Icedawg
Posts: 1319
Joined: 1/27/2006 From: Upstate New York Status: offline
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I'm a slightly-to-moderately experienced AI player who has decided to take the PBEM leap. I'm looking for an Allied player for a DaBigBabes C Grand Campaign. I'd prefer an opponent who is also new to PBEM, but am willing to give it a go against a person who has a game or two under their belt. Above all, I would like to play a game that is heavy on "having fun" and light on the "win-at-all-costs" mentality. I'm a high school teacher, so with summer vacation getting ready to start in another week or so, I should be able to do about 1 or 2 (maybe even 3) turns per day until late August. Once the school year starts, I can probably do 3 or 4 per week. Game Settings Desired: FOW - on, Advanced Weather Effects - on, Allied Damage Control - on, PDU - on, Historical First Turn - off, Dec 7th Surprise - on, Reliable USN Torpedoes - off, Realistic R&D - on, No Unit Withdrawals - off, Reinforcements - variable +/- 15 days, single day turns. After getting a good amount of feedback regarding HRs over on the main forum, I have compiled a list (based on HRs currently being used in other games on the AAR forum) that I'd like to use. These are negotiable to a degree, but I would prefer a game that is relatively free of gamey tactics. Since the main rationale for HRs is to eliminate "gameyness", I would be hesitant to change them significantly. 1) No single-ship TFs except in cases where the player wishes to disperse ships fleeing from a perceived enemy threat (allied ships fleeing Philippines and SRA early in the game is perfectly fine, but using single-ship picketts and naval-attack magnets is not). Basically, don't form TFs just to be bait to suck up SCTFs' ammo and/or absorb enemy airstrikes. 2) Sweeps and CAP no higher than second best maneuver rating. 3) No 4E naval attacks below 10000' (exception - naval aircraft (PBYs, Emilys etc) may do so). 4) No strategic bombing of light industry. 5) Resticted command units may not cross borders unless bought out with PPs. 6) No buying out HQs to free up wholesale blocks of resticted units on the cheap. 7) No misuse of squadron resizing on CVs to create insanely large (> 30) units. 8) One CV port attack on Dec 7th (unless all attacks are located in the same general area). No hunting of Allied CVs on turns 1 or 2. 9) Japanese amphibious landings on Dec 7th are restricted to Kuantan, Kota Bharu and N. Luzon (Vigan, Laoag, Aparri and islands between Formosa and Luzon). All locations along the North coast of New Guinea and those in the North, Central and South Pacific that can be reached on Dec 7th are also allowed. 10) Japanese TFs may not end their Dec 7th turn: a) S of the hex line between Kota Bharu and Singkawang, b) W of the hex line between Davao and Galeia c) S of the hex line between Morotai and Sansapor, d) anywhere in the interior seas of the Philippines. 11) No new Allied TFs may be created on the Dec 7th turn. Existing Allied TFs may be given orders on Dec 7th, but those orders may only be transit orders to other friendly bases (react = 0, no patrol, cruise speed). The condition of Allied air and ground units may not be altered in any way on Dec 7th. Chinese units are exempt from these restrictions. 12) Parachute units may not paradrop if the drop results in more than 2 fragments being located on the map (allows no more than two targets per unit until the unit forms back up). This is a happy medium between the restrictive rule of one unit = one target and the free-for-all mentality of no restirctions. 13) When dropping on an enemy-occupied base in conjunction with a conventional ground attack, the overall strength of the paradrop must be an honest attempt to bring sufficient force to justify the disruption caused to enemy ground units. In other words, no paradropping of a handful of troops just for the sake of causing disruption to the enemy. 14) Allied nations must operate in geographically appropriate areas (Dutch units not allowed in Philippines or India, Chinese units not allowed in India, Australian units not allowed in N Pacific . . . ) and Japanese Commands must remain in quasi-historical areas. 15) No non-Soviet allied units allowed in Soviet bases and visa versa. 16) Night bombing restricted to max of one squadron per target base, max of one squadron launched from a given base on a given night, and no attacks from the same base on back-to-back nights. Also, no night attacks at < 50% moonlight. 17) No more than 6 PTs in a TF and no more than 2 PT TFs in a hex.
< Message edited by Icedawg -- 6/20/2012 8:11:16 AM >
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