command in the same area, modeling the divided command in this area.
It controls New Zealand to give NZ a player responsible for its defense, and because
US forces historically based there (and on islands it controls).

Allied Chair Two: The USSR (and Mongolia) in the North, a country not at war with the
Japanese when the game starts. It is active in order to control its economy, construction
and deployment. Also this player negotiates with the Allies about cooperation and
coordination, with a view to jealously guarding the sovereignty of Soviet territory,
preventing Japanese invasions and generally not permitting Allied bases, or if needed,
limiting them as severely as possible to peripheral places the USSR is unable to defend
or support on its own. Being active, the Soviet Red Fleet is able to move, and to supply
outlaying bases, but must do so with "agreements" so there is no conflict with Japan.
In the South, Chair Two controls Australia, SW Pacific Command, NEI, USAFFE and USN
Asiatic Fleet. This player also controls communist guerillas and forces. RHS has a
number of these, mostly appearing over time, from major Kim Il Song's small unit
near Korea, through the Viet Ming units in Indochina as far South as the major outlieing
islands of NEI (Borneo, Sumatra, New Guinea). There are already communist formations
in China when the game begins. Chair Two may be called the Central Chair. This player
also controls Off Map Soviet Union.

Allied Chair Three: This is the UK & Commonwealth in general: China-India-Burma
theater, Malaya, Canada, Indian Ocean Islands - as well as Alaska Command (land only).
Chair Three may also be called the Western Chair. Since Free French forces in general
operated with the Commonwealth, Chair Three controls Free French units, and nominally
also Vichy French locations as well as being technically sovereign over New Caledonia
and French Polynesia. [That is fuzzy - but means more or less that the French player
can boss the US player in the South Pacific re these locations] One Vichy French unit
exits in Indochina because it eventually joined the Allies after a falling out with Japan,
marching all the way to China. This unit, a Foreign Legion brigade, is nominally supposed
to remain at its base in Viet Tri (just North of Hanoi) unless Japan attacks it. Its "rear"
is somewhat covered by a static, communist, Viet Ming unit - the Provisional Government
of Northern Tonkin (technically controlled by Chair Two - but a static unit needs few orders).
Chair Three controls all Allied units in its area, even if US forces, as well as Off Map
UK, Off Map Eastern Canada (Quebec), Off Map Midwest Canada (Ontario), Off Map Recife
(Brazil), Off Map South Africa, Off Map Mombasa (Kenya), Off Map Aden and Off Map
Iran (a dual location connected in RHS by RR to Off Map Soviet Union - at least after
the first season - when the RR is completed).


< Message edited by el cid again -- 7/6/2012 9:30:49 PM >

(in reply to bigred)
Post #: 3
RE: RHS105- Tag Team Positions - 7/7/2012 3:04:24 AM   
bigred


Posts: 2904
Joined: 12/27/2007
Status: offline
Here we go. What is the history of the Mito flying school?




Attachment (1)

< Message edited by bigred -- 7/7/2012 3:05:03 AM >


_____________________________

---bigred---

IJ Production mistakes--
http://www.matrixgames.com/forums/tm.asp?m=2597400

(in reply to el cid again)
Post #: 4
RE: RHS105- Tag Team Positions - 7/7/2012 3:05:35 AM   
bigred


Posts: 2904
Joined: 12/27/2007
Status: offline
And another Mito sqn.




Attachment (1)

_____________________________

---bigred---

IJ Production mistakes--
http://www.matrixgames.com/forums/tm.asp?m=2597400

(in reply to bigred)
Post #: 5
RE: RHS105- Tag Team Positions - 7/7/2012 3:06:05 AM   
bigred


Posts: 2904
Joined: 12/27/2007
Status: offline
A look at a static division in Japan. Each of the reserve divisions in japan has a static depot division also. Must be like Fort Benning.




Attachment (1)

< Message edited by bigred -- 7/7/2012 3:08:37 AM >


_____________________________

---bigred---

IJ Production mistakes--
http://www.matrixgames.com/forums/tm.asp?m=2597400

(in reply to bigred)
Post #: 6
RE: RHS105- Tag Team Positions - 7/7/2012 3:09:01 AM   
bigred


Posts: 2904
Joined: 12/27/2007
Status: offline
Seems this training unit has plenty of trained pilots.




Attachment (1)

_____________________________

---bigred---

IJ Production mistakes--
http://www.matrixgames.com/forums/tm.asp?m=2597400

(in reply to bigred)
Post #: 7
RE: RHS105- Tag Team Positions - 7/7/2012 3:10:05 AM   
bigred


Posts: 2904
Joined: 12/27/2007
Status: offline
I guess the japs wanted the officer corp to have combat experience.




Attachment (1)

< Message edited by bigred -- 7/7/2012 3:11:07 AM >


_____________________________

---bigred---

IJ Production mistakes--
http://www.matrixgames.com/forums/tm.asp?m=2597400

(in reply to bigred)
Post #: 8
RE: RHS105- Tag Team Positions - 7/7/2012 3:11:24 AM   
bigred


Posts: 2904
Joined: 12/27/2007
Status: offline
I figure this to be a naval HQ.



Attachment (1)

< Message edited by bigred -- 7/7/2012 3:12:47 AM >


_____________________________

---bigred---

IJ Production mistakes--
http://www.matrixgames.com/forums/tm.asp?m=2597400

(in reply to bigred)
Post #: 9
RE: RHS105- Tag Team Positions - 7/7/2012 3:14:26 AM   
bigred


Posts: 2904
Joined: 12/27/2007
Status: offline
I bet Panzerjager Hortland would like this unit.




Attachment (1)

< Message edited by bigred -- 7/7/2012 3:16:23 AM >


_____________________________

---bigred---

IJ Production mistakes--
http://www.matrixgames.com/forums/tm.asp?m=2597400

(in reply to bigred)
Post #: 10
RE: RHS105- Tag Team Positions - 7/7/2012 3:17:10 AM   
bigred


Posts: 2904
Joined: 12/27/2007
Status: offline
A new city in china.




Attachment (1)

_____________________________

---bigred---

IJ Production mistakes--
http://www.matrixgames.com/forums/tm.asp?m=2597400

(in reply to bigred)
Post #: 11
RE: RHS105- Tag Team Positions - 7/7/2012 4:05:28 AM   
el cid again

 

Posts: 15063
Joined: 10/10/2005
Status: offline

quote:

ORIGINAL: bigred

Seems this training unit has plenty of trained pilots.






Start of war training levels are pretty high. Even so, I released virtually ALL the pilots
code permitted - and in some cases was unable to refill them with cadets - so I need
to wait for more. Some training units are not at full size. Others have not even formed
yet. The capacity of these units is not enough to meet the requirements of the war -
unless losses are very light. And while most training units are present, not all are.
The basic pilot pools are, however, adjusted to account for the pilots in the training units -
scenarios with even numbers have no such units and have smaller total pilots. Onoe of
the possible uses for a training unit is to disband it - and release all its pilots to the pools.
The other function is to build experience. This works remarkably well - and each unit
tells you if you can "release" pilots - and how many (if less than 10; for more than 10 you
will continue to get "release pilots" numbers greater than 0).

(in reply to bigred)
Post #: 12
RE: RHS105- Tag Team Positions - 7/7/2012 4:08:31 AM   
el cid again

 

Posts: 15063
Joined: 10/10/2005
Status: offline

quote:

ORIGINAL: bigred

A new city in china.






Not really new, Wuhan is a famous triple city, each fortified, each separated by rivers
from the other two. This location - all three hexes - is key to control of Central China.
Also, ocean ships are built here, and ANY ship can sail all the way to Hankow/Wuhan
from the sea. The area is also at the end (or beginning) of the Yangtze Gorge -
modeled by blocked hexsides - on the river NW from here. From this point on,
only shallow draft ships may pass.

(in reply to bigred)
Post #: 13
RE: RHS105- Tag Team Positions - 7/7/2012 4:13:05 AM   
el cid again

 

Posts: 15063
Joined: 10/10/2005
Status: offline
quote:

ORIGINAL: bigred

I figure this to be a naval HQ.





Rengo Kantai = the Japanese name usually translated First Air Fleet in English
RHS often uses Japanese names - in particular for air groups

Here Koku Kantai = Air Fleet

Koku Sentai = Air Flotilla

And just above Rengo Kantai (which is mispelled) you see the 13th Hiko Shidan - a JAAF Name
for an Air Brigade (Hiko Dan = Air Division)

Just below you have 4th Kantai = 4th Fleet

(in reply to bigred)
Post #: 14
RE: RHS105- Tag Team Positions - 7/7/2012 4:15:29 AM   
el cid again

 

Posts: 15063
Joined: 10/10/2005
Status: offline

quote:

ORIGINAL: bigred

I guess the japs wanted the officer corp to have combat experience.





In wartime it is normal for academies to close and their students to form into
battalions. In RHS there are several Thai adacemy units - battalions or company
size - which help the Royal Thai Army resist the Japanese invasion on the first day.

(in reply to bigred)
Post #: 15
RE: RHS105- Tag Team Positions - 7/7/2012 4:15:57 AM   
el cid again

 

Posts: 15063
Joined: 10/10/2005
Status: offline
Japanese turn one is completed and turned over to the Allies for entry to their turn.

(in reply to el cid again)
Post #: 16
RE: RHS105- Tag Team Positions - 7/8/2012 6:11:32 AM   
bigred


Posts: 2904
Joined: 12/27/2007
Status: offline
no comment.

< Message edited by bigred -- 7/11/2012 4:29:06 AM >


_____________________________

---bigred---

IJ Production mistakes--
http://www.matrixgames.com/forums/tm.asp?m=2597400

(in reply to el cid again)
Post #: 17
RE: RHS105- Tag Team Positions - 7/8/2012 9:37:47 AM   
el cid again

 

Posts: 15063
Joined: 10/10/2005
Status: offline
quote:

ORIGINAL: bigred


Bigred Reply: Ok little men---
Well, no one told me the fleet at pearl would move out on turn one, so let me redo my turn...

I would have thought three 5star matrix players would tell me all the house rules upfront. I did go w/ the historical KB 1st strike w/ no naval attack. But because the USN can sortie I must set some of the planes to naval attack which in turn will lessen the pearl attack. Or maybe I did set it all to hit the port. Let us all play the guessing game. I thought the japs had a spy at pearl that told the KB the battle line was in port.



Test 6A2 will be recast based on a very slightly revised Japanese turn -
affecting only air groups on KB - making the settings closer to history -
and more flexible

This will cost us about two days of time


< Message edited by el cid again -- 7/9/2012 6:49:52 AM >

(in reply to bigred)
Post #: 18
RE: RHS105- Tag Team Positions - 7/8/2012 1:34:56 PM   
JuanG


Posts: 859
Joined: 12/28/2008
Status: offline
quote:

ORIGINAL: el cid again

Rengo Kantai = the Japanese name usually translated First Air Fleet in English
RHS often uses Japanese names - in particular for air groups



Actually, Rengo Kantai would be Combined Fleet, 連合艦隊.

< Message edited by JuanG -- 7/8/2012 1:43:05 PM >


_____________________________


Coral Sea HDM
AltWNT Scenarios

(in reply to el cid again)
Post #: 19
RE: RHS105- Tag Team Positions - 7/9/2012 6:48:16 AM   
el cid again

 

Posts: 15063
Joined: 10/10/2005
Status: offline

quote:

ORIGINAL: JuanG

quote:

ORIGINAL: el cid again

Rengo Kantai = the Japanese name usually translated First Air Fleet in English
RHS often uses Japanese names - in particular for air groups



Actually, Rengo Kantai would be Combined Fleet, A͑.



You are corredt - and I myself stand corrected

(in reply to JuanG)
Post #: 20
RE: RHS105- Tag Team Positions - 7/9/2012 11:51:01 AM   
JuanG


Posts: 859
Joined: 12/28/2008
Status: offline
quote:

ORIGINAL: el cid again


quote:

ORIGINAL: JuanG

quote:

ORIGINAL: el cid again

Rengo Kantai = the Japanese name usually translated First Air Fleet in English
RHS often uses Japanese names - in particular for air groups



Actually, Rengo Kantai would be Combined Fleet, A͑.



You are corredt - and I myself stand corrected


Apart from that though, looking good. Interested to see what further changes you've made. Will make sure to watch!

_____________________________


Coral Sea HDM
AltWNT Scenarios

(in reply to el cid again)
Post #: 21
BIG RED DO NOT READ: Allied Defense of the Philippines - 7/9/2012 6:54:47 PM   
elcid

 

Posts: 226
Joined: 11/20/2002
From: Lakewood Washington
Status: offline
RHS has greatly increased the detail in the Philippines. There are more locations, more units,
more ships and more industries to manage. A long defense means more units have time to
form up, and more local supplies will be generated - in both cases in hexes the enemy is NOT in.
In this demonsration game I will try to show WHY the US Army wanted lots of small supply vessels
and patrol craft? Also WHY I think defense should be strong places other than (disease ridden)
Bataan.

To be sure, Bataan matters. To that end, I am using short range transports to reinforce its supply
depots. I also am using it as a patrol base for PBYs - since it won't be part of the storm on the
more important airfields on turn one. A Philippine ground support detachment is moving in to
support the PBYs - Clark will go down anyway - so it won't be needed there. Bataan's big guns
close Manila Bay. Mines there are hard to sweep too - covered by the guns. Here are most of the
heavy guns of the Manila Bay defenses - including Fort Drum and Corregedor. But what kills
Bataan is a lack of supply for all the units that fall back there. More supply and fewer units are
an asset - not a liability.

Farther North, Baguio City matters - never mind it is omitted from stock and almost every mod.
It is in the mountains = good defensive terrain. It has an airfield - so I base recon planes there
- set to search 360 - to track enemy invasion groups. I also fly in a good regiment of Scouts -
to insure any airborne attack dies a nasty death. [It has the Fort John Hay Column unit already -
more or less the Philippine Military Academy writ large - which went mobile and never did surrender]
Other units are headed North to contest San Fernando - and those that get there will try to fall
back up the Naguilian Road to Baguio City rather than back down Route 1. Other units move
due East from Clark to build up the auxiliary airfield in the interior - and support planes there.
These units will also try to "fall back" (forward?) to Baguio. It is mineral rich and supply rich
and has no disease.

I don't like giving up Manila easily - it ended up the most destroyed city in Asia anyway -
so the open city concept failed IRL. Manila will - if screened - generate supply and be a good
air base. It is a great port but dangerous to ships because the enemy can bomb them and
likely will. So I scatter its ships and subs to all sorts of other bases - except for those trying
to move supplies to Bataan. Ships moving to bases are set to auto-disband when they arrive -
so they become immune to air strikes set to attack TFs the moment they disband. Ships are
sent to many places with many missions. Submarines are offensive as well as defensive.
Six very long range subs are headed for Japan - and based is set to Cold Bay - I am giving
them to Chair 1 to manage (traded for six S boats on the West Coast which are better used
in SE Asia). Small transports will move supplies or resources from all sorts of places to my
hubs that support defenses. Large transports are trying to reach NEI to get supplies or be used
there. Patrol vessels are headed to contest the invasion beaches - slowing down the enemy
by stealing operations points and risking depleting his subs of gun ammo. Support ships and
good warships are headed to my alternate fleet base - which also is covered with fighters -
and my subs are all home ported there. Fighters are on mutual defense of Clark and Manila -
at altitudes optimized by plane type - to oppose enemy bombers or fighters - depending.
Patrol planes are looking North to suppliment other naval searches to set up bombers.
The B-17s are set to cover the entire area as a single force from Mindinao in a position that
will be defended land, air and sea. IF Mindinao holds for a while, lots of units arrive (are formed)
on it. NEI patrol bases also cover the Southern Philippines to set up bomber attacks.

