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Proper use for defensive artillery LCUs?

 
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Proper use for defensive artillery LCUs? - 6/22/2012 9:18:16 PM   
macroman247

 

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I am still new to the game and playing against the AI for the first time (on hard). I lack the hindsight that comes from playing this game for years. I am in the earlier months of the war and it seems like I should protect the southern fuel route from PH/LA to Sydney. To do so, I want to protect Canton/Baker while building up Pago, eventually to centering SWPAC at Noumea. As Baker/Canton are tiny specs of land, my stacking limit is 6000. I need some ENG LCUs to build some forts and maybe even port a level 1 port into play. Doesn't leave a lot of wiggle room. I noticed that the defensive ART BNs have low stacking levels (I guess because they are mostly hardware and not troops) and have the added bonus of rifle squads in them instead of having nothing but artillery guns. My question is, is this the right train of thought? Should I be using them or should I try to find small mostly troop based LCUs instead? For that matter, am I right to think I need to reinforce Baker/Canton to protect the southern fuel runs into Sydney?

I think 90% of my questions on this game don't come down to "how-to" type mechanics but planning strategy on things that by the time they are revealed, is too late for me to do anything about. I know enough to do things like keep PM and whatnot, but knowing where my LCUs need to go is another story.
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RE: Proper use for defensive artillery LCUs? - 6/22/2012 9:43:16 PM   
Gary D


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Macro;

I like the Marine DB units. When they arrive, the Marine Raider and Para units fit in nicely. The Combat Engineers, the ones with an AV, are great for double duty.

All the best;
Gary

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RE: Proper use for defensive artillery LCUs? - 6/22/2012 10:06:56 PM   
macroman247

 

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Ah yes, the combat engineers. I don't image I will be assualting fortified positions for a little while. That is a good use for them until that point. Thanks.

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RE: Proper use for defensive artillery LCUs? - 6/22/2012 10:30:10 PM   
Nikademus


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arty without inf won't last long. The Marine Defense BN's make nice all in one units for distant locations needing a defense against a quick grab. If you want to fortify them against potential assault you need more men, preferably an INF regiment if the stacking limits allow it. If not.....multiple Marine DB's can work but is wasteful as they are not numerous. You might try adding a few small INF units and a few engineers to help dig in

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RE: Proper use for defensive artillery LCUs? - 6/22/2012 10:35:35 PM   
macroman247

 

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I'm not in front of my home computer to check, but now I am starting to wonder if I am using the Marine DB you both are referring to. All I recall is that I am using several ART tagged units that have actual rifle squads in them in addition to the big guns. It isn't the usual arty unit that is 100% guns and no infantry. It is a hybrid unit with guns and troops.

Dunno, I will just have to check when I get home and look for the Marine DB units and see if they would serve me better there.

As to my other question...fortifying Canton/Baker is proper strat against AI?

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RE: Proper use for defensive artillery LCUs? - 6/22/2012 10:38:32 PM   
jmalter

 

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you can overstack the 6k limit by 10-12% without taking a big hit in supply-loss.

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RE: Proper use for defensive artillery LCUs? - 6/22/2012 10:40:10 PM   
Nikademus


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guns are a nice force multiplier for causing disablements and disruption but without a good amount of INF to back them up they won't defend well against assault. I only ever use arty units, wether it has instrinsic inf squads or not as a suppliment to a solid defense based on ground pounders.

The Marine Defense Bn is an exception. Its an all in one unit containing squads, engineers and defensive guns meant to help repel coastal bombardment and assault. Indiv they arn't very strong but enough to thwart any casual attempt to take an atoll or island.


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RE: Proper use for defensive artillery LCUs? - 6/22/2012 11:30:58 PM   
jcjordan

 

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While I'm not an expert & didn't sleep at a Holiday Inn last night either, I agree that the Marine Def Bn make the best all around "garrision" units to resist any small attempts by the AI to take what bases you're thinking of for your lines of communication/supply. If it's a base I plan on building up I'd put a MDB along w/ a USN SeaBee unit to build it up along w/ supply runs from probably PH to keep it supplied. The MDB are more than enough to make the IJ AI pay a price if it tries to assault a base w/ one while the CB unit does the primary building of the base. In my game vs the AI, I used them at Midway, Johnson Is, Palmyra Is, Canton Is, Pago Pago, Nouema, Suva. I'd then use them at any other base that the AI might try to assault.

