JWE
Posts: 6576
Joined: 7/19/2005 Status: offline
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Right then. So what Mr Exe does, when the game is launched, is load up all the level-2 files, in order to create the game environment. So all the Ship, Plane, Map, Screen, Candy, Art is loaded into the environment by the time the main screen shows up. Long before one gets to selecting a scenario or a savegame. So, those level-2 files can be modified at your pleasure and the modifications will port into the game anytime you launch it. Since you are creating a new game environment, you have to relaunch Mr Exe so he can gather up the new stuff, but that’s about it. Any Mr Exe can do it, doesn’t matter what his revision number is. Level-2 files are non-denominational. One player can have a completely different set from another player and nothing at all will happen. With one caveat – the Map Data files. Everything else can be tweaked to one’s heart’s content. Map Data files (pwhexe.dat, pwzlnk.dat, pwzone.dat) might be thought of as level-2.5 files because they are not as restricted as scenario files, but are incorporated into a savegame file so tweaking them will cause an alert when you open a savegame “data has changed, do you want to continue?”. If you click yes, the new values get used, whether you are playing a restricted stock scenario, or Babes, or anything. Thus, you can build roads and bridges, and change movement rates on a monthly basis, or anytime you please. Just be sure your PBEM opponent swaps in the identical file set on the same game turn as you. Next is level-3.
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