(in reply to JuanG)
Post #: 22
RE: BIG RED DO NOT READ: Allied Defense of the Philippines - 7/9/2012 9:31:24 PM   
berto


Posts: 5031
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: online

quote:

ORIGINAL: elcid

RHS has greatly increased the detail in the Philippines.

Cool.

< Message edited by berto -- 7/10/2012 9:16:46 AM >


_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to elcid)
Post #: 23
RE: BIG RED DO NOT READ: Moving Land Units Between Isl... - 7/10/2012 11:26:26 AM   
el cid again

 

Posts: 15063
Joined: 10/10/2005
Status: offline
There is an RHS feature which may make Allied strategy in the Philippines and in NEI,
and a host of smaller places, easier to understand: the RHS pwhex file set permits
movement (where this is possible) between islands, between major land bodies and
islands, and in appropriate places and season, along major rivers (navigable or
otherwise). This pwhex file set ( set because there are 19 different named files
each of which can be the current pwhexe.dat file in use - one for each season from
Winter 1941 until Summer 1946 ) may be used in stock scenarios OR in any mod
that uses the stock map system. Pwhex files can be changes at any time during a
game. The reason there is a different file for identical seasons in different years is
the road and RR construction is included in the files - for both sides - everywhere.

But originally the idea was to permit use in the Philippines and NEI in particular,
so restricte units - which in AE may FLY to places inside the command - also may
MARCH to places inside the command. It was particularly frustrating that USAFFE
and NEI, both with gigantic fleets of vessels to move between islands, were "stuck"
on whatever island and could not go where anyone could go. Also that supply would
not go where it normally would go. So we connected the major crossing points with
trails. We call those trails "ferries." In a few places - and following the rarely used
example of stock - we also used secondary roads: these are called "high capacity
ferries." [Shikoku connects to Honshu using this mechanism - in stock, RHS and
virtually all mods] Where either kind of ferries is used, small amounts of supply
will also cross.

But what if the crossing points were involved in a battle? We decided to define the
hexside as a navigable river - so a crossing would involve the normal river crossing
penalty (forced shock attack; also whatever movement code applies to river crossing).

Then we said - what if the crossing is possible geographically but there is no developed
ferry system (docks, vessels, services)? So we defined other crossings as navigable
rivers (or even as major rivers) - permitting crossing without any trail or road - as
anywhere inland there is a river. It still permits a land unit to move - with no bonus -
but is unfriendly to supply - treated as overland - but still not a total barrier to supply.

This system is used between lots of islands in other places - as far away as Tahiti -
and is supplimented on river systems seasonally by trails representing water barges
and rafts (where in significant commercial service) and, in winter, representing ice trails
used by dog sleds - in the cold Northern region. Or even rarely by secondary roads
representing winter ice roads. There is an important one in Northern Canada, and even
more important across Lake Baikal ('the North Sea' in Chinese). Note that in spring
in the north the "breakup season" means neither water navigation nor ice trails are possible.
Navigable rivers, or other rivers with trails representing slow barge/raft traffic (the
most important is the Lena North and East of Lake Baikal), and all ice trails and ice
roads are simply major (or minor) rivers - and there is none of this stuff. [Similarly
in the Monsoon area, sometimes there is more - or in Northern Burma LESS - river
navigation when there is more water flowing - in Burma's case because the fast water
down gorges renders any passage imposible]

It is possible to "march" from the Southern tip of Mindinao to Northern Luzon. Or from
the NW tip of sumatra to the Eastern top of Flores, down the main NEI chain. And between
many other points in NEI or the Philippines which are isolated from these large systems
It isn't fast and it isn't supply efficient - but total "you can never get there from here"
and "no supplies ever make the crossing" isn't the case. And note that all such cases
involve the problem of the river crossing penalty if part of a fight.

(in reply to elcid)
Post #: 24
RE: BIG RED DO NOT READ: Allied Defense of the Philippines - 7/10/2012 11:45:14 AM   
el cid again

 

Posts: 15063
Joined: 10/10/2005
Status: offline
quote:

ORIGINAL: berto


quote:

ORIGINAL: elcid

RHS has greatly increased the detail in the Philippines.

Cool.



I am balikbayan. This is a Tagalog (what we call Filipino, but in fact it is
only one of 76 dialects - the second most common and almost the official one -
the official language being English and Visaya being by far the most widely
used at 70% - but in the US mostly Tagalog is used as Filipino) term that
cannot be translated because we have no such concept. I means, literally,
"of the village" and functionally "one of us." This is a status one gets by
having a personal connection to a Filipino. Gen MacArthur was balikbayan
because he was the Godfather of Commonwealth President Immanual Queson's
son. [Mrs Queson once explained to the wife of the American Governor "he is
family" - which comes close.] In fact it is a legal as well as social concept:
I do not enter the Philippines as an alien in spite of never being a citizen!
There are three lines at customs: citizens, aliens and balikbayan! You need
no proof or papers - simply know the word - and answer one question:
where are you going?: name any place in the Philippines, and you are in -
without inspection (balikbayan usually bring balikbayan boxes full
of gifts) unless some other reason exists to suspect you of something.
And you may be a member of a Filipino association or organization which
restricts membership and voting to Filipinos - because you are "one of us."

I have a child who is Filipino (although her grandfather was Chinese, he was
a WWII war hero in the Philippine Army as a scout - and there is a monument to
his memory in a remote village 8 km from Naguilian on the Naguilian road -
down which both Japanese and US Philippine units both marched on offensives
in 1941 and 1945 - en route to Baguio City). Aside from be advance home
ported in the Philippines, I travel there every couple of years, and participated
in 50th anniversery celebrations (and landings) at Leyte Gulf and Linguyan Gulf.
I collect maps of the country, including unpublished maps from the Fort John Hay
military museum (home of the Philippine Military Academy, and while not yet
built - it existed in 1941 - holding classes at Teacher's Camp in Baguio City;
like all military academies in wartime, it converted into an infantry column and
spent the duration under arms). In RHS Cebu is an important port, complete
with shipyard, and it connects to nearby islands which feed resources, and some
supplies into it. Tacloban is the third most important port - with a rump airfield
extant in 1941 which can be built up. The unusual RR system of interconnected
minor gage sugar cane railways on Panay exists. And a host of other relatively
unknown development exists.

Similarly, in NEI, you will find developed remote locations. The "rich Moluccas"
are not just islands - they produce stuff. Rubber plantations exist throughout
SE Asia - where they exist - using the former "oil" device renamed "oilwell/rubber
plantation" - and if it is a pain to collect the tiny amounts of oil - some places
automatically feet into larger logistic systems - and ships can move it from small
ones if you like ( or not - representing abandoned or isolated plantations no longer
participating in the economy ).

Each loation on the map is evaluated for what is
there - and what it produces is there - unless it really produces nothing at all.
There are few "roads to nowhere" or "rail lines to nowhere" in RHS - if an economic
reason the road was built exists - you will see it. Some places have notes in the
name like 'gold field' or 'mica field' - telling you what kind of resource is from there?

< Message edited by el cid again -- 7/10/2012 11:46:44 AM >

(in reply to berto)
Post #: 25
RE: RHS105-1st turn to allies- I stand corrected - 7/12/2012 4:52:25 PM   
el cid again

 

Posts: 15063
Joined: 10/10/2005
Status: offline
The Allied Tag Team start turn (a massive effort due to the need to manage aircraft production, twice as many locations, and increased
numbers of units) has been handed over to the Chair 3 player: he deals with CBI, Canada plus Alaska Command. China is already done.

The Allies have a shocking "desert" of military power through most of the SRA. Knowledge this was the case was obtained, unintentionally,
by a German raider captain who intercepted HMS Andromedon which had a report by the governor of Malaya (absent in UK) on the subject.
Suspending raider operations, the captain (a future commander of the German Navy in the post war era) sailed for Japan on a captured
Norewgian prize ship, and after obtaining permission via Russian postal telegraph (evading MAGIC radio intercepts), handed the report over
to Japan - with an account of how its armed escort had been killed. In spite of knowing this was the case, I remain in shock at the dirth
of forces in area - after nearly half a year of tensions (Japan mobilized in July, 1941). Even so, I intend to attempt to demonstrate the
value of an offensive-defensive, vice the traditional run and hole up in bastion strategy popular among Matrix players. The Allies are
persuing a comprehensive strategy of do everything possible to slow down the coming storm - even stealing by various means supplies,
fuel, resources or oil that otherwise would fall into enemy hands. Provided reinforcements are sent by Chair 1 (USA) and Chair 3 (UK/CW),
I am confident Chair 2 (Center position - Philippines, NEI, AUS) can hold better than the enemy would prefer. To facilitate reinforcements
and supply/fuel imports, I have sent all the long range transports out of area, a majority of the tonnage that starts - so both Chair 1 and
Chair 3 will get more ships from me than from reinforcements in the early game period. This also means I won't lose these big ships
to enemy action by using them (improperly) in forward areas. They belong on the SLOC.

(in reply to bigred)
Post #: 26
RE: BIG RED DO NOT READ: Allied Defense of the Philippines - 7/13/2012 10:30:22 AM   
berto


Posts: 5031
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: online

quote:

ORIGINAL: el cid again

I am balikbayan... In fact it is a legal as well as social concept:
I do not enter the Philippines as an alien in spite of never being a citizen!
There are three lines at customs: citizens, aliens and balikbayan! You need
no proof or papers - simply know the word - and answer one question:
where are you going?: name any place in the Philippines, and you are in -
without inspection (balikbayan usually bring balikbayan boxes full
of gifts) unless some other reason exists to suspect you of something...

I have a child who is Filipino... I travel there every couple of years...

As husband to a Filipina (from Tuguegarao, Cagayan -- in the north), and with three mestizo children, I guess that makes me "balikbayan" too.

I will have to try the Balikbayan line next time at MIA (Manila International Airport).

We don't travel there as much as we would like, in part due to the added expense of all the pasalubong (homecoming gifts).

We considered retiring in the Philippines, but no more. If something were to happen to my wife, my situation there would be perilous. And we don't have the financial resources where moving there and (me alone) back again would be feasible.

It's good to see the Philippines getting some WITP:AE/RHS love.

< Message edited by berto -- 7/13/2012 12:25:55 PM >


_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to el cid again)
Post #: 27
RE: RHS105-1st turn to allies- I stand corrected - 7/13/2012 8:35:07 PM   
el cid again

 

Posts: 15063
Joined: 10/10/2005
Status: offline
I was right only about one thing: it would be an unusual and exciting first turn.
It is full of surprises, large and small. USS Wake and HMS Peteral, which have
so little chance they are excluded from other mods, not only survive (undamaged I think), but both managed to dish it out. Of 5 RN warships (3 DD and 2 RGB) at Hong Kong - all of which historically escaped to Singapore - 4 were lucky and one was not.
The Advance Force (that is the Japanese submarines near Hawaii) repeatedly scored, in line with Japanese historical expectations, but took little damage - never mind it looks like most of them were ordered to leave the area and were unable to participate in the battle. If they all form a cloud around Oahu, the damaged United States Fleet may suffer terribly, more than it has already. Lots of air strikes didn't happen too, on both sides - possibly due to weather or event sequencing.

The biggest surprise is the impact of "operations points stealing" - slowing down both Japanese invasion groups and US surface groups - preventing them from reaching as far as normal. With six heavy and medium task forces at sea near Oahu in adjacent hexes, set to react, I expected a whole series of surface battles: only one happened. With lots of surface task forces at sea in the South China Sea , I expected Force Z to escape altogether, or at least to be hit only once and not too badly mauled. I was wrong - the Japanese used long range recon in combination with long range torpedo bombers like artists. Even fighter cover didn't daunt them.

I was also wrong about the Japanese password. It has changed back to the original RHS105T6

The Allied password remains as was TEST6A2

Both sides turns and replay are available on the RHS mailing list. Operational commanders (only) do not look at the wrong side turn.

I will shut up now - but I think this is a very interesting situation - only started - and I hope to see how it develops over time.

File 1 is the combat replay
File 3 is the Japanese Turn Before Yes - after combat execution
File 4 is the Allied turn After Yes

AFTER ACTION REPORTS FOR Dec 07, 41
--------------------------------------------------------------------------------
Midget Sub attack outside Pearl Harbor [Oahu]

Japanese Ships
SSX Ha-22

Allied Ships
BB Nevada
BB Arizona
DD MacDonough
DD Hull
DD Phelps
DD Downes
DD Tucker
DD Henley
DD Ralph Talbot



DD Ralph Talbot loses contact with SSX Ha-22
DD Ralph Talbot is out of ASW ammo
DD Ralph Talbot is out of ASW ammo


--------------------------------------------------------------------------------
Day Time Surface Combat, near Shanghai [E Sea] at 93,56, Range 8,000 Yards

Japanese Ships
xAKL Unyo Maru
xAKL Zuiho Maru

Allied Ships
PG Peterel RGB



Maximum visibility in Partly Cloudy Conditions: 14,000 yards
CONTACT: Japanese lookouts spot Allied task force at 8,000 yards
Japanese TF attempts to evade combat
Range increases to 8,000 yards...
Japanese Transport TF evades combat


--------------------------------------------------------------------------------
Day Time Surface Combat, near Shanghai [E Sea] at 93,56, Range 8,000 Yards

Japanese Ships
xAK Banshu Maru

Allied Ships
PG Wake RGB



Maximum visibility in Partly Cloudy Conditions: 14,000 yards
CONTACT: Japanese lookouts spot Allied task force at 8,000 yards
CONTACT: Allied lookouts spot Japanese task force at 8,000 yards
Japanese Cargo TF evades combat


--------------------------------------------------------------------------------
Day Time Surface Combat, near Shanghai [E Sea] at 93,56, Range 7,000 Yards

Japanese Ships
xAKL Kensho Maru, Shell hits 1

Allied Ships
PG Wake RGB



Maximum visibility in Partly Cloudy Conditions: 14,000 yards
CONTACT: Allied lookouts spot Japanese task force at 8,000 yards
Range closes to 7,000 yards...
Allies open fire on surprised Japanese ships at 7,000 yards
PG Wake RGB fires at xAKL Kensho Maru at 7,000 yards
Range closes to 5,000 yards
Range increases to 8,000 yards
Task forces break off...


--------------------------------------------------------------------------------
Day Time Surface Combat, near Shanghai [E Sea] at 93,56, Range 6,000 Yards

Japanese Ships
xAKL Kensho Maru, Shell hits 4, heavy fires

Allied Ships
PG Wake RGB



Maximum visibility in Partly Cloudy Conditions: 13,000 yards
Range closes to 7,000 yards...
Range closes to 6,000 yards...
CONTACT: Allied lookouts spot Japanese task force at 6,000 yards
Allies open fire on surprised Japanese ships at 6,000 yards
PG Wake RGB fires at xAKL Kensho Maru at 6,000 yards
Range closes to 3,000 yards
PG Wake RGB engages xAKL Kensho Maru at 3,000 yards
Range increases to 5,000 yards
PG Wake RGB engages xAKL Kensho Maru at 5,000 yards
Range increases to 9,000 yards
Task forces break off...


--------------------------------------------------------------------------------
Day Time Surface Combat, near Shanghai [E Sea] at 93,56, Range 5,000 Yards

Japanese Ships
xAKL RGC Barge Group 4, Shell hits 1

Allied Ships
PG Peterel RGB



Maximum visibility in Partly Cloudy Conditions: 11,000 yards
CONTACT: Allied lookouts spot Japanese task force at 6,000 yards
Range closes to 5,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 5,000 yards
Range closes to 4,000 yards
PG Peterel RGB engages xAKL RGC Barge Group 4 at 4,000 yards
Range increases to 6,000 yards
Task forces break off...


