Numdydar
Posts: 640
Joined: 2/13/2004 Status: offline
|
quote:
ORIGINAL: TulliusDetritus quote:
ORIGINAL: hfarrish You have to set up how fuel moves between multiple islands and pick the individual transports that move it? Yes There's the auto-convoy option, but no serious WitP AE player uses it (except for bases far in the rear). The thing is everything is absolutely intermingled. First of all the ships must arrive (fuel and supplies). Then you can start building the airfield, port, fortifications. Engineers will be needed. But of course, you will then need airplanes to protect the base (fighters and then level bombers)... The airplanes will need an AA unit to protect them. They will also need infantry to protect the base... And the infantry will need support (bring support units: base units in the game)... Then the base will need protection from the sea: mines, surface TFs... Etc etc That's the whole thing: it's -again-, totally intermingled... Lots of variables, options, flexibility. Logistics of the highest degree that is. In fact, you will notice most of us love -above all other things- the logistical thing of the game. Because it is really about logistics (what professionals do, right? ). And from time to time, the firecrackers: naval, land, air battles, amphibious operations... I beg to differ to the above . I consider myself a serious WitP AE player and use auto convoys all the time as Japan. Especially that all the issues were fixed with them in the latest patch. Prior to that the AC system WAS totally hosed. Now they work as adevertised. The reason I know is I was involved in the beta patchs getting this issue resolved . One thing to keep in mind is that the latest patch has fixed and/or addressed so many things. So if you are not playing with the newest patch, a lot of your past knowledge about the game is going to be off base. I'm in a early '44 PBEM game and I can attest that the game plays VERY different now than it did when we started it. Almost a 100% improvement imho. Just something to keep in mind.
|