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Maximums for active TFs/Ships

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> Maximums for active TFs/Ships Page: [1]
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Maximums for active TFs/Ships - 6/19/2012 5:36:17 PM   
Buck Beach

 

Posts: 1912
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline
Running into a problem adding new allied ships and convoys at the start of game. Are there maximums that I am up against? Can I create a US ship from a commonwealth class?

Buck

Problem solved.

< Message edited by Buck Beach -- 6/19/2012 9:12:35 PM >
Post #: 1
RE: Maximums for active TFs/Ships - 6/19/2012 5:54:36 PM   
Nikademus


Posts: 25219
Joined: 5/27/2000
From: Alien spacecraft
Status: offline
what do you mean by "create a US Ship from a Commonwealth class?"

(in reply to Buck Beach)
Post #: 2
RE: Maximums for active TFs/Ships - 6/19/2012 6:19:05 PM   
Buck Beach

 

Posts: 1912
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline
quote:

ORIGINAL: Nikademus

what do you mean by "create a US Ship from a Commonwealth class?"



I should have said from a class that has a Commonwealth (or any other) nationality.

Buck

Problem solved.

< Message edited by Buck Beach -- 6/19/2012 9:13:07 PM >

(in reply to Nikademus)
Post #: 3
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