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RE: Proper use for defensive artillery LCUs? - 6/23/2012 5:25:14 AM   
crsutton


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Small tank units make great defensive units for holding a small base. Japanese infantry in general have very poor AT values and some of the "quick grab" units have virtually none at all. They can just knock themselves silly trying to defeat a tank unit. Japanese tank units are fairly worthless too vs Allied tanks. Unless I need them in OZ, I find that early war I really don't need a lot of my tank units and generally hold them in reserve.

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RE: Proper use for defensive artillery LCUs? - 6/23/2012 7:17:04 AM   
Blackhorse


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The only US artillery units with infantry squads are the USMC Defense Battalions.

In addition to infantry squads, machine gun devices (each device represents 2 MGs and crew) also fight as infantry. Like infantry, the MGs have an assault value of 1 per device, and the MGs have substantially more firepower than an infantry squad. Some of the Defense Battalions have more MG sections than infantry squads at start.

Note: AAMG devices (anti-aircraft machine guns) also contribute their firepower to land combat, but do not have an assault value. They don't help when the final combat "odds" are determined.


quote:

ORIGINAL: macroman247

I'm not in front of my home computer to check, but now I am starting to wonder if I am using the Marine DB you both are referring to. All I recall is that I am using several ART tagged units that have actual rifle squads in them in addition to the big guns. It isn't the usual arty unit that is 100% guns and no infantry. It is a hybrid unit with guns and troops.

Dunno, I will just have to check when I get home and look for the Marine DB units and see if they would serve me better there.

As to my other question...fortifying Canton/Baker is proper strat against AI?



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RE: Proper use for defensive artillery LCUs? - 6/23/2012 7:41:16 AM   
Blackhorse


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USMC Defense Battalions -- or any unit with coastal defense artillery -- get a force multiplier if there is also a defensive minefield in the hex. I don't pretend to know the algorithm, but mines seem to 'attack' more frequently when paired with cd guns.



quote:

ORIGINAL: jcjordan

While I'm not an expert & didn't sleep at a Holiday Inn last night either, I agree that the Marine Def Bn make the best all around "garrision" units to resist any small attempts by the AI to take what bases you're thinking of for your lines of communication/supply. If it's a base I plan on building up I'd put a MDB along w/ a USN SeaBee unit to build it up along w/ supply runs from probably PH to keep it supplied. The MDB are more than enough to make the IJ AI pay a price if it tries to assault a base w/ one while the CB unit does the primary building of the base. In my game vs the AI, I used them at Midway, Johnson Is, Palmyra Is, Canton Is, Pago Pago, Nouema, Suva. I'd then use them at any other base that the AI might try to assault.



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Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
Moriarty: Crap!

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RE: Proper use for defensive artillery LCUs? - 6/24/2012 3:14:36 AM   
Icedawg


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quote:

ORIGINAL: Blackhorse

USMC Defense Battalions -- or any unit with coastal defense artillery -- get a force multiplier if there is also a defensive minefield in the hex. I don't pretend to know the algorithm, but mines seem to 'attack' more frequently when paired with cd guns.



quote:

ORIGINAL: jcjordan

While I'm not an expert & didn't sleep at a Holiday Inn last night either, I agree that the Marine Def Bn make the best all around "garrision" units to resist any small attempts by the AI to take what bases you're thinking of for your lines of communication/supply. If it's a base I plan on building up I'd put a MDB along w/ a USN SeaBee unit to build it up along w/ supply runs from probably PH to keep it supplied. The MDB are more than enough to make the IJ AI pay a price if it tries to assault a base w/ one while the CB unit does the primary building of the base. In my game vs the AI, I used them at Midway, Johnson Is, Palmyra Is, Canton Is, Pago Pago, Nouema, Suva. I'd then use them at any other base that the AI might try to assault.





This makes sense. The mines would be placed in areas where the CD guns would force ships to go.

But is this mentioned in the manual or in any of the patch notes? I don't recall reading it anywhere (that's not to say it's not there though - I'm not the most careful of readers). So, is this an actual rule, or just something you've casually noticed?

< Message edited by Icedawg -- 6/26/2012 8:35:07 AM >

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