Icedawg
Posts: 1319
Joined: 1/27/2006 From: Upstate New York Status: offline
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quote:
ORIGINAL: Blackhorse USMC Defense Battalions -- or any unit with coastal defense artillery -- get a force multiplier if there is also a defensive minefield in the hex. I don't pretend to know the algorithm, but mines seem to 'attack' more frequently when paired with cd guns. quote:
ORIGINAL: jcjordan While I'm not an expert & didn't sleep at a Holiday Inn last night either, I agree that the Marine Def Bn make the best all around "garrision" units to resist any small attempts by the AI to take what bases you're thinking of for your lines of communication/supply. If it's a base I plan on building up I'd put a MDB along w/ a USN SeaBee unit to build it up along w/ supply runs from probably PH to keep it supplied. The MDB are more than enough to make the IJ AI pay a price if it tries to assault a base w/ one while the CB unit does the primary building of the base. In my game vs the AI, I used them at Midway, Johnson Is, Palmyra Is, Canton Is, Pago Pago, Nouema, Suva. I'd then use them at any other base that the AI might try to assault. This makes sense. The mines would be placed in areas where the CD guns would force ships to go. But is this mentioned in the manual or in any of the patch notes? I don't recall reading it anywhere (that's not to say it's not there though - I'm not the most careful of readers). So, is this an actual rule, or just something you've casually noticed?
< Message edited by Icedawg -- 6/26/2012 8:35:07 AM >
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