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RE: Turn lenght

 
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RE: Turn lenght - 6/12/2012 11:01:21 PM   
Canoerebel


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Most of the time in my PBEM games I average 30 to 40 minutes on the turn file (Allied player).  Occasionally I cut that down to 10 to 15 minutes when I know most everything is set the way I want it and I'm out of time.  Occasionally I'll buckle down and spend more time.

In my 2-day-turn PBEM against Miller a couple of years ago, the game reached the point where Japan was essentially out of assets and the Allies could go wherever they wanted to.  Eventually, I stopped watching the combat replay file and was spending just ten to 15 minutes on a turn (managing some massive amphibious armada covered by 12 zillion carriers that literally didn't have a care in the world, because I was just PRAYING that Japan would attack with what little she had left).

(in reply to Schanilec)
Post #: 31
RE: Turn lenght - 6/12/2012 11:48:00 PM   
adsoul64


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quote:

ORIGINAL: Commander Stormwolf



some people collect pennies off the ground, while their hundred dollar bills are on fire


I'll do my best to collect big bucks against you

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Post #: 32
RE: Turn lenght - 6/13/2012 2:33:29 AM   
Commander Stormwolf

 

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speaking of catapults

Rome Total War: Total Realism Mod

top 5 greatest games of all time (along with WITP AE, IL-2 Sturmovik, Counter-Strike, and Aces of the Pacific )




Attachment (1)

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Post #: 33
RE: Turn lenght - 6/13/2012 3:27:01 AM   
dorjun driver


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Initial conditions are everything. I spend about 12 hours total on the first turn and set turns to "continuous." In the morning I usually have a decisive victory. You'll need a fast machine though.

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Post #: 34
RE: Turn lenght - 6/13/2012 4:32:04 AM   
Commander Cody


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One of the reasons I play the AI is that I can do 20-minute turns and not watch the combat replay. I do other things on my other computer while the turn is processing. Playing Downfall I wouldn't even read the inevitably huge combat report; just look for anomalies in "ships sunk" and "aircraft losses" and only dig into the combat report when necessary.

I figure with my personality (don't remember my 4 letters from Meyers-Briggs, it's been a while, but I do remember the word "perfectionist" from somewhere), I would bog down to 2-3 or more hours per turn vs. a human, and I don't have that kind of time. Plus, I'd be thinking about the game all day instead of thinking about work. But that's just me.

In terms of time savers, you can fiddle with pilot training once a month or whatever works for you, rather than every day. I also put my subs on auto. I figure the AI needs all the help it can get.

Cheers,
CC

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Post #: 35
RE: Turn lenght - 6/13/2012 8:30:48 AM   
Galahad78

 

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Now I'm cutting my turns to 25-30 minutes, otherwise it is impossible for me to keep the game running. Once in a while, when interesting stuff arrives, or to arrange some convoys, or to plan a bit in depth, I take longer turns, 2 hours or something like that. So far, although I make mistakes (it is my first grand campaign - AI only) the game is being fun and manageable, so I cannot ask for more.

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Post #: 36
RE: Turn lenght - 6/13/2012 11:19:52 AM   
seille

 

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Between 1,5 and 2,5 hours per turn in early game as axis player. First turn needed 2 weeks preparation. I think 40 hours in total.

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Post #: 37
RE: Turn lenght - 6/13/2012 1:19:15 PM   
zzodr


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quote:

ORIGINAL: Schanilec

For me Allies vs. Japan 1 to 2.5 hours. I'm a hopeless micro-manager. I check each and every task group and most air units, ground forces, ports and bases.

On the other hand I wonder how I'm doing on time game wise? I started 30 november 2010 and I will be starting my 2 August 1043 turn this evening.


Actually, I think thats pretty good. Roughly matches real time to game time.
I started mine in 18 Sep 2009, (999days) have reached 1st of August 1944 (968days since Dec 7 1941)

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Post #: 38
RE: Turn lenght - 6/13/2012 1:32:25 PM   
vettim89


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I do most turns as Allies in 20-30 minutes. About once a week I scour the map and check everything which takes about two hours. Most of the micromanagement stuff doesn't need to be done every turn. I only check Pilot training about twice a game month unless a squadron is approaching "deployment level". My training squadrons only need to be check once a month usually.

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RE: Turn lenght - 6/13/2012 1:33:22 PM   
vettim89


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I do most turns as Allies in 20-30 minutes. About once a week I scour the map and check everything which takes about two hours. Most of the micromanagement stuff doesn't need to be done every turn. I only check Pilot training about twice a game month unless a squadron is approaching "deployment level". My training squadrons only need to be check once a month usually.

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Post #: 40
RE: Turn lenght - 6/13/2012 1:40:39 PM   
aztez

 

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Usually allied turn takes 20-40 min after the initial setup. That is quite enough when running 2 PBEM's.

