Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

purpose of ship "role"

View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> The War Room >> purpose of ship "role" Page: [1]
Message << Older Topic   Newer Topic >>
purpose of ship "role" - 6/17/2012 9:36:14 PM   


Posts: 71
Joined: 6/14/2012
Status: offline
Is it just me or is selecting a ship role completely arbitrary and has no effect on how the ship acts, what the ship is capable of, how strong, big or have any effect on any other factor? Does it have any effect what so ever on the ship other than what the warning section says you need or should have?

i can design the exact same escort ship as a i do capital ship and the ONLY difference is on the Capital ship warnings where suggests i add a troop module.

so if there is no point why have it? I would expect a capital ship would just be larger in physical size perhaps giving it a stronger hull, make it have more mass and volume and maybe move slower and be a bit harder to kill.

I find this very irritating.

So am i mistaken or is there more to selecting a role of a ship OTHER THAN the display in the warning section and the requirements (such as a carrier needs to be 40% fighter bays). but really i can make a same size escort ship with 40% fighrer bays right?

Post #: 1
RE: purpose of ship "role" - 6/18/2012 8:39:03 AM   


Posts: 188
Joined: 11/29/2011
Status: offline
If you browse the forums here a bit, you'll find numerous discussions on this topic. I won't reproduce those here, just a quick two cents:
- Interpretation 1: The various roles and subroles are heuristic devices for your convenience, nothing more. You make small ones, and you know those are throwaway; you see enemy small ones, you know he's scouting / escorting, not seriously threatening. I like to build a bunch of ships < destroyer sometimes, just feels better.
- Interpretation 2: While a "bigger" ship might be "better" in a fight, they might not be "better" all the time; the smaller ones might be "better" for escorting, scouting, harrassing; at least economically speaking, if resources were ever an issue (sadly, they are not), but building time may sometimes be.

(in reply to endoric)
Post #: 2
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> The War Room >> purpose of ship "role" Page: [1]
Jump to:

New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts

Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI