Missouri_Rebel
Posts: 1475
Joined: 6/19/2006 From: Southern Missouri Status: offline
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I like the size of things with the exception of the mini map. I wish it could be regular size and that we could somehow make all those buttons 'closer' to each other. But that is not realistic and andrey has a thousand customers with a thousand different 'opinions'. What I want him to consider are those things you mentioned about the infantry model and the the suggestions thereof. You stated, 'I think they need to enhance the infantry model first. So far, APOS is excellent on the armour side of things, but a lot of changes are needed to improve the infantry aspect, such as: 1. Less suicidal behaviour for experienced units so that they follow this sequence; - Go to ground when coming under effective fire. - Return fire and suppress the enemy. - Pepper pot forwards while maintaining suppression fires. - Use covered approaches, where possible. - Engage with grenades 25m from the enemy position. - Hand-to-hand in the enemy position only as a final stage and only when high caliber troops are involved. - Stop advancing once n% casualties have been suffered (percentage depends on commander's influence, troop quality, number of enemy units spotted and distance from enemy). 2. Add 'Prone' and 'Crawl' commands. - Prone infantry do not kneel or stand and their range of view is reduced to a few metres. - Prone infantry cannot be spotted from a range above 50m unless they are in open ground or their position is overlooked by higher ground. - Infantry ordered to 'Crawl' will move for 30 seconds and then rest for 30 seconds. After crawling for 5 minutes, infantry will rest for 5 minutes, unless under fire. Crawling infantry should suffer increased fatigue effects. 3. Add 'Dig-in' command - Infantry can dig a shell scrape in 5 minutes if standing and not under fire. - Infantry can go prone and dig a shell scrape in 10 minutes in the prone position when under fire. 4. Add a richer set of infantry 'states', so that the range looks like this: - Eager (willing to advance) - Cautious (% chance they will refuse to advance) - Scared (will take cover and return fire, but will only advance if a senior commander [Company or above] is within command range) - Suppressed (will stay prone and under cover. Will only fire on enemy units within 25m) - Panic - (unit will surrender if enemy is within 25m or Rout using covered avenues of retreat if the enemy is further away and if safe movement is possible. Will not rout into areas under fire unless unit is inexperienced). 5. Add improved animations. 6. Remove the kneeling and standing routine which is annoying and which probably reduces concealment as well. 7. Add an ambush command with; - a specified arc - a specified target type - specified fire commands - a 'pause and got-to' option for whenever an enemy enters a specified arc On the Armor side, the main change I would like to see is that APCs halt and pull back to covered positions as soon as they spot enemy AFVs. Right now, German APCs are advancing into positions occupied by T34s, even after multiple APCs have been knocked out.' http://graviteam.com/forum/index.php?topic=10352.0 Reply #13
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**Those who rob Peter to pay Paul can always count on the support of Paul **A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford
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