From: San Diego, Ca.
I primarily play random games with one-city starts, and here's my 'Organizational Doctrine' which I've developed (or I should say has evolved, based on basic production and transport values).
First, I define my basic echelons: 1 Battalion (BN) consists of 10xInfantry, 1xArtillery piece, or 1xArmored vehicle; 1 Regiment (Rgt) = 2xBN; 1 Brigade (Bde) = 1xRgt + 1xBN (or 3xBN if you prefer); and then 1 Division (Div) = 2xRgt.
My basic manuever unit is the Div, although operationally this may be supported by an additional BN or Rgt.
Some typical Div.s for me:
- Basic Inf Div: 2xInf Rgt (36xRif, 4xMor [usually plussed with a Support Rgt of 1xAT, 1xInfGun, 2xHorse]); this may be 'upgraded' with 2-3 Truck/Halftrack to make a Motorized/Mechanized Div
- Defensive Inf Div: 2xInf Rgt (32xSMG, 8xMG [usually supported with 2xAT]); used for holding fixed positions (I really dislike using MGs on the attack)
- Armor Div: this varies from straight up 2xArm Rgt (4xTank, 20Inf), to (what I find most effective) 1xArm Rgt, 1xMechInf Rgt, 1xRecon BN (2xTank, 1xHalftrack, 1xArmCar, 18-33xRif, 2xMor [& maybe AA])
- Artillery Div: 2xArt Rgt (4xArt, 4xHorse)
- Engineer Div: 2x Eng Rgt (40xEng, 2xTruck); used for strategic development needs
Above the Div level, the next echelon is the Army, which is the HQ filled with 50 staff (I tend to shoduce a pritload at once ahead of time so as to deploy with as high experience as possible). This of course abstracts the Corps echelon, which is not necesary since I use my Army as an integrated unit (not to mention the PP Cost!). Each Army usually consists of 4 mainline units, plus support units. Thus my 'classic' Army looks like this (which incidentally puts the staff level at just over 100%):
4xInf Div (per above)
1xRec Bde (3xArm Car, 15xRif)
1xArt Div (per above)
1xEng Rgt (20xEng, 2xHorse)
For open terrain or as a mobile reserve, a Tank Army looks like this:
1-3xArm Div (per above)
0-2xMechInf Div (per above)
1xRec Bde (per above)
1xArt Div (per above, but sans horse and 2xTruck)
Lateral between the Army and the 'Supreme Command' HQ, I have various strategic assets (e.g. air/naval commands, Eng Div.s, mobile reserves, Heavy Artillery Div.s). I do sometimes like to create an intermediate 'Army Group' echelon, which allows for streamlining of supply and more local reserves.
AND, as if I haven't geeked out on this enough already , I also use a naming convention. Thus my 'classic' Army looks like this:
101. Inf Div
201. Inf Div
301. Inf Div
401. Inf Div
501. AK Bde ('AK' = Aufklaerung)
601. Art Div
701. Pio Rgt
OR, a Tank Army might look like this (adjust for Staff):
112. PZ Div
212. PZ Div
312. PG Div
412. PG Div
512. AK Bde
612. Art Div
712. Pio Rgt
So that, in short (?), is my 'Organizational Doctrine'. As a general observation, the SFT costs tend to lend a production based on 4's both within the Div and having 4 mainline manuever units. This wasn't the case in the original AT. Thus my TOE evolved towards the above based on my gameplay, allowing for streamlined unit formation as well as tactical flexibility. Do I perhaps geek out on this too much? YES. But I frickin love this game!!
Do you actually produce all that stuff ? Amazing. Nice work, it must really feel bad when they get attacked.
It could be a neat option to the random games to have such a structure of starting units available. Then not have any production other than supply. See who wins.
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