--------------------------------------------------------------------------------
Submarine attack near Shanghai [E Sea] at 92,55

Japanese Ships
xAKL RGC East Sea 12

Allied Ships
SS Ghost US S Boat



xAKL RGC East Sea 12 is sighted by SS Ghost US S Boat
SS Ghost US S Boat launches 4 torpedoes at xAKL RGC East Sea 12


--------------------------------------------------------------------------------
Sub vs Sub: SS I-124 attacking SS Porpoise at 78,77 - near Bataan [Luzon]

Japanese Ships
SS I-124

Allied Ships
SS Porpoise



SS I-124 launches 4 torpedoes at 4,000 yards


--------------------------------------------------------------------------------
ASW attack near Pearl Harbor [Oahu] at 180,108

Japanese Ships
SS I-16

Allied Ships
CL St. Louis
DD Reid
DD Dewey
DD Farragut
DD Selfridge



SS I-16 is sighted by escort
DD Dewey fails to find sub and abandons search
DD Farragut attacking submerged sub ....
SS I-16 eludes ASW attack from DD Farragut
DD Farragut cannot establish contact with SS I-16
DD Farragut loses contact with SS I-16
DD Selfridge fails to find sub and abandons search
Escort abandons search for sub


--------------------------------------------------------------------------------
ASW attack near Pearl Harbor [Oahu] at 180,108

Japanese Ships
SS I-24

Allied Ships
BB Arizona
DD Ralph Talbot
DD MacDonough
DD Hull
DD Phelps



SS I-24 is sighted by escort
DD MacDonough fails to find sub and abandons search
DD Hull fails to find sub, continues to search...
DD Phelps fails to find sub and abandons search
DD Hull fails to find sub, continues to search...
DD Hull fails to find sub, continues to search...
DD Hull fails to find sub, continues to search...
DD Hull fails to find sub, continues to search...
DD Hull fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
ASW attack near Pearl Harbor [Oahu] at 180,108

Japanese Ships
SS I-22

Allied Ships
BB Nevada
DD Downes
DD MacDonough
DD Hull
DD Phelps



SS I-22 is sighted by escort
DD MacDonough fails to find sub and abandons search
DD Hull attacking submerged sub ....
SS I-22 eludes DD Hull by diving deep
DD Hull loses contact with SS I-22
DD Phelps fails to find sub and abandons search
DD Hull fails to find sub, continues to search...
DD Hull attacking submerged sub ....
DD Hull is out of ASW ammo
DD Hull is out of ASW ammo
DD Hull fails to find sub, continues to search...
DD Hull fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Sub attack near Pearl Harbor [Oahu] at 180,108

Japanese Ships
SS I-24

Allied Ships
DD Downes
BB Arizona
DD Hull
DD Ralph Talbot
DD MacDonough
DD Phelps



SS I-24 launches 4 torpedoes at DD Downes
DD MacDonough fails to find sub, continues to search...
DD Phelps fails to find sub, continues to search...
DD MacDonough fails to find sub, continues to search...
DD Phelps fails to find sub and abandons search
DD MacDonough attacking submerged sub ....
DD MacDonough loses contact with SS I-24
DD MacDonough attacking submerged sub ....
DD MacDonough is out of ASW ammo
DD MacDonough is out of ASW ammo
DD MacDonough attacking submerged sub ....
DD MacDonough is out of ASW ammo
DD MacDonough is out of ASW ammo
DD MacDonough is out of ASW ammo
DD MacDonough attacking submerged sub ....
DD MacDonough is out of ASW ammo
DD MacDonough is out of ASW ammo
DD MacDonough is out of ASW ammo
Escort abandons search for sub


--------------------------------------------------------------------------------
ASW attack near Pearl Harbor [Oahu] at 180,108

Japanese Ships
SSX Ha-22

Allied Ships
PT-21



SSX Ha-22 is sighted by escort
Escort abandons search for sub


--------------------------------------------------------------------------------
Day Time Surface Combat, near Kiangtu [Yangtze] at 91,51, Range 8,000 Yards

Japanese Ships
xAKL RGC Barge Group 3
LCI No 3551 LCPR
LCI No 3552 LCPR
LCI No 3553 LCPR
LCI No 3554 LCPR
LCI No 3555 LCPR
LCI No 3556 LCPR
LCI No 3557 LCPR
LCI No 3558 LCPR
LCI No 3561 LCPR
LCI No 3562 LCPR
LCI No 3563 LCPR
LCI No 3564 LCPR
LCI No 3565 LCPR
LCI No 3566 LCPR
LCI No 3567 LCPR
LCI No 3568 LCPR
LCI No 1020 LCPR
LCI No 1021 LCPR
LCI No 1022 LCPR
LCI No 1023 LCPR
LCI No 1024 LCPR
LCI No 1025 LCPR
LCI No 1026 LCPR
LCI No 1027 LCPR
LCI No 1028 LCPR
LCI No 1029 LCPR
LCI No 1357 LCPR
LCI No 1358 LCPR
LCI No 1359 LCPR
LCI No 1360 LCPR
LCI No 1361 LCPR
LCI No 1362 LCPR
LCI No 1363 LCPR
LCI No 1364 LCPR
LCI No 1365 LCPR
LCI No 1366 LCPR
PG Toba RGB

Allied Ships
xAPc ROC Hwang He 24



Maximum visibility in Partly Cloudy Conditions: 15,000 yards
Range increases to 8,000 yards...
Both Task Forces evade combat


--------------------------------------------------------------------------------
Day Time Surface Combat, near Takao [Kaohsiung] at 83,65, Range 16,000 Yards

Japanese Ships
AM W-9
AM W-10
AM W-11
AM W-12
AM W-17
AM W-18
PB Kyo Maru #12
PB Kyo Maru #13
SC Ch 4
SC Ch 5
SC Ch 6
SC Ch 10
SC Ch 11
SC Ch 12
SC Ch 16
SC Ch 17
SC Ch 18
xAK Brisbane Maru
xAK Hawaii Maru
xAK Sanko Maru
xAK Takao Maru
xAK Bunzan Maru
xAK Shinko Maru
xAK Oigawa Maru

Allied Ships
AM Finch, Shell hits 1



Maximum visibility in Partly Cloudy Conditions: 28,000 yards
CONTACT: Allied lookouts spot Japanese task force at 18,000 yards
Range closes to 16,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 16,000 yards
xAK Oigawa Maru , xAK Shinko Maru , xAK Bunzan Maru ,
xAK Takao Maru , xAK Sanko Maru , xAK Hawaii Maru screened from combat
- escorted by SC Ch 18 , SC Ch 10 , SC Ch 6 ,
AM W-17
Range closes to 15,000 yards
Range closes to 12,000 yards
xAK Oigawa Maru , xAK Shinko Maru , xAK Bunzan Maru ,
xAK Takao Maru screened from combat
- escorted by PB Kyo Maru #13 , SC Ch 18 , AM W-10
Range closes to 9,000 yards
xAK Oigawa Maru , xAK Shinko Maru , xAK Bunzan Maru ,
xAK Takao Maru , xAK Sanko Maru screened from combat
- escorted by PB Kyo Maru #12 , SC Ch 16 , SC Ch 11 ,
AM W-12
AM Finch engages AM W-10 at 9,000 yards
Range increases to 11,000 yards
xAK Oigawa Maru , xAK Shinko Maru screened from combat
- escorted by PB Kyo Maru #12 , SC Ch 16
AM W-10 engages AM Finch at 11,000 yards
Range increases to 13,000 yards
xAK Oigawa Maru , xAK Shinko Maru , xAK Bunzan Maru screened from combat
- escorted by SC Ch 18 , AM W-17
Range increases to 15,000 yards
xAK Oigawa Maru screened from combat
Task forces break off...


--------------------------------------------------------------------------------
Day Time Surface Combat, near Takao [Kaohsiung] at 83,66, Range 17,000 Yards

Japanese Ships
DD Yamagumo
TB Tachikaze
APD Shimakaze
APD Nadakaze
TB Chidori
TB Manazuru
TB Hatsukari
TB Tomozuru
AM W-13
AM W-14
PB Aso Maru #3
PB Kiso Maru, Shell hits 1
PB Nanpo Maru
CM Tsubame
CS Sanuki Maru
xAK Sydney Maru #2
xAKL Kumakawa Maru
xAKL Hakuyo Maru
xAKL Hanakawa Maru

Allied Ships
AM Finch, Shell hits 5, heavy fires, heavy damage



Maximum visibility in Partly Cloudy Conditions: 28,000 yards
Range closes to 17,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 17,000 yards
CONTACT: Allied lookouts spot Japanese task force at 17,000 yards
CS Sanuki Maru , CM Tsubame screened from combat
- escorted by TB Tachikaze
PB Kiso Maru engages AM Finch at 17,000 yards
Range closes to 15,000 yards
PB Kiso Maru engages AM Finch at 15,000 yards
Range closes to 11,000 yards
CS Sanuki Maru , CM Tsubame , APD Nadakaze screened from combat
- escorted by TB Chidori , AM W-14
AM Finch engages PB Kiso Maru at 11,000 yards
PB Nanpo Maru engages AM Finch at 11,000 yards
Range closes to 10,000 yards
CS Sanuki Maru , CM Tsubame , APD Nadakaze ,
APD Shimakaze screened from combat
- escorted by TB Hatsukari , PB Aso Maru #3 , AM W-14
AM Finch engages PB Nanpo Maru at 10,000 yards
Range closes to 7,000 yards
CS Sanuki Maru screened from combat
DD Yamagumo engages AM Finch at 7,000 yards
AM Finch engages PB Aso Maru #3 at 7,000 yards
Range increases to 11,000 yards
CS Sanuki Maru , CM Tsubame , APD Nadakaze ,
APD Shimakaze screened from combat
- escorted by TB Manazuru , PB Nanpo Maru , PB Aso Maru #3
DD Yamagumo engages AM Finch at 11,000 yards
TB Hatsukari engages AM Finch at 11,000 yards
Gilmour, N.W. orders Allied TF to disengage
Range increases to 13,000 yards
CS Sanuki Maru , CM Tsubame screened from combat
- escorted by DD Yamagumo
Massive explosion on AM Finch
AM Finch engages TB Hatsukari at 13,000 yards
AM Finch engages AM W-14 at 13,000 yards
Range increases to 17,000 yards
CS Sanuki Maru , CM Tsubame , APD Nadakaze ,
APD Shimakaze screened from combat
- escorted by DD Yamagumo , TB Chidori , AM W-14
Task forces break off...


--------------------------------------------------------------------------------
Submarine attack near Vong Tau [Cochin C] at 60,73

Japanese Ships
xAK Ryoyo Maru

Allied Ships
SS Ghost US S Boat



xAK Ryoyo Maru is sighted by SS Ghost US S Boat
SS Ghost US S Boat launches 4 torpedoes at xAK Ryoyo Maru


--------------------------------------------------------------------------------
Day Time Surface Combat, near Shanghai [E Sea] at 93,57, Range 8,000 Yards

Japanese Ships
xAKL Unyo Maru
xAKL Zuiho Maru

Allied Ships
AP President Harrison



Maximum visibility in Partly Cloudy Conditions: 13,000 yards
CONTACT: Allied lookouts spot Japanese task force at 8,000 yards
Allied TF attempts to evade combat
Range increases to 8,000 yards...
Both Task Forces evade combat


--------------------------------------------------------------------------------
Day Time Surface Combat, near Shanghai [E Sea] at 93,57, Range 7,000 Yards

Japanese Ships
xAKL Unyo Maru
xAKL Zuiho Maru

Allied Ships
PG Peterel RGB



Maximum visibility in Partly Cloudy Conditions: 13,000 yards
Range closes to 7,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 7,000 yards
CONTACT: Allied lookouts spot Japanese task force at 7,000 yards
PG Peterel RGB engages xAKL Zuiho Maru at 7,000 yards
Range increases to 8,000 yards
Task forces break off...


--------------------------------------------------------------------------------
Day Time Surface Combat, near Shanghai [E Sea] at 93,57, Range 8,000 Yards

Japanese Ships
xAKL Unyo Maru, Shell hits 1
xAKL Zuiho Maru, Shell hits 1

Allied Ships
PG Wake RGB



Maximum visibility in Partly Cloudy Conditions: 13,000 yards
CONTACT: Japanese lookouts spot Allied task force at 8,000 yards
CONTACT: Allied lookouts spot Japanese task force at 8,000 yards
Powell H. crosses the 'T'
PG Wake RGB engages xAKL Zuiho Maru at 8,000 yards
PG Wake RGB engages xAKL Unyo Maru at 8,000 yards
Task forces break off...


--------------------------------------------------------------------------------
Submarine attack near Dumaguete [Negros] at 77,87

Japanese Ships
SS Ghost Ro Boat

Allied Ships
xAKL Dona Felomina USAT



xAKL Dona Felomina USAT is sighted by SS Ghost Ro Boat
SS Ghost Ro Boat launches 1 torpedoes


--------------------------------------------------------------------------------
ASW attack near Pearl Harbor [Oahu] at 179,109

Japanese Ships
SS I-70 [Later I-170]

Allied Ships
DD Henley
CL Helena
DD Tucker
DD Phelps
DD Downes



SS I-70 [Later I-170] launches 3 torpedoes at DD Henley
I-70 [Later I-170] diving deep ....
DD Phelps fails to find sub and abandons search
DD Downes fails to find sub, continues to search...
DD Downes fails to find sub, continues to search...
DD Downes fails to find sub, continues to search...
DD Downes fails to find sub, continues to search...
DD Downes attacking submerged sub ....
SS I-70 [Later I-170] eludes ASW attack from DD Downes
SS I-70 [Later I-170] eludes ASW attack from DD Downes
Escort abandons search for sub


--------------------------------------------------------------------------------
Sub attack near Lanai City [Lanai] at 180,109

Japanese Ships
SS I-3

Allied Ships
DM Pruitt
DM Ramsay
DMS Trevor
DM Sicard
DM Preble
DM Tracy



SS I-3 launches 4 torpedoes at DM Pruitt
DM Sicard fails to find sub and abandons search
DM Pruitt fails to find sub and abandons search
DM Preble fails to find sub, continues to search...
DM Tracy attacking submerged sub ....
DM Tracy loses contact with SS I-3
DM Tracy cannot establish contact with SS I-3
SS I-3 eludes DM Tracy by diving deep
DM Preble fails to find sub, continues to search...
DM Tracy fails to find sub and abandons search
DM Preble fails to find sub, continues to search...
DM Preble fails to find sub, continues to search...
DM Preble fails to find sub, continues to search...
DM Preble fails to find sub, continues to search...
DM Preble fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Sub attack near Brisbane [QL] at 97,159

Japanese Ships
SS Ghost I Boat

Allied Ships
PG RAN Swan



SS Ghost I Boat launches 2 torpedoes
Ghost I Boat diving deep ....
PG RAN Swan fails to find sub, continues to search...
PG RAN Swan fails to find sub, continues to search...
PG RAN Swan fails to find sub, continues to search...
PG RAN Swan fails to find sub, continues to search...
PG RAN Swan fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
TF 1053 encounters mine field at Nanking [Yangtze] (91,52)

Allied Ships
xAPc ROC Hwang He 21, Mine hits 1, heavy damage





--------------------------------------------------------------------------------
Submarine attack near Lahaina [Maui] at 182,107

Japanese Ships
SS I-4

Allied Ships
xAK Idaho, Torpedo hits 3, on fire, heavy damage



xAK Idaho is sighted by SS I-4
SS I-4 launches 4 torpedoes at xAK Idaho


--------------------------------------------------------------------------------
Submarine attack near Ise & Tsu [C Hon] at 109,62

Japanese Ships
xAK Genoa Maru

Allied Ships
SS Ghost US S Boat



xAK Genoa Maru is sighted by SS Ghost US S Boat
SS Ghost US S Boat launches 4 torpedoes at xAK Genoa Maru


