With the latest mod, all landings "disperse" even when there are no enemy forces at the target base, unless the attacking unit is at the magical 100% prepared level.
Why is the "100%" so important? I certainly don't know, and I certainly don't believe that it is realistic or appropriate.
As far as I can tell, it is still a left-over from the original Gary G design in which he assumed that the entire game would be fought over a few islands, so that one would prepare several divisions for several months, invade, rinse, lather, repeat...
Of course, none of us actually play that way, so therefore we are stuck with one of the many little irritations in the Game Engine that makes us all try to find work-arounds.
So, you are always at risk of having an invasion "run away" for no obvious reason.
The most obvious solution is to isolate and ignore all island bases, and fight a "Great Asian War", thus the multitude of games with Burma as the main theatre of action...
Good luck -
I don't know what you mean by "all landings disperse"? unless at 100% prep.
Send a good, small LCU to an unoccupied enemy base. Watch the messages you get when your troops are landing. You will see that the Game tells you that "xyz unit is dispersing". Afterwards, look at the unit - it will be in bad shape, despite landing at an empty base. When you land somewhere where there is an enemy force, your unit will be in even worse shape, and likely pull out of the invasion. That works if you use a Fast Transport, or an Amphibious Assault.
< Message edited by ADB123 -- 6/17/2012 11:52:43 PM >