Matrix Games Forums

Deal of the Week - Pride of NationsA new update for Piercing Fortress EuropaNew screenshots for War in the West!Pike & Shot is now available!Server Maintenance Battle Academy 2 gets updated!Deal of the Week: Advanced Tactics Gold Ask Buzz Aldrin!Pike & Shot gets Release Date and Twitch Session!Deal of the Week Espana 1936
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Maximums for active TFs/Ships

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> Maximums for active TFs/Ships Page: [1]
Login
Message << Older Topic   Newer Topic >>
Maximums for active TFs/Ships - 6/19/2012 5:36:17 PM   
Buck Beach

 

Posts: 1918
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline
Running into a problem adding new allied ships and convoys at the start of game. Are there maximums that I am up against? Can I create a US ship from a commonwealth class?

Buck

Problem solved.

< Message edited by Buck Beach -- 6/19/2012 9:12:35 PM >
Post #: 1
RE: Maximums for active TFs/Ships - 6/19/2012 5:54:36 PM   
Nikademus


Posts: 25309
Joined: 5/27/2000
From: Alien spacecraft
Status: offline
what do you mean by "create a US Ship from a Commonwealth class?"

(in reply to Buck Beach)
Post #: 2
RE: Maximums for active TFs/Ships - 6/19/2012 6:19:05 PM   
Buck Beach

 

Posts: 1918
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline
quote:

ORIGINAL: Nikademus

what do you mean by "create a US Ship from a Commonwealth class?"



I should have said from a class that has a Commonwealth (or any other) nationality.

Buck

Problem solved.

< Message edited by Buck Beach -- 6/19/2012 9:13:07 PM >

(in reply to Nikademus)
Post #: 3
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> Maximums for active TFs/Ships Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.063