--------------------------------------------------------------------------------
Day Time Surface Combat, near Koshun [Hengchun] at 82,68, Range 18,000 Yards

Japanese Ships
AM W-9
AM W-10
AM W-11
AM W-12
AM W-17
AM W-18
PB Kyo Maru #12
PB Kyo Maru #13
SC Ch 4
SC Ch 5
SC Ch 6
SC Ch 10
SC Ch 11
SC Ch 12
SC Ch 16
SC Ch 17
SC Ch 18
xAK Brisbane Maru
xAK Hawaii Maru
xAK Sanko Maru
xAK Takao Maru
xAK Bunzan Maru
xAK Shinko Maru
xAK Oigawa Maru

Allied Ships
AM Finch, heavy fires, heavy damage



Maximum visibility in Overcast Conditions: 20,000 yards
Range increases to 18,000 yards...
Both Task Forces evade combat


--------------------------------------------------------------------------------
Day Time Surface Combat, near Laoag [Luzon] at 81,69, Range 18,000 Yards

Japanese Ships
AM W-9
AM W-10
AM W-11
AM W-12
AM W-17
AM W-18
PB Kyo Maru #12
PB Kyo Maru #13
SC Ch 4
SC Ch 5
SC Ch 6
SC Ch 10
SC Ch 11
SC Ch 12
SC Ch 16
SC Ch 17
SC Ch 18
xAK Brisbane Maru
xAK Hawaii Maru
xAK Sanko Maru
xAK Takao Maru
xAK Bunzan Maru
xAK Shinko Maru
xAK Oigawa Maru

Allied Ships
AM Finch, heavy fires, heavy damage



Maximum visibility in Overcast Conditions: 20,000 yards
CONTACT: Japanese lookouts spot Allied task force at 18,000 yards
CONTACT: Allied lookouts spot Japanese task force at 18,000 yards
Both TF attempt to withdraw!
Range increases to 18,000 yards...
Both Task Forces evade combat


--------------------------------------------------------------------------------
Day Time Surface Combat, near Laoag [Luzon] at 81,70, Range 18,000 Yards

Japanese Ships
AM W-9
AM W-10
AM W-11
AM W-12
AM W-17
AM W-18
PB Kyo Maru #12
PB Kyo Maru #13
SC Ch 4
SC Ch 5
SC Ch 6
SC Ch 10
SC Ch 11
SC Ch 12
SC Ch 16
SC Ch 17
SC Ch 18
xAK Brisbane Maru
xAK Hawaii Maru
xAK Sanko Maru
xAK Takao Maru
xAK Bunzan Maru
xAK Shinko Maru
xAK Oigawa Maru

Allied Ships
AM Finch, heavy fires, heavy damage



Maximum visibility in Overcast Conditions: 20,000 yards
CONTACT: Japanese lookouts spot Allied task force at 18,000 yards
Japanese TF attempts to evade combat
Range increases to 18,000 yards...
Both Task Forces evade combat


--------------------------------------------------------------------------------
Day Time Surface Combat, near Laoag [Luzon] at 80,71, Range 18,000 Yards

Japanese Ships
AM W-9
AM W-10
AM W-11
AM W-12
AM W-17
AM W-18
PB Kyo Maru #12
PB Kyo Maru #13
SC Ch 4
SC Ch 5
SC Ch 6
SC Ch 10
SC Ch 11
SC Ch 12
SC Ch 16
SC Ch 17
SC Ch 18
xAK Brisbane Maru
xAK Hawaii Maru
xAK Sanko Maru
xAK Takao Maru
xAK Bunzan Maru
xAK Shinko Maru
xAK Oigawa Maru

Allied Ships
AM Finch, heavy fires, heavy damage



Maximum visibility in Overcast Conditions: 20,000 yards
Range closes to 16,000 yards...
CONTACT: Allied lookouts spot Japanese task force at 16,000 yards
Allied TF attempts to evade combat
Range increases to 17,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 17,000 yards
Range increases to 18,000 yards...
xAK Oigawa Maru , xAK Shinko Maru , xAK Bunzan Maru ,
xAK Takao Maru , xAK Sanko Maru screened from combat
- escorted by PB Kyo Maru #12 , SC Ch 18 , SC Ch 16 ,
AM W-18
Both Task Forces evade combat


--------------------------------------------------------------------------------
Day Time Surface Combat, near Laoag [Luzon] at 80,72, Range 18,000 Yards

Japanese Ships
AM W-9
AM W-10
AM W-11
AM W-12
AM W-17
AM W-18
PB Kyo Maru #12
PB Kyo Maru #13
SC Ch 4
SC Ch 5
SC Ch 6
SC Ch 10
SC Ch 11
SC Ch 12
SC Ch 16
SC Ch 17
SC Ch 18
xAK Brisbane Maru
xAK Hawaii Maru
xAK Sanko Maru
xAK Takao Maru
xAK Bunzan Maru
xAK Shinko Maru
xAK Oigawa Maru

Allied Ships
AM Finch, heavy fires, heavy damage



Maximum visibility in Overcast Conditions: 20,000 yards
Range closes to 17,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 17,000 yards
CONTACT: Allied lookouts spot Japanese task force at 17,000 yards
Both TF attempt to withdraw!
Range increases to 18,000 yards...
Both Task Forces evade combat


--------------------------------------------------------------------------------
Day Time Surface Combat, near Vigan [Luzon] at 80,73, Range 14,000 Yards

Japanese Ships
AM W-9
AM W-10
AM W-11
AM W-12
AM W-17
AM W-18
PB Kyo Maru #12
PB Kyo Maru #13
SC Ch 4
SC Ch 5
SC Ch 6
SC Ch 10
SC Ch 11
SC Ch 12
SC Ch 16
SC Ch 17
SC Ch 18
xAK Brisbane Maru
xAK Hawaii Maru
xAK Sanko Maru
xAK Takao Maru
xAK Bunzan Maru
xAK Shinko Maru
xAK Oigawa Maru

Allied Ships
HDML Kentucky USA PB



Maximum visibility in Overcast Conditions: 20,000 yards
Range closes to 16,000 yards...
CONTACT: Allied lookouts spot Japanese task force at 16,000 yards
Range closes to 14,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 14,000 yards
xAK Oigawa Maru , xAK Shinko Maru , xAK Bunzan Maru ,
xAK Takao Maru , xAK Sanko Maru , xAK Hawaii Maru screened from combat
- escorted by PB Kyo Maru #13 , SC Ch 10 , AM W-17 ,
AM W-11
Range closes to 13,000 yards
xAK Oigawa Maru , xAK Shinko Maru , xAK Bunzan Maru ,
xAK Takao Maru , xAK Sanko Maru , xAK Hawaii Maru screened from combat
- escorted by PB Kyo Maru #12 , SC Ch 18 , AM W-18 ,
AM W-12
Range closes to 11,000 yards
xAK Oigawa Maru , xAK Shinko Maru , xAK Bunzan Maru screened from combat
- escorted by SC Ch 16 , SC Ch 10
Range closes to 8,000 yards
xAK Oigawa Maru , xAK Shinko Maru , xAK Bunzan Maru ,
xAK Takao Maru screened from combat
Range increases to 11,000 yards
xAK Oigawa Maru , xAK Shinko Maru , xAK Bunzan Maru ,
xAK Takao Maru , xAK Sanko Maru screened from combat
- escorted by PB Kyo Maru #12 , SC Ch 6 , AM W-17 ,
AM W-11
Range increases to 14,000 yards
xAK Oigawa Maru screened from combat
Range increases to 18,000 yards
Japanese Amphibious TF evades combat


--------------------------------------------------------------------------------
Day Time Surface Combat, near Aitape [NE NG] at 95,117, Range 8,000 Yards

Japanese Ships
xAK Nittai Maru
xAK Shinkoku Maru
xAKL Ujigawa Maru
xAKL Heiwa Maru

Allied Ships
xAP Hollandia Ferry



Maximum visibility in Overcast Conditions: 11,000 yards
CONTACT: Japanese lookouts spot Allied task force at 8,000 yards
Japanese TF attempts to evade combat
Range increases to 8,000 yards...
Both Task Forces evade combat


--------------------------------------------------------------------------------
Day Time Surface Combat, near Catanduanes [E Is] at 83,80, Range 15,000 Yards

Japanese Ships
PB Busho Maru
PB Keiko Maru
CS Kunikawa Maru
xAK Kizan Maru
xAKL Kofuku Maru
xAK Konan Maru
xAKL Nanko Maru
xAK Minryo Maru
xAK Shozan Maru
xAKL Turusima Maru
xAKL Tainichi Maru
xAK Tofuku Maru
xAK Tosei Maru
xAKL Nichiryo Maru
xAKL Fukkai Maru
xAKL Totai Maru
xAKL Bichu Maru
xAKL Ryuto Maru
xAP Rakuyo Maru
xAP Horai Maru
xAP Takatiho Maru

Allied Ships
HDML Nilad USA PB



Maximum visibility in Overcast Conditions: 20,000 yards
Range closes to 17,000 yards...
Range closes to 15,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 15,000 yards
CONTACT: Allied lookouts spot Japanese task force at 15,000 yards
CS Kunikawa Maru , xAP Takatiho Maru , xAP Horai Maru ,
xAP Rakuyo Maru , xAK Tosei Maru , xAK Tofuku Maru ,
xAK Shozan Maru , xAK Minryo Maru , xAK Konan Maru ,
xAK Kizan Maru , xAKL Ryuto Maru , xAKL Bichu Maru ,
xAKL Totai Maru , xAKL Fukkai Maru screened from combat
- escorted by PB Keiko Maru
CS Kunikawa Maru , xAP Takatiho Maru , xAP Horai Maru ,
xAP Rakuyo Maru screened from combat
Range closes to 12,000 yards
CS Kunikawa Maru , xAP Takatiho Maru , xAP Horai Maru ,
xAP Rakuyo Maru , xAK Tosei Maru , xAK Tofuku Maru ,
xAK Shozan Maru , xAK Minryo Maru , xAK Konan Maru ,
xAK Kizan Maru , xAKL Ryuto Maru screened from combat
- escorted by PB Keiko Maru
Range closes to 8,000 yards
CS Kunikawa Maru , xAP Takatiho Maru , xAP Horai Maru ,
xAP Rakuyo Maru , xAK Tosei Maru , xAK Tofuku Maru ,
xAK Shozan Maru , xAK Minryo Maru , xAK Konan Maru ,
xAK Kizan Maru , xAKL Ryuto Maru , xAKL Bichu Maru screened from combat
- escorted by PB Keiko Maru
HDML Nilad USA PB engages PB Busho Maru at 8,000 yards
Range increases to 10,000 yards
xAKL Nanko Maru collides with xAK Minryo Maru at 83 , 80
CS Kunikawa Maru , xAP Takatiho Maru , xAP Horai Maru ,
xAP Rakuyo Maru , xAK Tosei Maru , xAK Tofuku Maru ,
xAK Shozan Maru screened from combat
- escorted by PB Keiko Maru
PB Busho Maru engages HDML Nilad USA PB at 10,000 yards
Range increases to 14,000 yards
CS Kunikawa Maru , xAP Takatiho Maru , xAP Horai Maru ,
xAP Rakuyo Maru , xAK Tosei Maru , xAK Tofuku Maru ,
xAK Shozan Maru , xAK Minryo Maru , xAK Konan Maru screened from combat
- escorted by PB Keiko Maru
PB Busho Maru engages HDML Nilad USA PB at 14,000 yards
Range increases to 18,000 yards
CS Kunikawa Maru , xAP Takatiho Maru screened from combat
PB Keiko Maru engages HDML Nilad USA PB at 18,000 yards
Task forces break off...


--------------------------------------------------------------------------------
Day Time Surface Combat, near Pearl Harbor [Oahu] at 178,109, Range 23,000 Yards

Japanese Ships
CV Kaga, Shell hits 31, heavy fires, heavy damage
CV Hiryu, Shell hits 1
CV Soryu
CV Shokaku
CV Zuikaku
CV Akagi, Shell hits 2, heavy fires
BB Hiei
BB Kirishima
CA Tone
CA Chikuma
CL Abukuma
DD Akigumo, Shell hits 1
DD Kagero
DD Isokaze, Shell hits 3, on fire
DD Shiranui, Shell hits 1
DD Urakaze
DD Hamakaze, Shell hits 1
DD Tanikaze, Shell hits 1, on fire
DD Arare, Shell hits 1, on fire
DD Kasumi, Shell hits 3

Allied Ships
BB Maryland
BB West Virginia, Shell hits 22, on fire
BB California, Shell hits 7, on fire
BB Tennessee
CL St. Louis
DD Bagley, Shell hits 5, heavy fires
DD Mugford, Shell hits 1
DD Reid, Shell hits 2
DD Cassin, Shell hits 2, on fire
DD Selfridge, Shell hits 1
DD Farragut, Shell hits 1
DD Dewey



