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Bug - 6/26/2012 11:15:27 PM   
stone10


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This is a serious bug that can be easily abused.


here is how to reproduce the bug:

first, select any unit.




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RE: Bug - 6/26/2012 11:15:59 PM   
stone10


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choose change HQ.




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RE: Bug - 6/26/2012 11:17:04 PM   
stone10


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In the change HQ mode, select an enemy unit.




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RE: Bug - 6/26/2012 11:18:20 PM   
stone10


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Click on list. Now your can change enemy unit's HQ.




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RE: Bug - 6/26/2012 11:19:45 PM   
stone10


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the result of this is that enemy unit's readiness is reduce in half. If you repeat this several times...





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RE: Bug - 6/26/2012 11:20:34 PM   
stone10


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Now you can smash everything in your way. Please fix this !

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RE: Bug - 7/1/2012 2:59:56 PM   
zzmzzm

 

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This bug is too serious. We have to wait until it is solved.

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RE: Bug - 7/1/2012 6:53:06 PM   
Jeffrey H.


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Yowza, that's a biggie.

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RE: Bug - 7/1/2012 8:16:43 PM   
Josh

 

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Indeed, what a find... I've played this game for countless hours and never ever have I thought of doing that. Did you try that against a human opponent?

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RE: Bug - 7/1/2012 9:26:59 PM   
Vic


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Its scheduled for the next patch. Since Case Blue is almost finished. It should be within this month!
Sorry for the delays.
Not going to excuse the bug, but in practice its at least more of an exploit than a game stopper. However i can very clearly see the worries competitive PBEM players have about this.

Best,
Vic

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RE: Bug - 7/2/2012 12:57:18 AM   
zzmzzm

 

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And the suplies of HQ can be a negative number. So we can 'make' supplies with blank HQs. This bug is important too.

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RE: Bug - 7/13/2012 6:47:15 AM   
anonymous

 

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quote:

ORIGINAL: Josh

Indeed, what a find... I've played this game for countless hours and never ever have I thought of doing that. Did you try that against a human opponent?

This bug affects all the visible units, your, friendly, opponents', even neutral, and there is no evidence to show the one in a multiple player game.


If you select a hex with no unit in step 3 instead of an enemy, the application will crash in step 4.

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Post #: 12
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