Matrix Games Forums

A closer look at rockets in Space Program ManagerDeal of the Week - Pride of NationsA new update for Piercing Fortress EuropaNew screenshots for War in the West!Pike & Shot is now available!Server Maintenance Battle Academy 2 gets updated!Deal of the Week: Advanced Tactics Gold Ask Buzz Aldrin!Pike & Shot gets Release Date and Twitch Session!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Pathing challenges

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Achtung Panzer Operation Star >> Pathing challenges Page: [1]
Login
Message << Older Topic   Newer Topic >>
Pathing challenges - 6/28/2012 2:44:54 PM   
redmarkus4


Posts: 4107
Joined: 12/1/2007
From: 0.00
Status: offline
I am posting this here so that we can test and discuss because I can't upload images to the Graviteam forum.

I set a Mech unit to use road movement and cross the river at a ford. This is what happened. I ran this test 4 times and got the same result 3 time, with only 1 successful crossing.

Note that the enemy is deployed on the far side of the map, so this move is not done under fire.




Attachment (1)

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O
Post #: 1
RE: Pathing challenges - 6/28/2012 2:45:53 PM   
redmarkus4


Posts: 4107
Joined: 12/1/2007
From: 0.00
Status: offline
Move order




Attachment (1)

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to redmarkus4)
Post #: 2
RE: Pathing challenges - 6/28/2012 2:46:46 PM   
redmarkus4


Posts: 4107
Joined: 12/1/2007
From: 0.00
Status: offline
Unit ignores the road.




Attachment (1)

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to redmarkus4)
Post #: 3
RE: Pathing challenges - 6/28/2012 2:47:46 PM   
redmarkus4


Posts: 4107
Joined: 12/1/2007
From: 0.00
Status: offline
Lines up briefly with the road in order to enter the river...




Attachment (1)

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to redmarkus4)
Post #: 4
RE: Pathing challenges - 6/28/2012 2:48:56 PM   
redmarkus4


Posts: 4107
Joined: 12/1/2007
From: 0.00
Status: offline
Then swings left and heads for the deep end. As I say, this happened 3 times out of 4. The whole platoon got stuck.




Attachment (1)

< Message edited by redmarkus4 -- 6/28/2012 2:49:08 PM >


_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to redmarkus4)
Post #: 5
RE: Pathing challenges - 6/28/2012 2:50:37 PM   
redmarkus4


Posts: 4107
Joined: 12/1/2007
From: 0.00
Status: offline
The only platoon to successfully make it across also ignored the road before crossing and then abandoned it again as soon as it had made the crossing.




Attachment (1)

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to redmarkus4)
Post #: 6
RE: Pathing challenges - 6/28/2012 2:52:51 PM   
redmarkus4


Posts: 4107
Joined: 12/1/2007
From: 0.00
Status: offline
May be a vehicle pathing issue, or this part of the map isn't coded as 'road'???

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to redmarkus4)
Post #: 7
RE: Pathing challenges - 6/28/2012 4:34:46 PM   
wodin


Posts: 8014
Joined: 4/20/2003
From: England
Status: offline
You have to set the waypoints perfect when crossing a frozen river, I see no problem that a tank may end up going off line at night to be honest it's happened to mine before, I learnt to set way points to individual tanks when fording a river.

Setting waypoints is the key when travelling distance over poor and dangerous terrain, like most games I think.

Also maybe the district patch helps with some maps and the pathing.

_____________________________

My Tactical wargame facebook page.

https://www.facebook.com/Tacticalwargame


(in reply to redmarkus4)
Post #: 8
RE: Pathing challenges - 6/28/2012 4:52:49 PM   
0311USMC


Posts: 54
Joined: 6/4/2012
Status: offline
Don't Have game loaded up but don't you need Icon with tank on road
for tank to follow road.? Pretty sure you do. The option of not being that Icon
being pick make vehicular move "stealth" or something...I have to recheck manual.

Looking at manual... movement order.... move by road says yes/no( i guess unit gets to pick).
The new Icon with tank on road was introduce with patch correct??


Yes the tank on road icon is for ctrl-v..tank on road.
Look under control on main page or from mini map.



< Message edited by 0311USMC -- 6/28/2012 5:16:35 PM >


_____________________________

While few men, legislators or otherwise,have felt down the years
that they could command ships of the line or marshal air armies
without specialized training, almost any fool has felt in his heart
he could command a regiment.

T.R.Fehrenbach

(in reply to wodin)
Post #: 9
RE: Pathing challenges - 6/28/2012 5:21:11 PM   
redmarkus4


Posts: 4107
Joined: 12/1/2007
From: 0.00
Status: offline
I believe the tank on road button is for when you want your vehicles to use the road, but your infantry to move off road.

However, I will test it again.

Not sure why we have one button for 'Use road' and another for 'Tanks use road'...

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to 0311USMC)
Post #: 10
RE: Pathing challenges - 6/28/2012 5:26:50 PM   
redmarkus4


Posts: 4107
Joined: 12/1/2007
From: 0.00
Status: offline
OK, I used the 'tank' button and the platoon still acts as though there is no road there.

There's no district update for this map yet, so I guess it needs one.




Attachment (1)

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to redmarkus4)
Post #: 11
RE: Pathing challenges - 6/28/2012 5:32:21 PM   
redmarkus4


Posts: 4107
Joined: 12/1/2007
From: 0.00
Status: offline
OK, using Wodin's advice and giving each vehicle an individual series of way points does work. Rather tedious, but effective.

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to redmarkus4)
Post #: 12
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Achtung Panzer Operation Star >> Pathing challenges Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.090