Maximum visibility in Clear Conditions: 30,000 yards
CONTACT: Japanese lookouts spot Allied task force at 23,000 yards
CONTACT: Allied lookouts spot Japanese task force at 23,000 yards
BB West Virginia engages CV Akagi at 23,000 yards
BB Kirishima engages BB West Virginia at 23,000 yards
BB West Virginia engages CV Hiryu at 23,000 yards
BB California engages CV Kaga at 23,000 yards
BB Kirishima engages BB West Virginia at 23,000 yards
Range closes to 20,000 yards
BB West Virginia engages CV Akagi at 20,000 yards
CL St. Louis engages CV Hiryu at 20,000 yards
BB West Virginia engages CV Kaga at 20,000 yards
BB West Virginia engages CA Tone at 20,000 yards
Range closes to 16,000 yards
BB West Virginia engages CV Akagi at 16,000 yards
BB West Virginia engages CV Hiryu at 16,000 yards
BB West Virginia engages CV Kaga at 16,000 yards
BB West Virginia engages CA Chikuma at 16,000 yards
BB West Virginia engages CA Tone at 16,000 yards
BB West Virginia engages CL Abukuma at 16,000 yards
DD Kasumi engages DD Selfridge at 16,000 yards
Range closes to 13,000 yards
Fuel storage explosion on CV Akagi
BB West Virginia engages CV Akagi at 13,000 yards
BB California engages CV Kaga at 13,000 yards
Ammo storage explosion on CV Kaga
BB West Virginia engages CV Kaga at 13,000 yards
BB West Virginia engages CV Soryu at 13,000 yards
BB West Virginia engages CV Kaga at 13,000 yards
DD Akigumo engages DD Farragut at 13,000 yards
DD Kasumi engages DD Selfridge at 13,000 yards
BB West Virginia engages CA Chikuma at 13,000 yards
DD Kasumi engages DD Reid at 13,000 yards
BB West Virginia engages CL Abukuma at 13,000 yards
DD Farragut engages DD Kasumi at 13,000 yards
DD Tanikaze engages DD Farragut at 13,000 yards
DD Selfridge engages DD Kagero at 13,000 yards
Range closes to 11,000 yards
BB Tennessee engages CV Kaga at 11,000 yards
BB West Virginia engages CV Zuikaku at 11,000 yards
BB West Virginia engages CV Soryu at 11,000 yards
DD Reid engages CV Hiryu at 11,000 yards
DD Kasumi engages DD Dewey at 11,000 yards
BB Kirishima engages DD Farragut at 11,000 yards
DD Kagero engages DD Selfridge at 11,000 yards
BB West Virginia engages CA Tone at 11,000 yards
DD Shiranui engages DD Mugford at 11,000 yards
DD Bagley engages DD Akigumo at 11,000 yards
DD Tanikaze engages DD Reid at 11,000 yards
DD Hamakaze engages DD Selfridge at 11,000 yards
DD Isokaze engages DD Cassin at 11,000 yards
Range closes to 8,000 yards
Fuel storage explosion on CV Kaga
BB Tennessee engages CV Kaga at 8,000 yards
BB California engages CV Kaga at 8,000 yards
BB West Virginia engages CV Kaga at 8,000 yards
BB West Virginia engages CV Soryu at 8,000 yards
BB West Virginia engages CV Hiryu at 8,000 yards
BB Kirishima engages BB California at 8,000 yards
DD Selfridge engages DD Arare at 8,000 yards
DD Akigumo engages DD Cassin at 8,000 yards
CA Tone engages BB West Virginia at 8,000 yards
DD Isokaze engages DD Mugford at 8,000 yards
DD Bagley engages DD Akigumo at 8,000 yards
DD Arare engages DD Reid at 8,000 yards
DD Hamakaze engages DD Mugford at 8,000 yards
DD Urakaze engages DD Bagley at 8,000 yards
DD Isokaze engages DD Bagley at 8,000 yards
DD Akigumo engages DD Bagley at 8,000 yards
Range increases to 12,000 yards
BB Tennessee engages CV Kaga at 12,000 yards
BB West Virginia engages CV Zuikaku at 12,000 yards
BB West Virginia engages CV Shokaku at 12,000 yards
BB Maryland engages CV Kaga at 12,000 yards
CL St. Louis engages CV Kaga at 12,000 yards
BB West Virginia engages CV Kaga at 12,000 yards
BB Kirishima engages BB West Virginia at 12,000 yards
BB Hiei engages BB West Virginia at 12,000 yards
DD Akigumo engages DD Reid at 12,000 yards
BB West Virginia engages CL Abukuma at 12,000 yards
DD Bagley engages DD Kasumi at 12,000 yards
DD Farragut engages DD Urakaze at 12,000 yards
DD Shiranui engages DD Cassin at 12,000 yards
Range increases to 15,000 yards
BB Tennessee engages CV Kaga at 15,000 yards
BB California engages CV Kaga at 15,000 yards
CL St. Louis engages CV Kaga at 15,000 yards
DD Dewey engages DD Shiranui at 15,000 yards
BB Kirishima engages BB West Virginia at 15,000 yards
BB Hiei engages DD Selfridge at 15,000 yards
BB West Virginia engages CA Chikuma at 15,000 yards
DD Reid engages DD Hamakaze at 15,000 yards
BB West Virginia engages CL Abukuma at 15,000 yards
DD Kasumi engages DD Bagley at 15,000 yards
DD Farragut engages DD Urakaze at 15,000 yards
Range increases to 16,000 yards
BB Tennessee engages CV Kaga at 16,000 yards
BB California engages CV Kaga at 16,000 yards
BB West Virginia engages CV Soryu at 16,000 yards
BB West Virginia engages CV Kaga at 16,000 yards
DD Isokaze engages DD Farragut at 16,000 yards
DD Cassin engages DD Arare at 16,000 yards
DD Reid engages DD Shiranui at 16,000 yards
DD Mugford engages DD Akigumo at 16,000 yards
DD Kasumi engages DD Selfridge at 16,000 yards
DD Reid engages DD Arare at 16,000 yards
DD Tanikaze engages DD Bagley at 16,000 yards
DD Hamakaze engages DD Selfridge at 16,000 yards
Range increases to 22,000 yards
CA Chikuma collides with CL Abukuma at 178 , 109
Fuel storage explosion on CV Kaga
BB Tennessee engages CV Kaga at 22,000 yards
BB California engages CV Kaga at 22,000 yards
BB Maryland engages CV Kaga at 22,000 yards
BB West Virginia engages BB Kirishima at 22,000 yards
CA Chikuma engages CL St. Louis at 22,000 yards
BB West Virginia engages CA Tone at 22,000 yards
BB California engages DD Arare at 22,000 yards
BB Tennessee engages DD Urakaze at 22,000 yards
BB Tennessee engages DD Shiranui at 22,000 yards
BB Maryland engages DD Kagero at 22,000 yards
Range increases to 28,000 yards
CV Akagi , CV Zuikaku , CV Shokaku ,
CV Soryu , CV Hiryu , CV Kaga screened from combat
- escorted by DD Isokaze , DD Kagero , DD Akigumo
BB Tennessee engages BB Kirishima at 28,000 yards
BB Hiei engages BB California at 28,000 yards
CA Chikuma engages CL St. Louis at 28,000 yards
CL St. Louis engages CA Tone at 28,000 yards
CL St. Louis engages CA Tone at 28,000 yards
BB Maryland engages DD Arare at 28,000 yards
CA Chikuma engages DD Selfridge at 28,000 yards
BB Maryland engages DD Hamakaze at 28,000 yards
BB California engages DD Urakaze at 28,000 yards
BB Kirishima engages DD Mugford at 28,000 yards
CA Chikuma engages DD Bagley at 28,000 yards
Task forces break off...


--------------------------------------------------------------------------------
Submarine attack near Truk [Car Is] at 112,108

Japanese Ships
xAKL Genmei Maru

Allied Ships
SS Ghost US Fleet Boat



xAKL Genmei Maru is sighted by SS Ghost US Fleet Boat
SS Ghost US Fleet Boat launches 4 torpedoes at xAKL Genmei Maru


--------------------------------------------------------------------------------
Sub attack near Ise & Tsu [C Hon] at 109,62

Japanese Ships
xAK Yoshida Maru #3

Allied Ships
SS Ghost US S Boat



xAK Yoshida Maru #3 is sighted by SS Ghost US S Boat
SS Ghost US S Boat launches 4 torpedoes at xAK Yoshida Maru #3


--------------------------------------------------------------------------------
Sub attack near Pearl Harbor [Oahu] at 179,110

Japanese Ships
SS I-68 [Later I-168]

Allied Ships
BB Pennsylvania, Torpedo hits 2, heavy damage
BB Arizona
DD Hull
DD Ralph Talbot
DD Phelps
DD Downes



SS I-68 [Later I-168] launches 4 torpedoes at BB Pennsylvania
DD Phelps fails to find sub and abandons search
DD Downes fails to find sub, continues to search...
DD Downes attacking submerged sub ....
DD Downes loses contact with SS I-68 [Later I-168]
DD Downes cannot establish contact with SS I-68 [Later I-168]
DD Downes fails to find sub, continues to search...
DD Downes fails to find sub, continues to search...
DD Downes fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Submarine attack near Brisbane [QL] at 97,159

Japanese Ships
SS Ghost I Boat

Allied Ships
xAKL Nevadan



xAKL Nevadan is sighted by SS Ghost I Boat
SS Ghost I Boat attacking on the surface


--------------------------------------------------------------------------------
Morning Air attack on Pearl Harbor [Oahu] , at 180,107

Weather in hex: Clear sky

Raid detected at 109 NM, estimated altitude 16,000 feet.
Estimated time to target is 41 minutes

Japanese aircraft
A6M2m21 Zero x 49



Allied aircraft
P-36A Mohawk x 2
P-40B Tomahawk x 11


No Japanese losses

Allied aircraft losses
P-36A Mohawk: 1 destroyed
P-40B Tomahawk: 5 destroyed



Aircraft Attacking:
4 x A6M2m21 Zero sweeping at 15000 feet
4 x A6M2m21 Zero sweeping at 15000 feet

CAP engaged:
18th PG/19th PS with P-40B Tomahawk (0 airborne, 2 on standby, 0 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 21000 , scrambling fighters between 8000 and 15000.
Time for all group planes to reach interception is 44 minutes
15th PG/45th PS with P-36A Mohawk (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 16000
Raid is overhead
15th PG/47th PS with P-40B Tomahawk (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 1 out of immediate contact.
Group patrol altitude is 21000
Time for all group planes to reach interception is 44 minutes
18th PG/73rd PS with P-40B Tomahawk (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 21000
Time for all group planes to reach interception is 42 minutes
18th PG/78th PS with P-40B Tomahawk (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
Group patrol altitude is 21000
Time for all group planes to reach interception is 47 minutes



--------------------------------------------------------------------------------
Morning Air attack on TF, near Djemadja at 52,83

Weather in hex: Clear sky

Raid detected at 52 NM, estimated altitude 18,000 feet.
Estimated time to target is 20 minutes

Japanese aircraft
G4M1 Betty TB x 18



Allied aircraft
RAF Buffalo I x 3


Japanese aircraft losses
G4M1 Betty TB: 1 damaged
G4M1 Betty TB: 5 destroyed by flak

No Allied losses

Allied Ships
BC RN Repulse, Torpedo hits 4, on fire, heavy damage
CL RN Mauritius



Aircraft Attacking:
17 x G4M1 Betty TB launching torpedoes at 200 feet
Naval Attack: 1 x 45cm T91 Mod 2 Torp

CAP engaged:
No.243 Sqn RAF with RAF Buffalo I (0 airborne, 0 on standby, 0 scrambling)
(1 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 26 minutes
No.453 Sqn RAF with RAF Buffalo I (2 airborne, 0 on standby, 0 scrambling)
(3 plane(s) diverted to support CAP in hex.)
2 plane(s) intercepting now.
Group patrol altitude is 20000
Raid is overhead



--------------------------------------------------------------------------------
Morning Air attack on Iba [Luzon] , at 78,75

Weather in hex: Clear sky

Raid spotted at 13 NM, estimated altitude 24,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
G4M1 Betty TB x 27



Allied aircraft
P-26A x 6
P-35A x 11
P-40E Kittyhawk x 3


Japanese aircraft losses
G4M1 Betty TB: 2 destroyed, 2 damaged

No Allied losses



Airbase hits 1
Runway hits 1

Aircraft Attacking:
24 x G4M1 Betty TB bombing from 23000 feet
Airfield Attack: 2 x 250 kg SAP Bomb, 4 x 60 kg GP Bomb

CAP engaged:
35th PG/21st PS with P-40E Kittyhawk (3 airborne, 0 on standby, 0 scrambling)
(3 plane(s) diverted to support CAP in hex.)
3 plane(s) intercepting now.
Group patrol altitude is 25000
Raid is overhead
35th PG/34th PS with P-35A (11 airborne, 0 on standby, 0 scrambling)
(11 plane(s) diverted to support CAP in hex.)
11 plane(s) intercepting now.
Group patrol altitude is 24000
Raid is overhead
6th PS PAAC with P-26A (6 airborne, 0 on standby, 0 scrambling)
(6 plane(s) diverted to support CAP in hex.)
6 plane(s) intercepting now.
Group patrol altitude is 6000
Raid is overhead
24th PG/HqS with P-40B Tomahawk (0 airborne, 0 on standby, 0 scrambling)
Group patrol altitude is 20000
Raid is overhead



--------------------------------------------------------------------------------
Morning Air attack on Manila [Luzon] , at 79,77

Weather in hex: Clear sky

Raid detected at 22 NM, estimated altitude 27,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
A6M2m21 Zero x 46



Allied aircraft
P-35A x 2
P-40E Kittyhawk x 18


Japanese aircraft losses
A6M2m21 Zero: 1 destroyed

Allied aircraft losses
P-35A: 1 destroyed
P-40E Kittyhawk: 8 destroyed



Aircraft Attacking:
44 x A6M2m21 Zero sweeping at 25000 feet

CAP engaged:
35th PG/21st PS with P-40E Kittyhawk (1 airborne, 3 on standby, 11 scrambling)
(3 plane(s) diverted to support CAP in hex.)
3 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
Group patrol altitude is 25000 , scrambling fighters between 25000 and 26100.
Time for all group planes to reach interception is 112 minutes
35th PG/34th PS with P-35A (0 airborne, 0 on standby, 0 scrambling)
(2 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 24000
Time for all group planes to reach interception is 4 minutes



--------------------------------------------------------------------------------
Morning Air attack on Tuguegarao [Lzon] , at 82,74

Weather in hex: Clear sky

Raid spotted at 32 NM, estimated altitude 11,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
A6M2m21 Zero x 45
Ki-48 Ib Lily GP x 27



No Japanese losses



Airbase hits 21
Airbase supply hits 3
Runway hits 39

Aircraft Attacking:
27 x Ki-48 Ib Lily GP bombing from 10000 feet
Airfield Attack: 8 x 50 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Alor Star [Malaya] , at 49,73

Weather in hex: Clear sky

Raid spotted at 24 NM, estimated altitude 3,200 feet.
Estimated time to target is 7 minutes

Japanese aircraft
Ki-21 IIa Sally GP x 52



Allied aircraft
no flights

No Japanese losses

Allied aircraft losses
RAF Blenheim I GP: 29 damaged
RAF Blenheim I GP: 3 destroyed on ground


Allied ground losses:
27 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled


Airbase hits 79
Airbase supply hits 30
Runway hits 141

Aircraft Attacking:
21 x Ki-21 IIa Sally GP bombing from 1200 feet *
Airfield Attack: 16 x 50 kg GP Bomb
31 x Ki-21 IIa Sally GP bombing from 1200 feet *
Airfield Attack: 16 x 50 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Shansi 15th Lt Cps Division, at 88,44 (Chengchow [Yellw R])

Weather in hex: Clear sky

Raid spotted at 7 NM, estimated altitude 17,000 feet.
Estimated time to target is 2 minutes

Japanese aircraft
Ki-30 Ann GP x 12



No Japanese losses


Allied ground losses:
18 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Aircraft Attacking:
12 x Ki-30 Ann GP bombing from 15000 feet
Ground Attack: 8 x 50 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on TF, near T'ai-shan [S China] at 76,58

Weather in hex: Clear sky

Raid spotted at 20 NM, estimated altitude 11,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
Ki-27a/b Nate x 7
Ki-43 Ib Oscar x 6
Ki-51b Sonia GPDB x 20



No Japanese losses

Allied Ships
xAPc ROC Zhu Jiang 7, Bomb hits 1, and is sunk
xAPc ROC Zhu Jiang 10, Bomb hits 3, and is sunk
xAPc ROC Zhu Jiang 9, Bomb hits 1, and is sunk
xAPc ROC Zhu Jiang 8, Bomb hits 2, and is sunk
xAPc ROC Zhu Jiang 12, Bomb hits 5, and is sunk
xAPc ROC Zhu Jiang 11, Bomb hits 1, and is sunk



Aircraft Attacking:
9 x Ki-51b Sonia GPDB releasing from 1000'
Naval Attack: 12 x 15 kg GP Bomb
3 x Ki-51b Sonia GPDB releasing from 2000'
Naval Attack: 12 x 15 kg GP Bomb
8 x Ki-51b Sonia GPDB releasing from 3000'
Naval Attack: 12 x 15 kg GP Bomb

Heavy smoke from fires obscuring xAPc ROC Zhu Jiang 10
Massive explosion on xAPc ROC Zhu Jiang 12


--------------------------------------------------------------------------------
Morning Air attack on Hong Kong , at 77,61

Weather in hex: Clear sky

Raid detected at 64 NM, estimated altitude 8,000 feet.
Estimated time to target is 27 minutes

Japanese aircraft
Ki-32 Mary GP x 27
Ki-48 Ib Lily GP x 12
RTAF BTh3/B-10 GP x 2
CoCAF BR.20 Ruth GP x 17



No Japanese losses


Allied ground losses:
21 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled


Port hits 47
Port fuel hits 3
Port supply hits 3

Aircraft Attacking:
27 x Ki-32 Mary GP bombing from 6000 feet
Port Attack: 8 x 50 kg GP Bomb, 2 x 15 kg GP Bomb
12 x Ki-48 Ib Lily GP bombing from 6000 feet
Port Attack: 8 x 50 kg GP Bomb
2 x RTAF BTh3/B-10 GP bombing from 6000 feet
Port Attack: 10 x 100 kg GP Bomb
9 x CoCAF BR.20 Ruth GP bombing from 6000 feet
Port Attack: 4 x 250 kg GP Bomb
8 x CoCAF BR.20 Ruth GP bombing from 6000 feet
Port Attack: 4 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Georgetown [Penang] , at 49,74

