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cannot run version 1.5

 
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All Forums >> [New Releases from Matrix Games] >> Conflict of Heroes Series >> Tech Support >> cannot run version 1.5 Page: [1]
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cannot run version 1.5 - 6/12/2012 3:47:14 PM   
Redan


Posts: 123
Joined: 4/8/2006
From: a Quonset hut in Shangri-la
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I can run this thing with 1.20 beta patch, but not if I upgrade... I get some kind of 3.0 pixelgraphic message... most upsetting... I have low tolerance for things like this. Is there a solution? I can run game by opoening the 1.2 beta fix but not from the real shortcut...

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"You can't stack units in this game. This is Tactics II, hexes haven't been invented yet..."
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RE: cannot run version 1.5 - 6/12/2012 5:38:05 PM   
ericbabe


Posts: 10467
Joined: 3/23/2005
Status: offline
Are you running from the 2.0 pixel shader link? It sounds as though your video card does not support pixel shader 3.0. Is anyone else able to run V1.5 using the pixel shader 2.0 link?

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RE: cannot run version 1.5 - 6/12/2012 6:08:05 PM   
Redan


Posts: 123
Joined: 4/8/2006
From: a Quonset hut in Shangri-la
Status: offline
yeah from 2.0 pixel shader link.

_____________________________

"You can't stack units in this game. This is Tactics II, hexes haven't been invented yet..."

(in reply to ericbabe)
Post #: 3
RE: cannot run version 1.5 - 6/12/2012 11:12:33 PM   
ericbabe


Posts: 10467
Joined: 3/23/2005
Status: offline
Thanks. I'm not sure what I might have changed in the new version that would have broken V 2.0 shader support, but I'll take a look and see what I can find. Can anyone else confirm problems with the V2.0 shaders with the new version?


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RE: cannot run version 1.5 - 6/13/2012 12:05:48 AM   
Redan


Posts: 123
Joined: 4/8/2006
From: a Quonset hut in Shangri-la
Status: offline
I bought game yesterday and downloaded game and 1.5 update before I tried to run game. could not run game, so tried 1.2 update. tho I loaded 1.5 game says I'm playing 1.2 confusing

_____________________________

"You can't stack units in this game. This is Tactics II, hexes haven't been invented yet..."

(in reply to ericbabe)
Post #: 5
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