Feature suggestion - unlimited undo/turn save

Unity of Command lets you replay the epic conflict that was the Stalingrad Campaign of World War II. In this turn-based game of strategy and cunning, observe how opportunity leads the German army to advance recklessly into the steppes of southern Russia. And as the story unfolds, join the Soviet campaign to repel the invaders... As these legendary battles play out on the hex board, the tension of decision making and difficulties of conducting operations on a massive scale emerge. Command armies and fronts in maneuver warfare, thrust and encircle, capture cities and cross continents; but never, ever forget to watch your supply lines. The Red Turn expansion ads a gigantic Soviet expansion centered on the Kursk campaign.

Moderators: 2xPelin, 2xTom

Post Reply
User avatar
OnTheContrary
Posts: 66
Joined: Fri May 28, 2010 8:17 pm

Feature suggestion - unlimited undo/turn save

Post by OnTheContrary »

The title pretty much says it all. I have nearly completed the entire Soviet campaign, with three brilliant victories which allowed me to gain some ~700 prestige and unlock all the scenarios. I was playing the very last one (Dneper/Donbas I believe) and I nearly achieved a brilliant victory, but didn't make it. Nevermind, I told myself, decisive is guaranteed to be in my pocket. Then the weather screwed me over which, coupled with a few bad moves I made on turn 7 effectively guaranteed that I could not finish the scenario even in the 10 turns allocated. There were almost no enemy units on the field left, but I simply couldn't make it in time to clear the objective in the middle of the map, because I was out-of-supplied.

This now means that I can replay the whole scenario again. I appreciate the lethal AI that is very good at exploiting every small mistake the player makes, but when you're forced to spend an hour again just because you made a bad call in the end game, things get frustrating real fast. The single-step undo is entirely useless for this, and with no in-scenario save capability, I am left to wonder what the reasoning behind this design is - forcing the player to replay the entire scenario doesn't really serve any useful purpose, and only makes one feel frustrated and inadequate.

I think it would help this game (or myself anyway [:D] ) tremendously if we could either (i) get unlimited undo, or (ii) get the option to save game progress in a scenario.
Post Reply

Return to “Unity of Command Series”