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A matter of "Unit Preparedness"

 
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A matter of "Unit Preparedness" - 6/16/2012 5:26:09 AM   
gunny3013

 

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Q: What does a unit's designation/preparedness indicate?

Q: Is the units designation a historical designation or a mandatory location?

Q: Is a units preparedness incicitive of its training or its manpower levels or something else entirely?

The Rules pg 181 barely even gives mention.
Thank you for and assistance.

< Message edited by gunny3013 -- 6/16/2012 6:17:22 AM >
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RE: A matter of "Unit Preparedness" - 6/16/2012 10:04:36 AM   
Itdepends

 

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It's preparation/level of training to attack whatever location it's set for. Used as a combat modifier when attacking that location- very much required for amphibious assaults to avoid high levels of disabled squads.

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RE: A matter of "Unit Preparedness" - 6/16/2012 11:30:57 AM   
LoBaron


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Check manual a few pages further down the road: p187, planning points.

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RE: A matter of "Unit Preparedness" - 6/16/2012 2:50:45 PM   
Crackaces


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Outside of your question but in context ...In what I think is an ingenious player interaction with the game .. the game provides a reward system so you provide information that becomes the backbone of the Intel system. So when the IJ in particular preps for a site ..depending on a random die roll .. the Allied player gets "Unit XYZ is prepping for an attack on ABC.."

Now a general thought that reinforces a statement above ..

However, if one tries an amphib landing with little prep .. even on an empty base .. the units will arrived disabled and disrupted .. if that attack is on an occupied atoll .. the shock attack will be a disaster even against a squad of nuns and pacifists ...

So you might benifit in a land attack if you are prepped and the enemy is not . but it is most certain that if you land unprepped you can kiss those units goodbye .. on a empty atoll I still have disabled units 14 turns later that was a unprepped landing on an enemy owned empty base ... imagine of this spot was occupied ..

< Message edited by Crackaces -- 6/16/2012 2:51:57 PM >


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RE: A matter of "Unit Preparedness" - 6/16/2012 3:04:38 PM   
Miller


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On a related note..........is it ever possible to take a tiny (6000 limit) atoll with 6 forts? Assuming a defender AV of about 200 max.......surely you would need to land 1500 AV+ fully prepped in one day........and if this fails to take the base on D Day all the extra troops die of attrition at the end of the turn (in my experience anyway!)

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RE: A matter of "Unit Preparedness" - 6/16/2012 4:41:05 PM   
Puhis

 

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quote:

ORIGINAL: Miller

On a related note..........is it ever possible to take a tiny (6000 limit) atoll with 6 forts?


Sure it is. Just bomb it couple times, and you have destroyed every supply point there is. In my experience.

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RE: A matter of "Unit Preparedness" - 6/16/2012 6:58:48 PM   
Yaab


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Manual, p. 187
"Having a high planning value is critical in reducing losses that are taken when amphibiously invading an enemy base (or non-base hex with enemy units)".

How do prep points help in assaulting a non-base hex?

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RE: A matter of "Unit Preparedness" - 6/16/2012 7:05:10 PM   
LoBaron


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Probably an error in the manual. Could mean dot base, but anyways, you cannot plan for non base hexes.

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RE: A matter of "Unit Preparedness" - 6/20/2012 5:41:39 AM   
bigred


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quote:

ORIGINAL: Yaab

Manual, p. 187
"Having a high planning value is critical in reducing losses that are taken when amphibiously invading an enemy base (or non-base hex with enemy units)".

How do prep points help in assaulting a non-base hex?

Could be an error. Might not be an error. If you are adjacent to the prepped hex you might also get the bonus. not sure...either way, better to be prepped, as per the manual.

< Message edited by bigred -- 6/20/2012 5:43:22 AM >


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