Weather in hex: Clear sky

Raid spotted at 5 NM, estimated altitude 17,000 feet.
Estimated time to target is 1 minutes

Japanese aircraft
Ki-21 IIa Sally GP x 27



Allied aircraft
no flights

No Japanese losses

Allied aircraft losses
RAF Blenheim IF NF: 4 damaged
RAF Blenheim IF NF: 3 destroyed on ground



Airbase hits 10
Airbase supply hits 5
Runway hits 37

Aircraft Attacking:
27 x Ki-21 IIa Sally GP bombing from 15000 feet
Airfield Attack: 20 x 50 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Kota Bharu [Malaya] , at 51,75

Weather in hex: Clear sky

Raid spotted at 16 NM, estimated altitude 18,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-21 IIa Sally GP x 22
Ki-43 Ia Oscar x 17



Allied aircraft
RAF Buffalo I x 1


No Japanese losses

No Allied losses



Airbase hits 5
Airbase supply hits 3
Runway hits 21

Aircraft Attacking:
22 x Ki-21 IIa Sally GP bombing from 15000 feet
Airfield Attack: 20 x 50 kg GP Bomb

CAP engaged:
No.243 Sqn RAF Det with RAF Buffalo I (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead



--------------------------------------------------------------------------------
Morning Air attack on Red 15th Grilla Rgt Battalion, at 93,37 (Tatung [Inner Mon])

Weather in hex: Clear sky

Raid spotted at 2 NM, estimated altitude 13,000 feet.
Estimated time to target is 0 minutes

Japanese aircraft
Ki-51b Sonia GPDB x 9



No Japanese losses


Allied ground losses:
167 casualties reported
Squads: 0 destroyed, 10 disabled
Non Combat: 0 destroyed, 12 disabled
Engineers: 0 destroyed, 0 disabled


Aircraft Attacking:
4 x Ki-51b Sonia GPDB releasing from 2000'
Ground Attack: 12 x 15 kg GP Bomb
1 x Ki-51b Sonia GPDB releasing from 1000'
Ground Attack: 12 x 15 kg GP Bomb
4 x Ki-51b Sonia GPDB releasing from 3000'
Ground Attack: 12 x 15 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Red 15th Grilla Rgt Battalion, at 93,37 (Tatung [Inner Mon])

Weather in hex: Clear sky

Raid spotted at 18 NM, estimated altitude 9,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-30 Ann GP x 10



No Japanese losses


Allied ground losses:
184 casualties reported
Squads: 1 destroyed, 6 disabled
Non Combat: 0 destroyed, 10 disabled
Engineers: 0 destroyed, 0 disabled


Aircraft Attacking:
10 x Ki-30 Ann GP bombing from 6000 feet
Ground Attack: 8 x 50 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Warlord 4th Cav Cps Division, at 90,40 , near Taiyuan [NE China]

Weather in hex: Clear sky

Raid spotted at 9 NM, estimated altitude 16,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
Ki-51b Sonia GPDB x 12



No Japanese losses


Allied ground losses:
210 casualties reported
Squads: 0 destroyed, 10 disabled
Non Combat: 0 destroyed, 11 disabled
Engineers: 0 destroyed, 0 disabled


Aircraft Attacking:
1 x Ki-51b Sonia GPDB releasing from 2000'
Ground Attack: 12 x 15 kg GP Bomb
3 x Ki-51b Sonia GPDB releasing from 1000'
Ground Attack: 12 x 15 kg GP Bomb
8 x Ki-51b Sonia GPDB releasing from 3000'
Ground Attack: 12 x 15 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Warlord 28th "Cps" Division, at 88,56 (Chuhsien [E China])

Weather in hex: Clear sky

Raid spotted at 7 NM, estimated altitude 14,000 feet.
Estimated time to target is 2 minutes

Japanese aircraft
Ki-27a/b Nate x 8
Ki-51b Sonia GPDB x 10



No Japanese losses


Allied ground losses:
92 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled


Aircraft Attacking:
4 x Ki-51b Sonia GPDB releasing from 1000'
Ground Attack: 12 x 15 kg GP Bomb
2 x Ki-51b Sonia GPDB releasing from 3000'
Ground Attack: 12 x 15 kg GP Bomb
4 x Ki-51b Sonia GPDB releasing from 2000'
Ground Attack: 12 x 15 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on TF, near Pearl Harbor [Oahu] at 178,111

Weather in hex: Clear sky

Raid spotted at 9 NM, estimated altitude 14,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
D3A1 Val APDB x 25



Japanese aircraft losses
D3A1 Val APDB: 12 damaged

Allied Ships
DD Jarvis
CA Minneapolis, Bomb hits 1
DD Blue
CL Phoenix, Bomb hits 2
CA New Orleans
DD Worden, Bomb hits 1, on fire, heavy damage
CA San Francisco, Bomb hits 1



Aircraft Attacking:
12 x D3A1 Val APDB releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb, 2 x 60 kg GP Bomb
5 x D3A1 Val APDB releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb, 2 x 60 kg GP Bomb
8 x D3A1 Val APDB releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb, 2 x 60 kg GP Bomb

Heavy smoke from fires obscuring DD Worden


--------------------------------------------------------------------------------
Morning Air attack on TF, near Pearl Harbor [Oahu] at 179,110

Weather in hex: Clear sky

Raid spotted at 11 NM, estimated altitude 13,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
B5N2 Kate TB x 18



Japanese aircraft losses
B5N2 Kate TB: 4 damaged
B5N2 Kate TB: 3 destroyed by flak

Allied Ships
BB Oklahoma, Torpedo hits 1
BB Nevada, Torpedo hits 1
BB Pennsylvania, Torpedo hits 1, on fire, heavy damage



Aircraft Attacking:
13 x B5N2 Kate TB launching torpedoes at 200 feet
Naval Attack: 1 x 45cm T91 Mod 2 Torp



--------------------------------------------------------------------------------
Morning Air attack on TF, near Kona [Hawaii] at 179,111

Weather in hex: Clear sky

Raid spotted at 13 NM, estimated altitude 15,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
D3A1 Val APDB x 25



Japanese aircraft losses
D3A1 Val APDB: 2 damaged

Allied Ships
DM Preble, Bomb hits 3, heavy fires, heavy damage
DMS Zane, Bomb hits 1, heavy fires
DM Sicard, Bomb hits 2, and is sunk
CL Raleigh
CL Detroit, Bomb hits 8, heavy fires



Aircraft Attacking:
12 x D3A1 Val APDB releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb, 2 x 60 kg GP Bomb
13 x D3A1 Val APDB releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb, 2 x 60 kg GP Bomb

Heavy smoke from fires obscuring DMS Zane
Heavy smoke from fires obscuring DM Preble
Heavy smoke from fires obscuring CL Detroit


--------------------------------------------------------------------------------
Morning Air attack on TF, near Pearl Harbor [Oahu] at 179,108

Weather in hex: Clear sky

Raid spotted at 17 NM, estimated altitude 12,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
B5N2 Kate TB x 18



Japanese aircraft losses
B5N2 Kate TB: 4 damaged
B5N2 Kate TB: 4 destroyed by flak

Allied Ships
BB California, Torpedo hits 1, heavy fires
BB Tennessee
BB Maryland



Aircraft Attacking:
13 x B5N2 Kate TB launching torpedoes at 200 feet
Naval Attack: 1 x 45cm T91 Mod 2 Torp



--------------------------------------------------------------------------------
Morning Air attack on TF, near Pearl Harbor [Oahu] at 178,109

Weather in hex: Clear sky

Raid spotted at 8 NM, estimated altitude 15,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
D3A1 Val APDB x 22



Japanese aircraft losses
D3A1 Val APDB: 1 damaged

Allied Ships
BB West Virginia, Bomb hits 11, heavy fires
DD Dewey, Bomb hits 2, on fire
DD Cassin, Bomb hits 4, heavy fires, heavy damage



Aircraft Attacking:
9 x D3A1 Val APDB releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb, 2 x 60 kg GP Bomb
6 x D3A1 Val APDB releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb, 2 x 60 kg GP Bomb
7 x D3A1 Val APDB releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb, 2 x 60 kg GP Bomb

Heavy smoke from fires obscuring BB West Virginia
Heavy smoke from fires obscuring DD Cassin


--------------------------------------------------------------------------------
Morning Air attack on TF, near Pearl Harbor [Oahu] at 180,107

Weather in hex: Clear sky

Raid detected at 92 NM, estimated altitude 10,000 feet.
Estimated time to target is 45 minutes

Japanese aircraft
B5N2 Kate TB x 9
D3A1 Val APDB x 12



Allied aircraft
P-40B Tomahawk x 4


Japanese aircraft losses
D3A1 Val APDB: 2 destroyed

No Allied losses

Allied Ships
DD Litchfield
DD Chew
DD Allen



Aircraft Attacking:
9 x B5N2 Kate TB launching torpedoes at 200 feet
Naval Attack: 1 x 45cm T91 Mod 2 Torp
5 x D3A1 Val APDB releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb, 2 x 60 kg GP Bomb
4 x D3A1 Val APDB releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb, 2 x 60 kg GP Bomb

CAP engaged:
18th PG/19th PS with P-40B Tomahawk (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 21000
Time for all group planes to reach interception is 2 minutes
15th PG/47th PS with P-40B Tomahawk (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 21000 , scrambling fighters between 9000 and 13000.
Time for all group planes to reach interception is 15 minutes
18th PG/78th PS with P-40B Tomahawk (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 21000
Time for all group planes to reach interception is 21 minutes



--------------------------------------------------------------------------------
Afternoon Air attack on Pearl Harbor [Oahu] , at 180,107

Weather in hex: Clear sky

Raid detected at 36 NM, estimated altitude 13,000 feet.
Estimated time to target is 17 minutes

Japanese aircraft
A6M2m21 Zero x 41
B5N2 Kate TB x 18



Allied aircraft
P-36A Mohawk x 3
P-40B Tomahawk x 18
F4F-3 Wildcat x 3


Japanese aircraft losses
A6M2m21 Zero: 2 destroyed
B5N2 Kate TB: 2 destroyed

Allied aircraft losses
P-36A Mohawk: 1 destroyed
P-40B Tomahawk: 4 destroyed
F4F-3 Wildcat: 1 destroyed


Allied ground losses:
11 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 1 disabled
Engineers: 1 destroyed, 0 disabled
Vehicles lost 2 (1 destroyed, 1 disabled)


Port hits 1
Port fuel hits 1
Port supply hits 1

Aircraft Attacking:
15 x B5N2 Kate TB bombing from 9000 feet
Port Attack: 1 x 800 kg AP Bomb

CAP engaged:
VMF-211 with F4F-3 Wildcat (0 airborne, 0 on standby, 0 scrambling)
(3 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
Group patrol altitude is 21000
Time for all group planes to reach interception is 19 minutes
1 planes vectored on to bombers
18th PG/6th PS with P-40B Tomahawk (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 24000
Raid is overhead
18th PG/19th PS with P-40B Tomahawk (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 21000
Raid is overhead
18th PG/44th PS with P-40B Tomahawk (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead
15th PG/45th PS with P-36A Mohawk (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 16000
Raid is overhead
15th PG/46th PS with P-36A Mohawk (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
Group patrol altitude is 16000
Time for all group planes to reach interception is 21 minutes
2 planes vectored on to bombers
15th PG/47th PS with P-40B Tomahawk (2 airborne, 3 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 21000 , scrambling fighters between 1000 and 5000.
Time for all group planes to reach interception is 1 minutes
2 planes vectored on to bombers
18th PG/73rd PS with P-40B Tomahawk (1 airborne, 3 on standby, 0 scrambling)
1 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 21000 , scrambling fighters between 10000 and 21000.
Time for all group planes to reach interception is 19 minutes
18th PG/78th PS with P-40B Tomahawk (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 21000
Raid is overhead



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Djemadja at 52,83

Weather in hex: Clear sky

Raid detected at 59 NM, estimated altitude 18,000 feet.
Estimated time to target is 23 minutes

Japanese aircraft
G4M1 Betty TB x 18



Allied aircraft
RAF Blenheim IVF GP x 5
RAF Buffalo I x 1


Japanese aircraft losses
G4M1 Betty TB: 1 destroyed, 2 damaged
G4M1 Betty TB: 3 destroyed by flak

No Allied losses

Allied Ships
BB RN Prince of Wales, Torpedo hits 5, on fire, heavy damage



Aircraft Attacking:
17 x G4M1 Betty TB launching torpedoes at 200 feet
Naval Attack: 1 x 45cm T91 Mod 2 Torp

CAP engaged:
No.243 Sqn RAF with RAF Buffalo I (0 airborne, 0 on standby, 0 scrambling)
(1 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 3 minutes
No.34 Sqn RAF with RAF Blenheim IVF GP (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 6000
Time for all group planes to reach interception is 5 minutes



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Hong Kong at 79,64

Weather in hex: Clear sky

Raid spotted at 3 NM, estimated altitude 19,000 feet.
Estimated time to target is 0 minutes

Japanese aircraft
Ki-30 Ann GP x 15



No Japanese losses

Allied Ships
xAPc ROC Hong Kong 22



Aircraft Attacking:
15 x Ki-30 Ann GP bombing from 15000 feet
Naval Attack: 8 x 50 kg GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Hong Kong at 75,65

Weather in hex: Clear sky

Raid spotted at 11 NM, estimated altitude 15,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
Ki-51b Sonia GPDB x 20



No Japanese losses

Allied Ships
DD RN Thracian, Bomb hits 14, heavy fires, heavy damage



Aircraft Attacking:
10 x Ki-51b Sonia GPDB releasing from 2000'
Naval Attack: 12 x 15 kg GP Bomb
10 x Ki-51b Sonia GPDB releasing from 3000'
Naval Attack: 12 x 15 kg GP Bomb

Heavy smoke from fires obscuring DD RN Thracian


--------------------------------------------------------------------------------
Afternoon Air attack on Kota Bharu [Malaya] , at 51,75

Weather in hex: Clear sky

Raid spotted at 12 NM, estimated altitude 16,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
Ki-43 Ia Oscar x 16
Ki-48 Ib Lily GP x 25



Allied aircraft
RAF Buffalo I x 1


No Japanese losses

Allied aircraft losses
RAF Buffalo I: 1 destroyed


Allied ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Airbase hits 4
Airbase supply hits 3
Runway hits 28

Aircraft Attacking:
25 x Ki-48 Ib Lily GP bombing from 15000 feet
Airfield Attack: 8 x 50 kg GP Bomb

CAP engaged:
No.243 Sqn RAF Det with RAF Buffalo I (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Brunei at 65,87

Weather in hex: Clear sky

Raid spotted at 14 NM, estimated altitude 7,000 feet.
Estimated time to target is 5 minutes


Allied aircraft
KNIL 139WH-3 GP x 6
KNIL B-339D Buffalo x 2


Allied aircraft losses
KNIL 139WH-3 GP: 2 damaged
KNIL 139WH-3 GP: 1 destroyed by flak

Japanese Ships
xAK Sydney Maru #2
APD Nadakaze



Aircraft Attacking:
5 x KNIL 139WH-3 GP bombing from 4000 feet
Naval Attack: 10 x 100 kg GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Kota Bharu [Malaya] at 51,75

Weather in hex: Clear sky

Raid spotted at 17 NM, estimated altitude 8,000 feet.
Estimated time to target is 6 minutes


Allied aircraft
RAAF Hudson I GP x 11


Allied aircraft losses
RAAF Hudson I GP: 4 damaged
RAAF Hudson I GP: 2 destroyed by flak

