From: The Zone™
You have to set up how fuel moves between multiple islands and pick the individual transports that move it?
Yes There's the auto-convoy option, but no serious WitP AE player uses it (except for bases far in the rear).
The thing is everything is absolutely intermingled. First of all the ships must arrive (fuel and supplies). Then you can start building the airfield, port, fortifications. Engineers will be needed. But of course, you will then need airplanes to protect the base (fighters and then level bombers)... The airplanes will need an AA unit to protect them. They will also need infantry to protect the base... And the infantry will need support (bring support units: base units in the game)...
Then the base will need protection from the sea: mines, surface TFs...
That's the whole thing: it's -again-, totally intermingled... Lots of variables, options, flexibility. Logistics of the highest degree that is. In fact, you will notice most of us love -above all other things- the logistical thing of the game.
Because it is really about logistics (what professionals do, right? ). And from time to time, the firecrackers: naval, land, air battles, amphibious operations...
< Message edited by TulliusDetritus -- 6/24/2012 2:46:19 PM >
"I don't know what the hell this 'logistics' is that Marshall is always talking about, but I want some of it" - Ernest King