Josh
Posts: 1799
Joined: 5/9/2000 From: Leeuwarden, Netherlands Status: offline
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Nice screenie SCAF, I like the graphics. @ Mad Russian; you're probably right about the onesided aspect of the gulf war, that wouldn't translate well into the ATG engine, or maybe it would but where would the gameplay go? With ranged combat I mean as in "Artillery fire", blasting away from 1-2 hexes without getting near the enemy. I mean the Abrams were shooting and killing the Iraqi tanks at ... 1-2 km? Very few close encounters that I've read off? Same with the gunships... killing off enemy troops that didn't even see them, so how would that translate into the ATG engine? Hmmm, speaking of ranged combat, the fact that the Tiger or even the Panther with their superior guns outgun any Allied tank, and that almost all Allied tanks had to get close to penetrate the cats' armour, ... heck I wouldn't know how this is actually translated into ATG. All I know is that the heavies have thicker armour and a bigger punch, although a bit slower reload. It's not Steel Panthers and it's not WitE but somewhere in between. The heaviest Arty tubes in ATG have a range of two hexes, in WWII that would be ... 20 km? A Tiger has a range of about 2 km and effectively 1 kilometer? A Sherman an a T-34 effectively 500 meters? I know that in WitE you can put the battlelog into high detail, so you can actually *see* each and every unit closing in and firing, heaviest guns first and the smaller firearms last. Things are a bit different in ATG I think. Oh well just some loose thoughts.
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