Japanese Ships
BB Haruna



Aircraft Attacking:
6 x RAAF Hudson I GP bombing from 5000 feet
Naval Attack: 4 x 250 lb GP Bomb
3 x RAAF Hudson I GP bombing from 4000 feet
Naval Attack: 4 x 250 lb GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Kota Bharu [Malaya] at 51,75

Weather in hex: Clear sky

Raid spotted at 18 NM, estimated altitude 4,000 feet.
Estimated time to target is 13 minutes


Allied aircraft
RAF Vildebeest TB x 2


No Allied losses

Japanese Ships
AK Sasako Maru, Bomb hits 1, on fire

Japanese ground losses:
49 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 1 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled



Aircraft Attacking:
2 x RAF Vildebeest TB bombing from 3000 feet
Naval Attack: 2 x 500 lb GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Kota Bharu [Malaya] at 51,75

Weather in hex: Clear sky

Raid spotted at 8 NM, estimated altitude 10,000 feet.
Estimated time to target is 3 minutes


Allied aircraft
RAAF Hudson I GP x 8


No Allied losses

Japanese Ships
AK Sasako Maru, on fire
DM Isonami

Japanese ground losses:
7 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled



Aircraft Attacking:
8 x RAAF Hudson I GP bombing from 6000 feet
Naval Attack: 4 x 250 lb GP Bomb

Heavy smoke from fires obscuring AK Sasako Maru


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Batan I [N Islands] at 85,70

Weather in hex: Clear sky

Raid spotted at 2 NM, estimated altitude 9,000 feet.
Estimated time to target is 1 minutes


Allied aircraft
RAF Vildebeest TB x 3


No Allied losses

Japanese Ships
xAKL Korei Maru, Bomb hits 3, heavy fires, heavy damage

Japanese ground losses:
197 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 6 destroyed, 18 disabled
Engineers: 0 destroyed, 0 disabled



Aircraft Attacking:
3 x RAF Vildebeest TB bombing from 4000 feet
Naval Attack: 2 x 500 lb GP Bomb

Heavy smoke from fires obscuring xAKL Korei Maru


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Legaspi [Luzon] at 81,81

Weather in hex: Clear sky

Raid spotted at 8 NM, estimated altitude 8,000 feet.
Estimated time to target is 2 minutes


Allied aircraft
B-17C/D Fortress GP x 6


No Allied losses

Japanese Ships
xAP Rakuyo Maru
xAK Tosei Maru



Aircraft Attacking:
6 x B-17C/D Fortress GP bombing from 4000 feet
Naval Attack: 12 x 250 lb GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on I./143rd Infantry Battalion, at 52,66 (Chumphon [S Thai])

Weather in hex: Clear sky

Raid spotted at 8 NM, estimated altitude 16,000 feet.
Estimated time to target is 3 minutes


Allied aircraft
RTAF BKh10/Hawk III x 9


No Allied losses

Japanese ground losses:
9 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled



Aircraft Attacking:
9 x RTAF BKh10/Hawk III bombing from 10000 feet
Ground Attack: 2 x 100 kg GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Pearl Harbor [Oahu] at 178,111

Weather in hex: Clear sky

Raid spotted at 20 NM, estimated altitude 16,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
D3A1 Val APDB x 21



Japanese aircraft losses
D3A1 Val APDB: 18 damaged

Allied Ships
CL Phoenix, Bomb hits 1
CA Minneapolis
DD Cummings
CA San Francisco, Bomb hits 4
CL Honolulu



Aircraft Attacking:
6 x D3A1 Val APDB releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb, 2 x 60 kg GP Bomb
13 x D3A1 Val APDB releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb, 2 x 60 kg GP Bomb
2 x D3A1 Val APDB releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb, 2 x 60 kg GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Pearl Harbor [Oahu] at 179,110

Weather in hex: Clear sky

Raid spotted at 13 NM, estimated altitude 14,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
B5N2 Kate TB x 9
D3A1 Val APDB x 22



Japanese aircraft losses
B5N2 Kate TB: 2 damaged
B5N2 Kate TB: 1 destroyed by flak
D3A1 Val APDB: 5 damaged

Allied Ships
BB Arizona
BB Pennsylvania, Bomb hits 9, heavy fires, heavy damage
BB Oklahoma, Bomb hits 8, on fire
BB Nevada, Bomb hits 7, on fire



Aircraft Attacking:
8 x B5N2 Kate TB launching torpedoes at 200 feet
Naval Attack: 1 x 45cm T91 Mod 2 Torp
8 x D3A1 Val APDB releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb, 2 x 60 kg GP Bomb
6 x D3A1 Val APDB releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb, 2 x 60 kg GP Bomb
8 x D3A1 Val APDB releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb, 2 x 60 kg GP Bomb

Heavy smoke from fires obscuring an Allied BB


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Pearl Harbor [Oahu] at 179,108

Weather in hex: Clear sky

Raid spotted at 18 NM, estimated altitude 13,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
D3A1 Val APDB x 23



Japanese aircraft losses
D3A1 Val APDB: 2 damaged
D3A1 Val APDB: 2 destroyed by flak

Allied Ships
BB Maryland, Bomb hits 13, on fire
BB Tennessee, Bomb hits 3, on fire



Aircraft Attacking:
13 x D3A1 Val APDB releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb, 2 x 60 kg GP Bomb
10 x D3A1 Val APDB releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb, 2 x 60 kg GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Kona [Hawaii] at 179,111

Weather in hex: Clear sky

Raid spotted at 7 NM, estimated altitude 15,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
B5N2 Kate TB x 9



Japanese aircraft losses
B5N2 Kate TB: 1 destroyed by flak

Allied Ships
CL Raleigh
DM Montgomery



Aircraft Attacking:
8 x B5N2 Kate TB launching torpedoes at 200 feet
Naval Attack: 1 x 45cm T91 Mod 2 Torp



--------------------------------------------------------------------------------
ASW attack near Vigan [Luzon] at 80,73

Japanese Ships
DD Minegumo
CL Naka
DD Asagumo
DD Samidare
DD Yudachi
DD Harusame

Allied Ships
SS S-36, hits 1



SS S-36 launches 4 torpedoes at DD Minegumo
S-36 bottoming out ....
DD Samidare fails to find sub and abandons search
DD Yudachi fails to find sub and abandons search
DD Harusame attacking submerged sub ....
DD Harusame fails to find sub, continues to search...
DD Harusame fails to find sub, continues to search...
DD Harusame attacking submerged sub ....
DD Harusame fails to find sub, continues to search...
DD Harusame fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
ASW attack near Kota Bharu [Malaya] at 51,75

Japanese Ships
AM W-3
xAK Asakasan Maru
DD Ayanami
DD Shikinami
PB Tatsumiya Maru

Allied Ships
SS RNN KXII



SS RNN KXII is sighted by escort
DD Ayanami fails to find sub and abandons search
DD Shikinami fails to find sub, continues to search...
PB Tatsumiya Maru fails to find sub and abandons search
DD Shikinami fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Sub attack near Miri [Sarawak] at 64,87

Japanese Ships
xAK Kinkasan Maru, Torpedo hits 2, on fire, heavy damage
xAK Hokko Maru
TB Kasasagi

Allied Ships
SS RNN O20

Japanese ground losses:
46 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 2 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled



SS RNN O20 launches 4 torpedoes at xAK Kinkasan Maru
RNN O20 bottoming out ....
TB Kasasagi fails to find sub, continues to search...
TB Kasasagi fails to find sub, continues to search...
TB Kasasagi fails to find sub, continues to search...
TB Kasasagi fails to find sub, continues to search...
TB Kasasagi fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
ASW attack near Kota Bharu [Malaya] at 51,75

Japanese Ships
DD Asashio
CA Takao
DD Hibiki
DD Akatsuki
DD Arashio

Allied Ships
SS RNN KXII



SS RNN KXII launches 4 torpedoes at DD Asashio
RNN KXII bottoming out ....
DD Hibiki fails to find sub, continues to search...
DD Akatsuki fails to find sub and abandons search
DD Arashio fails to find sub, continues to search...
DD Hibiki fails to find sub and abandons search
DD Arashio fails to find sub, continues to search...
DD Arashio fails to find sub, continues to search...
DD Arashio fails to find sub, continues to search...
DD Arashio attacking submerged sub ....
DD Arashio attacking submerged sub ....
DD Arashio is out of ASW ammo
DD Arashio is out of ASW ammo
Escort abandons search for sub


--------------------------------------------------------------------------------
Pre-Invasion action off Nauru Island (127,128)

4 Coastal gun shots fired in defense.

Japanese Ships
DD Asanagi
CM Okinoshima
PB Nagata Maru
xAK Kamikaze Maru
DD Yunagi

Japanese ground losses:
11 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled



DD Asanagi firing at CMF Wren Det
CM Okinoshima firing at CMF Wren Det
PB Nagata Maru fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 5,000 yards
Defensive Guns fire at approaching troops in landing craft at 2,000 yards


--------------------------------------------------------------------------------
Amphibious Assault at Nauru Island (127,128)

TF 15 troops unloading over beach at Nauru Island, 127,128

Japanese ground losses:
45 casualties reported
Squads: 2 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled



16 troops of a SNLF LMG Section lost in surf during unload of 51st Nav Gd
16 troops of a SNLF LMG Section lost in surf during unload of 51st Nav Gd


--------------------------------------------------------------------------------
Pre-Invasion action off Kota Bharu [Malaya] (51,75)

27 Coastal gun shots fired in defense.

Japanese Ships
CL Sendai
DD Ayanami
DD Shikinami
PB Tatsumiya Maru
SC Ch 9
SC Ch 7
AK Sasako Maru, on fire


Allied ground losses:
315 casualties reported
Squads: 1 destroyed, 18 disabled
Non Combat: 0 destroyed, 22 disabled
Engineers: 0 destroyed, 6 disabled
Vehicles lost 1 (1 destroyed, 0 disabled)


CL Sendai firing at IA 8th Brigade
DD Ayanami firing at CW FMSV Brigade
DD Shikinami firing at IA 8th Brigade
PB Tatsumiya Maru fired at enemy troops
SC Ch 9 fired at enemy troops
SC Ch 7 fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 6,000 yards
Defensive Guns fire at approaching troops in landing craft at 2,000 yards


--------------------------------------------------------------------------------
Amphibious Assault at Kota Bharu [Malaya] (51,75)

TF 85 troops unloading over beach at Kota Bharu [Malaya], 51,75

Japanese ground losses:
17 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)



7.7mm T92 AAMG dropped into water during unload of 56th Pack A Inf RCT
10 Support Section troops lost in surf during unload of 56th Pack A Inf RCT /2
12 troops of a IJ Cmbt Engr Squad lost from landing craft during unload of 12th (18 Div) Engr Rgt


--------------------------------------------------------------------------------
Amphibious Assault at Vigan [Luzon] (80,73)

TF 88 troops unloading over beach at Vigan [Luzon], 80,73





--------------------------------------------------------------------------------
Pre-Invasion action off Brunei (65,87)

5 Coastal gun shots fired in defense.

Japanese Ships
DD Yamagumo
TB Tomozuru
TB Tachikaze
PB Nanpo Maru
PB Kiso Maru
PB Aso Maru #3
APD Nadakaze
CS Sanuki Maru



DD Yamagumo firing at RN 107th Base Force
TB Tomozuru fired at enemy troops
TB Tachikaze fired at enemy troops
PB Nanpo Maru fired at enemy troops
PB Kiso Maru fired at enemy troops
PB Aso Maru #3 fired at enemy troops
DD Yamagumo fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 5,000 yards
Defensive Guns fire at approaching troops in landing craft at 1,000 yards


--------------------------------------------------------------------------------
Amphibious Assault at Brunei (65,87)

TF 90 troops unloading over beach at Brunei, 65,87

Japanese ground losses:
18 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled



13 troops of a SNLF 4xGD Sect lost in surf during unload of 1st Sasebo SNLF Co


--------------------------------------------------------------------------------
Pre-Invasion action off Parachap Kheri Khan (54,64)
Defensive Guns engage approaching landing force

19 Coastal gun shots fired in defense.

Japanese Ships
xAK Johore Maru

Japanese ground losses:
9 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled



xAK Johore Maru firing at RTAF 5th EAB
xAK Johore Maru fired at enemy troops
xAK Johore Maru fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 5,000 yards
Defensive Guns fire at approaching troops in landing craft at 1,000 yards


--------------------------------------------------------------------------------
Amphibious Assault at Parachap Kheri Khan (54,64)

TF 95 troops unloading over beach at Parachap Kheri Khan, 54,64

Japanese ground losses:
32 casualties reported
Squads: 2 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled



10 troops of a IJA B 3xGD Sect lost in surf during unload of III./143rd Infantry Bn
13 troops of a IJA B LMG Section accidentally lost during unload of III./143rd Infantry Bn


--------------------------------------------------------------------------------
Amphibious Assault at Batan I [N Islands] (85,70)

TF 96 troops unloading over beach at Batan I [N Islands], 85,70



8 Engineer Squad lost from landing craft during unload of JAAF 24th AF Bn


--------------------------------------------------------------------------------
Pre-Invasion action off Miri [Sarawak] (64,87)

5 Coastal gun shots fired in defense.

Japanese Ships
TB Kasasagi
APD Aoi



TB Kasasagi fired at enemy troops
APD Aoi fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 4,000 yards
Defensive Guns fire at approaching troops in landing craft at 1,000 yards


--------------------------------------------------------------------------------
Amphibious Assault at Miri [Sarawak] (64,87)

TF 105 troops unloading over beach at Miri [Sarawak], 64,87

Japanese ground losses:
14 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled



13 troops of a IJA B LMG Section lost from landing craft during unload of I./124th Infantry Bn /4
10 troops of a IJA B 3xGD Sect lost from landing craft during unload of I./124th Infantry Bn /4
10 troops of a IJA B 3xGD Sect lost in surf during unload of I./124th Infantry Bn /4


--------------------------------------------------------------------------------
Amphibious Assault at Legaspi [Luzon] (81,81)

TF 107 troops unloading over beach at Legaspi [Luzon], 81,81

Japanese ground losses:
130 casualties reported
Squads: 10 destroyed, 0 disabled
Non Combat: 3 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 1 (1 destroyed, 0 disabled)



10 troops of a IJA B 3xGD Sect lost in surf during unload of 9th Pack B Inf RCT
13 troops of a IJA B LMG Section accidentally lost during unload of 9th Pack B Inf RCT
13 troops of a IJA B LMG Section accidentally lost during unload of 9th Pack B Inf RCT
10 troops of a IJA B 3xGD Sect lost overboard during unload of 20th Pack B Inf RCT
10 troops of a IJA B 3xGD Sect lost in surf during unload of 20th Pack B Inf RCT
10 troops of a IJA B 3xGD Sect lost from landing craft during unload of 20th Pack B Inf RCT
10 Support Section troops accidentally lost during unload of 20th Pack B Inf RCT
Ya-I Go Engr Tank damaged beyond repair during unload of 16th Pack Engr Rgt /2
10 Support Section troops lost in surf during unload of 16th Pack Engr Rgt /2
Ya-I Go Engr Tank lost overboard during unload of 16th Pack Engr Rgt
13 troops of a IJA B LMG Section accidentally lost during unload of 9th Pack B Inf RCT
13 troops of a IJA B LMG Section lost in surf during unload of 20th Pack B Inf RCT /4
10 Support Section troops lost in surf during unload of 20th Pack B Inf RCT /5


--------------------------------------------------------------------------------
Amphibious Assault at Hollandia [DNG} (93,116)

TF 112 troops unloading over beach at Hollandia [DNG}, 93,116





--------------------------------------------------------------------------------
Amphibious Assault at Tarawa [Gilberts] (136,128)

TF 116 troops unloading over beach at Tarawa [Gilberts], 136,128

Japanese ground losses:
45 casualties reported
Squads: 2 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled



13 troops of a SNLF 4xGD Sect accidentally lost during unload of 53rd Nav Gd
16 troops of a SNLF LMG Section accidentally lost during unload of 53rd Nav Gd
16 troops of a SNLF LMG Section lost overboard during unload of 53rd Nav Gd


--------------------------------------------------------------------------------
Amphibious Assault at Aitape [NE NG] (95,118)

TF 129 troops unloading over beach at Aitape [NE NG], 95,118

Japanese ground losses:
22 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled



16 troops of a SNLF LMG Section lost overboard during unload of II/81st Nav Gd /3
16 troops of a SNLF LMG Section accidentally lost during unload of II/81st Nav Gd /3


--------------------------------------------------------------------------------
Amphibious Assault at Wewak [Gold Field] (96,119)

TF 130 troops unloading over beach at Wewak [Gold Field], 96,119





--------------------------------------------------------------------------------

Ground combat at Pengpu [E China] (90,50)

Japanese Deliberate attack

Attacking force 5095 troops, 52 guns, 0 vehicles, Assault Value = 173

Defending force 714 troops, 3 guns, 0 vehicles, Assault Value = 23

Japanese adjusted assault: 42

Allied adjusted defense: 2

Japanese assault odds: 21 to 1

Combat modifiers
Defender: leaders(-), morale(-), experience(-), supply(-)
Attacker: leaders(+), leaders(-), fatigue(-)

Japanese ground losses:
117 casualties reported
Squads: 1 destroyed, 7 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled


Allied ground losses:
358 casualties reported
Squads: 7 destroyed, 12 disabled
Non Combat: 13 destroyed, 1 disabled
Engineers: 0 destroyed, 2 disabled
Guns lost 3 (2 destroyed, 1 disabled)
Units retreated 1


Defeated Allied Units Retreating!

