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Slot assignments

 
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All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Panthers in the Fog >> Slot assignments Page: [1]
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Slot assignments - 6/12/2012 6:01:59 AM   
davidss

 

Posts: 283
Joined: 12/10/2009
Status: offline
hi,
an idea regarding the Battle Group system:

Add another option field in the bgroups.txt that allows each Team Type slot for each Battle Group to be assigned a number. The number assigned would designate a specific Team type or types to each slot in the Active Roster. Therefore, each slot could only be filled with Team types that are designated by the slot assignment number.
Each Battle Group's Active Roster could be designed to represent Armor, Mechanized, Infantry, Static, or an Ad Hoc formation.
This along with Company sized Force Pools and a higher maximum number of times to Reenforce ... may increase strategic options and battlefield realism.

note: each slot would still be assigned a default Team type ... as is presently done.

Attached is an example reference table for the slot assignments

or 17 ... all types




Attachment (1)

< Message edited by davidss -- 6/12/2012 6:27:15 AM >
Post #: 1
RE: Slot assignments - 6/12/2012 7:19:28 AM   
davidss

 

Posts: 283
Joined: 12/10/2009
Status: offline
possible new bgroups




Attachment (1)

(in reply to davidss)
Post #: 2
RE: Slot assignments - 6/12/2012 6:27:16 PM   
Steve McClaire

 

Posts: 2990
Joined: 11/19/2007
Status: offline
Hi David,

Thanks for your feedback. I replied to your post on this over in the TLD forums -- as I said there, the current system in TLD does have a sort of group / priority system for substituting different types of teams for each other.  And finer control over this is something we'll keep in mind for future versions.


(in reply to davidss)
Post #: 3
RE: Slot assignments - 6/12/2012 7:22:31 PM   
davidss

 

Posts: 283
Joined: 12/10/2009
Status: offline

quote:

ORIGINAL: Steve McClaire

Hi David,

Thanks for your feedback. I replied to your post on this over in the TLD forums -- as I said there, the current system in TLD does have a sort of group / priority system for substituting different types of teams for each other.  And finer control over this is something we'll keep in mind for future versions.



Thanks

(in reply to Steve McClaire)
Post #: 4
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