Pelton
Posts: 4355
Joined: 4/9/2006 Status: offline
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You need to structure your C&C and leaders to maximise initiative, and you need to rotate armoured units in a mix of regiments and divisions. Once I am on the defensive my standard army package is 2 infantry Korps of 4-5 divisions holding an 8-9 hex frontage, with a panzer korps of 4 divs in reserve split into 6 regiments and 2 divisions. This minimises the C&C penalties and maximises the chances of reserve activation. With a 9 initiative leader in OKH and in 3 of the 4 Army groups, 8 initiative leaders in armies and 7 initiative leaders in PZ korps, you can trigger activations in 35%+ of battles and 80% of those will produce hold results, so 10+ hold results per turn from reserve activations is easily achieveable. I ran 2 test 1942 campaigns against 115/95 AI for 100 turns i.e. to June1944, the first without reserves, the second with reserves maxed. The front lines in the 2nd test were 20 hexes east of the first test and Soviet casualties were 800k higher.
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GHC 15 - 3 - 7 10 games ended in 41 (10-0-0) 4 games ended in 42 (4-0-2) 3 games ended in 43 (1-2-3) 1 game ended in 44 (0-1-2)
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