Assaulting units:
13th China Pack C Brigade

Defending units:
ROC52nd Grilla "Rgt Battalion


--------------------------------------------------------------------------------

Ground combat at Peiping [NE China] (95,39)

Japanese Deliberate attack

Attacking force 11303 troops, 67 guns, 1 vehicles, Assault Value = 724

Defending force 127 troops, 0 guns, 0 vehicles, Assault Value = 6

Japanese adjusted assault: 410

Allied adjusted defense: 1

Japanese assault odds: 410 to 1

Combat modifiers
Defender: terrain(+)
Attacker:


Allied ground losses:
135 casualties reported
Squads: 7 destroyed, 0 disabled
Non Combat: 7 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Units destroyed 1


Assaulting units:
3rd Tank Division
15th China Pack C Brigade
NCPC 8th Inf "Bde" Regiment
NCPC 5th Inf "Bde" Regiment
NCPC 105th Rt "Bde" Regiment
DNKKK Peping Base Force
NCPC Army
North China Area Army
15th Draft AA Regiment

Defending units:
USMC Legation Gar


--------------------------------------------------------------------------------

Ground combat at 90,40 (near Taiyuan [NE China])

Japanese Deliberate attack

Attacking force 29813 troops, 405 guns, 88 vehicles, Assault Value = 981

Defending force 4589 troops, 2 guns, 2 vehicles, Assault Value = 101

Japanese adjusted assault: 970

Allied adjusted defense: 25

Japanese assault odds: 38 to 1

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
118 casualties reported
Squads: 0 destroyed, 14 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Allied ground losses:
2959 casualties reported
Squads: 90 destroyed, 7 disabled
Non Combat: 44 destroyed, 0 disabled
Engineers: 1 destroyed, 3 disabled
Units retreated 1


Defeated Allied Units Retreating!

Assaulting units:
41st Pack B Division
37th Draft B Division
4th China Pack C Brigade
6th Draft "15cm" Field Artillery Regiment

Defending units:
Warlord 4th Cav Cps Division


--------------------------------------------------------------------------------

Ground combat at Nauru Island (127,128)

Japanese Shock attack

Attacking force 1571 troops, 12 guns, 0 vehicles, Assault Value = 55

Defending force 82 troops, 2 guns, 0 vehicles, Assault Value = 3

Japanese adjusted assault: 25

Allied adjusted defense: 1

Japanese assault odds: 25 to 1 (fort level 0)

Japanese forces CAPTURE Nauru Island !!!

Combat modifiers
Defender: leaders(+), preparation(-), fatigue(-), experience(-)
Attacker: shock(+), leaders(-)


Allied ground losses:
88 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 9 destroyed, 0 disabled
Engineers: 2 destroyed, 0 disabled
Guns lost 2 (2 destroyed, 0 disabled)
Units destroyed 1


Assaulting units:
51st Naval Guard Unit

Defending units:
CMF Wren Det


--------------------------------------------------------------------------------

Ground combat at Tarawa [Gilberts] (136,128)

Japanese Shock attack

Attacking force 1553 troops, 12 guns, 0 vehicles, Assault Value = 54

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese adjusted assault: 26

Allied adjusted defense: 1

Japanese assault odds: 26 to 1 (fort level 0)

Japanese forces CAPTURE Tarawa [Gilberts] !!!

Combat modifiers
Attacker: shock(+), supply(-)



Assaulting units:
53rd Naval Guard Unit


--------------------------------------------------------------------------------

Ground combat at Kota Bharu [Malaya] (51,75)

Allied Bombardment attack

Attacking force 1115 troops, 6 guns, 0 vehicles, Assault Value = 121

Defending force 4604 troops, 58 guns, 6 vehicles, Assault Value = 204



Assaulting units:
CW 3rd ISF Base Force
CW FMSV Brigade
IA 8th Brigade

Defending units:
12th (18 Div) Engineer Regiment
JAAF 5th AF Co
56th Pack A Inf RCT /1


--------------------------------------------------------------------------------

Ground combat at Trang [SW Thai] (49,71)

Allied Deliberate attack

Attacking force 662 troops, 3 guns, 0 vehicles, Assault Value = 28

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Allied adjusted assault: 28

Japanese adjusted defense: 1

Allied assault odds: 28 to 1 (fort level 0)

Allied forces CAPTURE Trang [SW Thai] !!!

Combat modifiers
Attacker:



Assaulting units:
RTA 6th Div/40th Battalion


--------------------------------------------------------------------------------

Ground combat at Chumphon [S Thai] (52,66)

Allied Deliberate attack

Attacking force 930 troops, 3 guns, 0 vehicles, Assault Value = 42

Defending force 876 troops, 18 guns, 4 vehicles, Assault Value = 60

Allied adjusted assault: 16

Japanese adjusted defense: 93

Allied assault odds: 1 to 5 (fort level 0)

Combat modifiers
Defender: terrain(+), experience(-)
Attacker: fatigue(-)

Japanese ground losses:
37 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


Allied ground losses:
67 casualties reported
Squads: 0 destroyed, 7 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled


Assaulting units:
RTA 6th Div/38th Battalion
Sisophon Admy 52 TU
Chomphon ProvPolice

Defending units:
I./143rd Infantry Bn /1
JAAF 7th Field AF Const Bn /1


--------------------------------------------------------------------------------

Ground combat at Singora [S Thai] (51,72)

Allied Deliberate attack

Attacking force 1487 troops, 18 guns, 0 vehicles, Assault Value = 61

Defending force 8255 troops, 83 guns, 4 vehicles, Assault Value = 333

Allied adjusted assault: 0

Japanese adjusted defense: 295

Allied assault odds: 1 to 99 (fort level 0)

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
15 casualties reported
Squads: 1 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)


Allied ground losses:
570 casualties reported
Squads: 36 destroyed, 28 disabled
Non Combat: 4 destroyed, 20 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 18 (1 destroyed, 17 disabled)


Assaulting units:
RTA 6th Div/41st Battalion
RTA 6th Div/5th Battalion
Singora ProvPolice
RTA 6th Div/13 Arty Battalion

Defending units:
RTN Nav Stn Singora Base Force
JAAF 84th AF Bn
91st Nav Gd /1
RTAF 4th FOB Bn
5th Division Recon Rgt /2
11th Infantry RCT /2
41st Draft B Inf Rgt /2
25th Army /2


--------------------------------------------------------------------------------

Ground combat at Patani [S Thailand] (51,73)

Allied Deliberate attack

Attacking force 1056 troops, 3 guns, 0 vehicles, Assault Value = 48

Defending force 1613 troops, 24 guns, 0 vehicles, Assault Value = 86

Allied adjusted assault: 10

Japanese adjusted defense: 45

Allied assault odds: 1 to 4 (fort level 0)

Combat modifiers
Defender: preparation(-), experience(-)
Attacker: supply(-)

Japanese ground losses:
62 casualties reported
Squads: 0 destroyed, 9 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled


Allied ground losses:
204 casualties reported
Squads: 5 destroyed, 15 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 0 disabled


Assaulting units:
Benjama Admy 66 TU
RTA 6th Div/42nd Battalion
Pattani Prov Police

Defending units:
42nd Infantry RCT /1
JAAF 5th Field AF Const Bn /1
20th Draft AA Rgt /1


--------------------------------------------------------------------------------

Ground combat at Surat Thani&Ban Don (51,68)

Allied Deliberate attack

Attacking force 189 troops, 0 guns, 0 vehicles, Assault Value = 10

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Allied adjusted assault: 6

Japanese adjusted defense: 1

Allied assault odds: 6 to 1 (fort level 0)

Allied forces CAPTURE Surat Thani&Ban Don !!!

Combat modifiers
Attacker: leaders(-)



Assaulting units:
Surat Prov Police


--------------------------------------------------------------------------------

Ground combat at Baguio City [Luzon] (81,74)

Japanese Shock attack

Attacking force 127 troops, 4 guns, 0 vehicles, Assault Value = 10

Defending force 1934 troops, 33 guns, 24 vehicles, Assault Value = 41

Japanese adjusted assault: 5

Allied adjusted defense: 64

Japanese assault odds: 1 to 12 (fort level 1)

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker: shock(+), leaders(-)

Japanese ground losses:
27 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled



Assaulting units:
Yoko 3rd Airborn SNLF /1

Defending units:
Camp John Hay Colmn
PS 57th Infantry RCT /1


--------------------------------------------------------------------------------

Ground combat at Aparri [Luzon] (82,73)

Japanese Shock attack

Attacking force 98 troops, 4 guns, 0 vehicles, Assault Value = 7

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese adjusted assault: 8

Allied adjusted defense: 1

Japanese assault odds: 8 to 1 (fort level 0)

Japanese forces CAPTURE Aparri [Luzon] !!!

Combat modifiers
Attacker: shock(+), leaders(-)



Assaulting units:
Yoko 3rd Airborn SNLF /2




< Message edited by el cid again -- 7/13/2012 8:38:54 PM >

(in reply to bigred)
Post #: 28
RE: RHS105-1st turn to allies- - 7/14/2012 1:29:13 AM   
bigred


Posts: 2904
Joined: 12/27/2007
Status: offline
This is what can happen to you if the unsuspecting IJN player in RHS is not told before game start that it is possible for the USN battle line to sortie w/no surprise attack.




Attachment (1)

_____________________________

---bigred---

IJ Production mistakes--
http://www.matrixgames.com/forums/tm.asp?m=2597400

(in reply to el cid again)
Post #: 29
RE: RHS105-1st turn to allies- - 7/14/2012 2:31:16 AM   
el cid again

 

Posts: 15063
Joined: 10/10/2005
Status: offline
There is a common practice among Matrix players to severely restrict Allied movement BEYOND
what code does on the first turn, especially at Pearl Harbor. RHS does NOT do that. The reasoning
follows here:

Game Start: Matrix Options and RHS Mod Elections:

1) Option one, REJECTED: Force the historical start of the war. Base RHS on stock scenario six. This freezes the game results for turn one, defining them from history. No die rolls, no variables, you start with what survived the opening battles. There is considerable historical merit to such a start. Also some practical merit - stock is so broken re aircraft durability that Mifune found it almost tolerable to start this way - at least the Allies lost the right number of planes on the first day! But he found it better to use RHS concepts for plane durability, and AAA values, so the results are closer to right for the whole game.

2) Option two, REJECTED: Start the game without Dec 7 Surprise. This means both sides start even, like any other day. No special effects at all. Clearly events on the first day were NOT like any other. The raid on Clark was the most effective bombing raid of the entire war. Never mind the bombers came in above the heavy AAA - at about 24,000 feet - they hit better than low level bombers did on either side on any other day - due to intensive rehearsal. Allied AAA was uniformly dismal - and when it did shoot - more dangerous to Allied planes than to the enemy! We believe the special effects in the Dec 7 Surprise option are, if unpleasant for the Allies, both reasonable and fair.


3) Option three: ACCEPTED: Start the game WITH Dec 7 Surprise. This means Japanese Task Forces get a movement bonus. At the same time, Allied Task Forces are penalized by losing one of two movement impulses. They are simply slow to form up - and in effect lose 12 hours steaming time. Much of that is reasonable simply because boilers need time to warm up, and crews need time to be recalled. JAPAN knows the war is going to start for sure long before it does - THEIR ships are at sea or ready for sea in a fundamentally different sense than the Allies are. There are also other penalties to die rolls of all kinds, making Japanese attacks more effective, and Allied attacks less so. Again, we think that is reasonable and a fair simulation of history.

4) Standard House Rule option: REJECTED: Most gamers using stock or other mods have a player agreement or "house rule" forcing the Allies to stay in port on the first turn. Often universally. Some even go farther, and forbid other kinds of orders. RHS delegates the decision from the design level to he player level: we PERMIT a player to ELECT to give no orders IF AND WHERE he believes the historical commander would certainly do that. But as designers we do NOT force this on players. Our design intent is to create uncertainty, a wider range of outcomes, and a more interesting campaign. We believe that there is inherently too much knowledge on the first day to begin with, and that players have too much 20-20 hindsight. So we deliberately give SOME power to the players in this matter. Option three bounds it - a hard code Matrix designed set of penalties for the Allies and bonuses for the Japanese. WITHIN that - we further restrict the player with our Primary RHS House Rule:

A player is NEVER to give an order he believes, personally, is not one an operational commander would give. Special case: a player is not allowed to give an order he knows is not physically possible. [For example, it is forbidden to order a RR unit to move not along a rail line - although if it retreated off one - it can move directly back to one] This is considered a real restriction, but also one with uncertainty inherent in it: you never know for sure the opinion of the other player what is "realistic" in every case. So you are forced to consider there are at least possibilities. We think that is more like real life than hard rules are. Be prepared.

IRL Kiddo Butai had five different attack contingencies it was prepared for:

1) All ships, including carriers, are at sea and operating in tactical cooperation, with air cover and supporting land air strikes

2) All ships, including carriers, are in port, and surprise is NOT achieved - so there is CAP and manned AAA at the target

3) All ships, including carriers, are in port, and surprise IS achieved - so there is NO CAP or manned AAA at the target

4) Only the main fleet, sans carriers, are in port, and surprise is NOT achieved - so there is CAP and manned AAA at the target

5) Only the main fleet, sans carriers, are in port, and surprise IS achieved - so there is NO CAP or manned AAA at the target [historical case]

There had been no recon or reports in several days - since the last liner left with two Kempetai officers from the Navy section -
so it was possible ships had left port. In the event both Carrier TFs had done so.

Note: ENTERPRISE TF IS in range of KB for most positions from which it can attack Oahu. A Japanese commander who does not set any planes
to engage a naval target at sea risks giving Enterprise a "free" air strike without reply in kind. Even under the common house rule ships cannot
leave Oahu does not change that KB should be set to engage ships at sea.





< Message edited by el cid again -- 7/16/2012 9:38:16 AM >

(in reply to bigred)
Post #: 30
Page:   [1] 2 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RHS105- test6a 10mar42 Page: [1] 2 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.195