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Calling All Tankers

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Calling All Tankers - 6/25/2012 5:24:30 PM   
Mad Russian

Posts: 12717
Joined: 3/16/2008
From: Texas
Status: offline
If there is going to be a chance at making FPG into a realistic game/ first, sim second, we need INPUT.

The discussion points I make are from the POV of a combat engineer. It was my job to, put it plainly, Kill Tanks.
If I couldn't kill them then I should slow them down as much as possible. Disrupting the flow of battle is third.

Kill Them.
Slow Them.
Confuse Them.

But while I served in an Armored Division I wasn't a tanker. I talked with lots of them. My situation allowed me access to Division level information on Soviet forces and tactics. I was often used as a Soviet commander during MBX's.

None of that is the same as having been a tanker.

Where are you guys in these discussions?

What are you waiting for?

Come on in!!

Tankers of any nation, any time period, are most welcome to these discussions.

Good Hunting.


< Message edited by Mad Russian -- 6/25/2012 5:25:22 PM >


The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Post #: 1
RE: Calling All Tankers - 5/13/2013 2:11:27 PM   


Posts: 262
Joined: 3/7/2008
Status: offline
I only just saw this thread.

What would you like to know?

(in reply to Mad Russian)
Post #: 2
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