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overload of the german HQ's

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All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> The War Room >> overload of the german HQ's Page: [1]
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overload of the german HQ's - 6/30/2012 11:03:16 PM   

Posts: 1169
Joined: 11/3/2006
From: Koblenz, Germany
Status: offline
hi folks,

in my game against gids i was not able to take rostov as axis and so did not activate the additional AG`s.

now i am at the end of 42 and have simply not enough HQ for all the units. most of my HQ's are over their limit.

any ideas how i can reduce the penalties resulted from this fact?
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RE: overload of the german HQ's - 7/1/2012 12:00:46 AM   

Posts: 1402
Joined: 11/1/2008
From: Denver Colorado
Status: offline
Do not let Korps get overloaded - that's the most important die roll in the chain, and the ones Germans are most likely to make.

I find that an overloaded Army can do okay. I'm a fan of 2-4 CP overload to an Army if the leader is good (to very good), and these divisions can be effectively used in support of subordinate HQ attacks. For example, attach 2 infantry to 18.Army that are free roaming (is that a 'striker' in football?). They make excellent aditions to any attacks by Corps HQs in 18.Army - they do much better in support (where the Corps will actually take the lead as the HQ supporting the combat) than they would if they were within 5 hexes of the HQ attacking by themselves.

Army Group B is not all that great, because it complicates your air assets a ****-ton. They do not transition as the subordinate armies do (to OKH, for free re-assignment).

(in reply to bigbaba)
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