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Activating units using Classic APs

 
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All Forums >> [New Releases from Matrix Games] >> Conflict of Heroes Series >> Tech Support >> Activating units using Classic APs Page: [1]
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Activating units using Classic APs - 6/13/2012 3:14:09 PM   
zouave


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Is there a way while playing using Classic APs to take an action with a non-active unit using CAPs or as that unit's full turn, without ending the current activated unit's turn? This is allowed in the board game rules but I have not found a way to do it with the computer version.
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RE: Activating units using Classic APs - 6/13/2012 6:04:20 PM   
ericbabe


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It is not. We would like to add this at some point, however.

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RE: Activating units using Classic APs - 6/13/2012 7:15:34 PM   
zouave


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OK, thanks. I just wanted to make sure I hadn't missed something.

I have played only the 1st ed. Awakening the Bear board game, and at first I thought the Persistent APs were the best way to play. I'm now moving over to the Classic AP side; much more to think about and consider.

I'm hoping to see Price of Honor on the PC some day.

Are there plans for a France 1940 expansion? I'd love to move some Char-Bs around the board or PC screen.

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RE: Activating units using Classic APs - 6/13/2012 8:41:51 PM   
ericbabe


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I agree that a Western front expansion would be fun. The opportunity for expansions will depend largely on how well the game is received by the war game community.

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RE: Activating units using Classic APs - 6/13/2012 8:53:36 PM   
patchogue


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It's great...


...is that well enough?

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RE: Activating units using Classic APs - 6/13/2012 10:34:23 PM   
ericbabe


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Thanks! One down, ten-thousand to go

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RE: Activating units using Classic APs - 6/14/2012 10:39:17 AM   
MacMarkus

 

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Eric,

two down...



Kudos for your and your team's work - I really kept looking for a pc adaption of some small scale boardgame for a long, long, long time...

I hope to get into scenario creation in the near future, so please don't miss to continue the documentation in the wiki (especially the scripting stuff).

This one is really great - it will even re-increase the table-time of it's boardgame parent...

I would greatly appreciate to see this continued...

Keep on your good work



Mac

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RE: Activating units using Classic APs - 6/14/2012 7:55:59 PM   
ericbabe


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Thanks!

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RE: Activating units using Classic APs - 6/15/2012 8:53:21 AM   
MacMarkus

 

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Were the scenarioes created by using the same AI-Editor that is delivered with the game?

In other words: Would it be possible to create such scenarioes (and esp. AI behaviour) with the AI-Editor ?!

Cheers
Mac

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RE: Activating units using Classic APs - 6/15/2012 3:09:34 PM   
ericbabe


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They were created with the same scenario editor.

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