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Good advices people - 6/13/2012 3:13:07 PM   
adsoul64


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I used to be a micro-management-alcoholist, too, but your advices have persuaded me to play in a "lighter mood"... and boys, it's funnier! If you don't have to worry to handle everything every turn you can focus on the real important things and you can enjoy it much more. You can have a habit to check the full map once in a week for example, but the rest is pure action (well, it's pure planning for the real action).

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Post #: 42
RE: Good advices people - 6/13/2012 6:56:07 PM   
Commander Stormwolf

 

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It is okay to teach someone on the Witp forum, it may cost you some points

it is not okay to teach someone at a poker table, it may cost you money

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Post #: 43
RE: Good advices people - 6/13/2012 8:23:44 PM   
Thayne

 

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It is a game. Do what you enjoy.

It takes me 2 hours per turn as allies - 3 hours on Thursdays.

That's game-Thursdays.

On Fridays, pilots get their new assignments. Trained pilots are sent to General Reserve and, from there, get assignments to front-line squadrons. At the same time, less-skilled front-line pilots get pulled back for more training. I have to spend some extra time on Thursdays determining those assignments.

I tend to have a role-player's personality. I am not moving pieces around on a board attempting to mini-max my combat results. I am imagining a character in a particular situation, where the fates themselves determine the next chapter in the story.

That's what I enjoy.

Remember, there's no wrong way to have fun - except to have fun hurting others. There's no correct answer to how long a turn should take - unless you've made promises to and established expectations with somebody else.

(in reply to Commander Stormwolf)
Post #: 44
RE: Turn lenght - 6/13/2012 8:24:00 PM   
Empire101


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quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Icedawg

Playing as the Japanese:

Turn 1: 2-3 WEEKS

Turn 2: 6-8 hours

Turns 3-10: 5-6 hours

Thereafter: It depends on what is happening, but a reasonable average would be 3-5 hours.

Never been quite this fast, but it looks like a good goal for me.

PS: my last campaign it took me 3 calendar months to setup turn one. Not sure howmany hours that was ... but prolly +40 hours.



You'd destroy me as an opponent with that attention to detail!!
I would'nt stand a chance.

I usually take 5-6 hours for the initial IJ turn, thereafter between 1-2hours

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Post #: 45
RE: Turn lenght - 6/13/2012 11:12:27 PM   
Icedawg


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quote:

ORIGINAL: Empire101


quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Icedawg

Playing as the Japanese:

Turn 1: 2-3 WEEKS

Turn 2: 6-8 hours

Turns 3-10: 5-6 hours

Thereafter: It depends on what is happening, but a reasonable average would be 3-5 hours.

Never been quite this fast, but it looks like a good goal for me.

PS: my last campaign it took me 3 calendar months to setup turn one. Not sure howmany hours that was ... but prolly +40 hours.



You'd destroy me as an opponent with that attention to detail!!
I would'nt stand a chance.

I usually take 5-6 hours for the initial IJ turn, thereafter between 1-2hours


Hey, just because I take a long time, it doesn't mean I'm good!

(in reply to Empire101)
Post #: 46
RE: Turn lenght - 6/14/2012 9:37:22 PM   
geofflambert


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quote:

ORIGINAL: Icedawg



Wow! I don't even get through altering my LBA orders in 20-30 minutes. Come to think of it, I may not even finish my between-turn-bathroom-break in 20-30 minutes!



Quit taking that Penthouse to the can with you.

(in reply to Icedawg)
Post #: 47
RE: Turn lenght - 6/14/2012 10:01:06 PM   
Icedawg


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quote:

ORIGINAL: geofflambert


quote:

ORIGINAL: Icedawg



Wow! I don't even get through altering my LBA orders in 20-30 minutes. Come to think of it, I may not even finish my between-turn-bathroom-break in 20-30 minutes!



Quit taking that Penthouse to the can with you.




Hey, do you think that's why my vision is going bad?

(in reply to geofflambert)
Post #: 48
RE: Turn lenght - 6/15/2012 2:58:30 AM   
geofflambert


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Could be ... If you could read those little letters and numbers on the screen you'd be able to get a turn done in no time! Alas, I have the same problem.

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Post #: 49
RE: Turn lenght - 6/15/2012 3:09:01 AM   
Hooper82

 

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T1 Japan = A long time.
Otherwise, most PBEM turns are around 10-20 mins. Maybe 1 in 10 is a long turn of an hour or so (usually pilot training or setting up operations).
Keeping a notepad next to you while watching replays is a Good Idea.

In my current PBEM game we're getting on average 10 turns a day out...its progressing really well.

