Matrix Games Forums

To End All Wars: Mountain InfantryPandora: Eclipse of Nashira Announced! Deal of the Week: Command Ops goes half price!New Fronts are opening up for Commander: The Great WarCharacters of World War 1Sign of for the Pike and Shot Beta!More Games are Coming to Steam! Return to the Moon on October 31st! Commander: The Great War iPad Wallpapers Generals of the Great War
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RB's Armed Merchants Mod

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> RB's Armed Merchants Mod Page: [1]
Login
Message << Older Topic   Newer Topic >>
RB's Armed Merchants Mod - 6/16/2012 11:37:37 PM   
rogerbacon50

 

Posts: 67
Joined: 10/29/2009
Status: offline
Tired of having your freighters flee in the face of a single pirate? Don't have time to respond to every one of those "x is under attack" messages? Well, now you won't have to. Now your civilian ships can take care of themselves.

Roger Bacon's Armed Merchants Mod does the following:
-- increases the max # of weapons on civilian ships from 1 to 10
-- Allows any "flee" setting instead of just "enemy sighted"

http://www.filedropper.com/armedfreighters
password "bacon" no quotes




< Message edited by rogerbacon50 -- 6/16/2012 11:56:04 PM >
Post #: 1
RE: RB's Armed Merchants Mod - 6/18/2012 3:02:54 PM   
tjhkkr


Posts: 1830
Joined: 6/3/2010
Status: offline
Anyone have trouble with the game crashing on this... NOT THIS PERSON's mod, but in general.
I armed freighters and construction ships some time back and the game choked.

Did they fix this.

Thank you, RB! I am going to download this. :)

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to rogerbacon50)
Post #: 2
RE: RB's Armed Merchants Mod - 6/18/2012 6:15:29 PM   
rogerbacon50

 

Posts: 67
Joined: 10/29/2009
Status: offline

quote:

ORIGINAL: tjhkkr

Anyone have trouble with the game crashing on this... NOT THIS PERSON's mod, but in general.
I armed freighters and construction ships some time back and the game choked.

Did they fix this.

Thank you, RB! I am going to download this. :)


This is for version 1.7.0.7. I don't know if it will work with other version or not. Let me know if it works with your version.
I use it and have armed merchant ships with no problem. It is very satisfying to ge a message "so and so is under attack by a pirate" and jump there to see the priate gettign its ass kicked.

(in reply to tjhkkr)
Post #: 3
RE: RB's Armed Merchants Mod - 6/18/2012 7:48:48 PM   
tjhkkr


Posts: 1830
Joined: 6/3/2010
Status: offline
OR at least at bare minimum, the ship holds out long enough for help to arrive.

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to rogerbacon50)
Post #: 4
RE: RB's Armed Merchants Mod - 6/23/2012 4:38:39 AM   
rogerbacon50

 

Posts: 67
Joined: 10/29/2009
Status: offline
The freighters are getting aggrssive. This one is actively hunting a pirate ship. I wonder if he's looking for a bounty. :)

[image][/image]

(in reply to tjhkkr)
Post #: 5
RE: RB's Armed Merchants Mod - 6/23/2012 4:39:51 AM   
tjhkkr


Posts: 1830
Joined: 6/3/2010
Status: offline
Wow!
Is this the AI doing this?

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to rogerbacon50)
Post #: 6
RE: RB's Armed Merchants Mod - 6/23/2012 4:42:52 AM   
rogerbacon50

 

Posts: 67
Joined: 10/29/2009
Status: offline

quote:

ORIGINAL: tjhkkr

Wow!
Is this the AI doing this?


Yep. The AI still has sole control over all private ships.

(in reply to tjhkkr)
Post #: 7
RE: RB's Armed Merchants Mod - 6/23/2012 3:21:26 PM   
Gareth_Bryne


Posts: 231
Joined: 5/16/2010
Status: offline
Sure looks like Space Rangers)))...

_____________________________

"Only an idiot fights a war on two fronts. Only the heir to the throne of the Kingdom of Idiots would fight a war on twelve fronts," - Londo Mollari

(in reply to rogerbacon50)
Post #: 8
RE: RB's Armed Merchants Mod - 7/16/2012 3:07:24 PM   
Bleek


Posts: 215
Joined: 10/26/2011
From: United Kingdom
Status: offline

quote:

ORIGINAL: rogerbacon50

The freighters are getting aggrssive. This one is actively hunting a pirate ship. I wonder if he's looking for a bounty. :)

[image][/image]



Haha, that's pretty cool!

I might try this mod, I often get a bit stretched trying to escort all trade routes.

(in reply to rogerbacon50)
Post #: 9
RE: RB's Armed Merchants Mod - 7/21/2012 10:32:18 PM   
jrhindo

 

Posts: 19
Joined: 3/16/2011
From: France
Status: offline
For some reason, when I click the mod's link it just sends me to the main page of the upload page..

(in reply to Bleek)
Post #: 10
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> RB's Armed Merchants Mod Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.092