From: Houston, TX
I have been playing around in some of the small scenarios to try and get the hang of things and came up with yet more questions - hope you can help:
1) CONVERTING RAILROADS
a) Just want to check that this works as "one hex per turn (max) for each railroad unit". The reason for asking is that this seems slow or am i missing something?
A RR unit can only repair one hex per turn at most. The designer can provide copious amounts of RR units, though, as he sees fit.
b) Any tips on maximising rail conversion? e.g. I read somewhere (can't remember where) that other units in the hex inprove the chances and that for hexes that the rail unit cannnot move into it just needs to be adjacent provided there is any sort of land unit in the unreachable terrain.
Other units don't help rail repair. The rail repair unit must be in the hex to be repaired.
One tip: Be sure to make repair efforts at the start of the turn with as few MPs expended as possible - engineer/rail repair factors are scaled by fraction of MPs remaining.
One other possible help is to subdivide the rail repair unit - it may have had an excess (>100%) ability. In that case, the amount beyond 100% would have gone to waste. However, if, after subdivision, the sub-units have less than 33% ability, then there was no excess ability, and it will perform better recombined.
2) SCENARIO BRIEFINGS
Anyway to print these off or do they have to be viewed in the very small ingame screen?
Some designers provide a document that contains that - check the scenario's associated documents (you should do that anyway, of course). But, if not, you can go into the editor and copy the Scenario Briefing to a word/text program that can print the briefing out.
3) GAME UTILITIES
Is there any way to extract game data into a spreadsheet on a turn by turn basis e.g. replacements etc.
There is a user made program that displays loss data. You can search for it on this site. I don't know of any for replacements.