< Message edited by Hooper82 -- 6/15/2012 3:10:15 AM >

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Post #: 50
RE: Turn lenght - 6/15/2012 3:18:32 AM   
geofflambert


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Ten turns a day? On a campaign game? Even I don't have that little to do each day. You must be in nearly the same time zone and without cable, telephone, mail delivery or morning paper. And no job. I'm real happy when we get two turns in. Rarely we've done three. Wow!

(in reply to Hooper82)
Post #: 51
RE: Turn lenght - 6/15/2012 3:37:28 AM   
Hooper82

 

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quote:

ORIGINAL: geofflambert

Ten turns a day? On a campaign game? Even I don't have that little to do each day. You must be in nearly the same time zone and without cable, telephone, mail delivery or morning paper. And no job. I'm real happy when we get two turns in. Rarely we've done three. Wow!



Yep, scenario 2, same timezone, my opponent doesn't currently have a job and I can work from home 2 days a week. I just looked at my inbox and 10 turns is close to max (usually on weekends), but at least 5 is normal. We started first week of May RL, and are hitting mid June 42 IG today.

< Message edited by Hooper82 -- 6/15/2012 3:39:10 AM >

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Post #: 52
RE: Turn lenght - 6/15/2012 4:56:53 AM   
Icedawg


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quote:

ORIGINAL: geofflambert

Ten turns a day? On a campaign game? Even I don't have that little to do each day. You must be in nearly the same time zone and without cable, telephone, mail delivery or morning paper. And no job. I'm real happy when we get two turns in. Rarely we've done three. Wow!



And not married!

Back before I got married, I could easily do 3 or 4 turns per day against the AI. Now, I'm lucky if I can get in 2 per day. Usually, its only one. Sometimes not even that!

But hey, I'm not complaining. My wife is great! Gladly trade in a couple of turns of AE per day for her. Like the line in "Dances With Wolves" - "Good trade."

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Post #: 53
RE: Turn lenght - 6/16/2012 10:32:37 PM   
mikkey


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quote:

ORIGINAL: Icedawg
And not married!

Back before I got married, I could easily do 3 or 4 turns per day against the AI. Now, I'm lucky if I can get in 2 per day. Usually, its only one. Sometimes not even that!
and when come some children, than 2 turns per week

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RE: Turn lenght - 6/16/2012 11:01:14 PM   
Icedawg


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quote:

ORIGINAL: mikkey

quote:

ORIGINAL: Icedawg
And not married!

Back before I got married, I could easily do 3 or 4 turns per day against the AI. Now, I'm lucky if I can get in 2 per day. Usually, its only one. Sometimes not even that!
and when come some children, than 2 turns per week


If that's the case, time for a vasectomy!

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Post #: 55
RE: Turn lenght - 6/17/2012 3:16:38 PM   
mikkey


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RE: Turn lenght - 6/17/2012 5:47:57 PM   
Encircled


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Bearing in mind I only started playing against the AI last year, I'm about 1-3 hours a turn.

Problem is that if I start to micro-manage, I just have to double check everything, and that really lengthens the turn.

I can't imagine doing a 25 minute turn!

(in reply to Canoerebel)
Post #: 57
RE: Turn lenght - 6/17/2012 8:40:04 PM   
GreyJoy


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During my days of glory i was able to do an average turn in 30 minutes... while when an important battle was in sight it could take me even a whole day.
However, with some dedication and a partner who's really committed, it's doable to do an average of 15 turns/week. During the best week you can even arrange to do 30 turns.

But the first turns are a true pain...

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Post #: 58
RE: Turn lenght - 6/17/2012 8:51:39 PM   
Icedawg


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quote:

ORIGINAL: GreyJoy

During my days of glory i was able to do an average turn in 30 minutes... while when an important battle was in sight it could take me even a whole day.
However, with some dedication and a partner who's really committed, it's doable to do an average of 15 turns/week. During the best week you can even arrange to do 30 turns.

But the first turns are a true pain...




You must be either:

1) unemployed

2) retired

or

3) independently wealthy/never employed.

(in reply to GreyJoy)
Post #: 59
RE: Turn lenght - 6/17/2012 8:57:31 PM   
Q-Ball


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I thought I was slow, but I guess I'm actually fast.

I usually spend 1/2 hour on a turn; sometimes a bit more if it's early in the war. I will intersperse that with every few turns really checking subs, convoys, production, pilot training, etc; this takes a couple hours. But that "housekeeping" doesn't need to happen much more than every few days.

If you are spending more than a couple hours per turn, consistently, that seems a bit much. You don't have to check EVERYTHING, and you eventually need to cut it down if you have any realistic chance of finishing a game in your lifetime. After all, 1000 turns x 2 hours per turn = 2,000 hours.....wow.

(in reply to Icedawg)
Post #: 60
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