ckammp
Posts: 746
Joined: 5/30/2009 From: Rear Area training facility Status: offline
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quote:
ORIGINAL: Historiker quote:
ORIGINAL: ckammp quote:
ORIGINAL: Historiker quote:
ORIGINAL: ckammp quote:
ORIGINAL: SqzMyLemon quote:
ORIGINAL: ckammp quote:
ORIGINAL: SqzMyLemon Considering Japanese intel in the game is useless and the Allies benefit from very good SigInt, I don't see any problem in a Japanese player making his dispositions as difficult as possible to determine. Just because the Japanese suffered such hubris as to think their naval code couldn't be broken, doesn't mean a Japanese player should be shackled by it. So the Allies have to work a little harder, no big deal. I always put it in this perspective, somebody on the Japanese side recognized the importance of intel and actually did his job by changing codes and encryption methods on a regular basis, as they should have been doing throughout the war. I assume you also always play with the option Reliable USN Torpedoes on, correct? Because after all, if somebody on the Japanese side was smart and attentive to his job, then surely somebody on the Allied side was just as smart and attentive to their job. I don't quite get the jist of your comment about US torpedoes in relation to the discussion of confusing Allied SigInt, nor apparently why my comment seems to merit some sort of dig on your part. Crap Japanese intel is historic as are the U.S. torpedo woes, but where does it say that a Japanese player can't be creative in an effort to mislead his opponent concerning his movements? Where does it say that the Japanese player is free to use gamey tactics to overcome historical deficiencies (rationalized with "what if the Japanese did/did not do X?"), while the Allied player is forced to completely adhere to all historical deficiencies? The hypocrisy of JFBs never ceases to amaze me. I always agree to do the midway invasion at the historic dates with just 4 carriers. I couldn't bear the fact that I act different from reality and that this is just a game - and not reality! Actually, USS America and me spend hours for each turn tu read historic records where our ships have to be when, which airgroups have to do what. If the results aren't historic, we redo the turn until it is exactly as it was IRL. Where wouzld this end, when everyone assumed that WitP AE is just a game? My sword is already next to me for seppuku once we reach 1945! Yes, AE is a game. I merely wonder why JFBs insist on the ability for Japan to deviate from historical deficiencies while denying the same ability to the Allies? do they? I could name dozends of games that were way out of proportion. Almost every Allied player acts in a totally ahistoric way. But were those games out of proportion due solely to a-historical play by the Allied player? Or did other factors - skill level of the players, tactical/strategic decisions by either/both players - also have an impact? I do not understand why so many of those who chose to play Japan insist on a-historical benefits while at the same time acknowledging that the game will end in the historical result.
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