Shannon V. OKeets
From: Honolulu, Hawaii
A friend and I are getting a hotseat game of CWiF going. We have been trying to get familiar with it first and it seems to be OK...except for the Convoys.
We can't seem to figure out how to get the resources to the factories via the overseas paths we have mapped out.
ie. The CW has the resources from Venezuala going to the UK perfectly. Then I put the convoys down to send the South African resources up and they bump the Venezualan oil from thier path even when it wasn't necessary to do so.
For MWIF I completely redesigned how resources are routed to factories (a.k.a. production planning). I just didn't like the CWIF design at all. For the past few weeks I have been working on cleaning up the bugs in MWIF's Production Planning code. I've cut the number of bugs down from 43 to 15 and I expect to finish off the rest this week.
There are a lot of rules, some of them strange, that affect production planning. Fulfilling trade agreements is the worst. Prioritizing the use of convoys belonging to allies is a hassle. There is also Search and Seizure in the mix - although CWIF doesn't have that rule implemented. Saving oil, which major power gets which the NEI oil resources, and oil resources in general (e.g., damaged oil resources, synthetic oil plants, using saved oil points in production, moving saved oil points to a new location to avoid being captured by the enemy), and build points, all add to the complexity. And let's not forget routing the Swedish oil along the Norwegian coastline and the various off-map resources that arrive in Barbarossa and the half-map scenarios.
Yeah, I've found coding production planning wearisome and hard on my soul.
Perfection is an elusive goal.