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Troop strength stats

 
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Troop strength stats - 6/10/2012 5:15:59 AM   
unclean

 

Posts: 146
Joined: 12/31/2010
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Hey, I wanted to find out exact troops strengths for all the races, and thought I'd share.

The General column determines if a race is guaranteed a troop general at the start of the game. Worth mentioning that some races like the Naxxilians and Sluken start with one on occasion, or pick one up pretty quickly at any rate.

By strength:
Name		Strength			General
Teekan		65				
Atuuk		68  (+5 with Caguar Fur)	
Ketarov		72				
Ugnari		72				
Securan		76				
Shandar		81				
Wekkarus	84				
Mechanoid	85				
Ackdarian	88								
Gizurean	92  (+5 with Nekros Stone)	
Quanemo		95
Zenox		104 (+5 with Osalia)	
Human		121 (+5 with Emeros Crystal)
Haakinosh	124			
Dhayut		126 (+5 with Osalia)	 	Y
Kiadan		128			
Naxxilian	129 (+10 with Jakanta Ivory) 	
Sluken		130 (+5 with Questurian) 
Ikkuro		132 (+5 with Osalia)		
Boskara		134 (+5 with Aculon)		 
Mortalen	138				Y
Shakturi	164				


By race:

Amphibian
Wekkarus	84
Ackdarian	88
Quanemo 	95

Humanoid
Securan		76
Human		121 (+5 with Emeros Crystal)
Kiadan		128

Insectoid
Gizurean	92  (+5 with Nekros Stone)
Dhayut		126 (+5 with Osalia)
Sluken		130 (+5 with Questurian)
Boskara		134 (+5 with Aculon)
Shakturi	164

Mechanoid
Mechanoid	85

Reptilian
Shandar		81
Haakinosh	124
Naxxilian	129 (+10 with Jakanta Ivory)
Mortalen	138

Rodent
Teekan		65
Atuuk		68  (+5 with Caguar Fur)
Ugnari		72
Zenox		104 (+5 with Osalia)

Ursidian
Ketarov		72
Ikkuro		132 (+5 with Osalia)

After a few years it's hard to go wrong invading by outnumbering 2x for colonies and 3-4x for homeworlds, but early on stuff like this is really useful to know when you're playing an aggressive race.

< Message edited by unclean -- 8/8/2013 12:05:32 AM >
Post #: 1
RE: List of racial troop strength - 6/10/2012 11:39:38 AM   
Fishman

 

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Joined: 4/1/2010
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I just train a group to max XP, then build nothing but clone troopers. Then you drop 3x50 transportloads of Str-300 clonetroopers on a planet. CLONE ARMY, ATTACK!

< Message edited by Fishman -- 6/10/2012 11:40:09 AM >

(in reply to unclean)
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RE: List of racial troop strength - 6/10/2012 11:04:55 PM   
ehsumrell1


Posts: 1806
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
Thanks for 'cleaning' that issue up for us Unclean!

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RE: List of racial troop strength - 6/10/2012 11:08:46 PM   
ASHBERY76


Posts: 1843
Joined: 10/10/2001
From: England
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I had to mod this.I cannot stand the idea of Eggheads being that good in combat.

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Post #: 4
RE: List of racial troop strength - 6/11/2012 4:59:01 AM   
Fishman

 

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quote:

ORIGINAL: ASHBERY76

I had to mod this.I cannot stand the idea of Eggheads being that good in combat.
It really depends on the Eggheads. In this case, you're talking about invisible eggheads murdering you in ways you've never even heard of. These are Kiadians we're talking about. They have an entire army of Starcraft Ghosts. Compare this to the Quameno eggheads, who just plain suck at combat...because they don't have invisi-stealth murdering skills. I mean, just look at their eyes. Kiadians have forward-facing eyes. These guys are predators. Sure, they might not have gigantic fangs and claws, but how much is that really worth in a combat with guns?

< Message edited by Fishman -- 6/11/2012 5:00:59 AM >

(in reply to ASHBERY76)
Post #: 5
RE: List of racial troop strength - 6/11/2012 5:22:13 PM   
Beag

 

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Joined: 5/23/2012
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Yes, this isn´t Warhammer 40K Kiadians could be like the Tau, lots of pew pew is enough to kill everything from veeeeeery far.

< Message edited by Beag -- 6/11/2012 5:23:38 PM >

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Post #: 6
RE: List of racial troop strength - 6/11/2012 5:32:03 PM   
ASHBERY76


Posts: 1843
Joined: 10/10/2001
From: England
Status: offline
My issue is I visualize an army of Dan aykroyd's.

(in reply to Beag)
Post #: 7
RE: List of racial troop strength - 6/12/2012 1:29:24 PM   
Beag

 

Posts: 90
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But you can always mod the pictures based on another actor, then. How about Wesley Snipes?

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Post #: 8
RE: List of racial troop strength - 6/12/2012 2:13:45 PM   
Fishman

 

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quote:

ORIGINAL: ASHBERY76

My issue is I visualize an army of Dan aykroyd's.
That sounds like a personal problem to me, soldier. There's absolutely nothing about Kiadians in lore or attributes that suggests these guys are anything other than vicious killers. Kiadians are "Slightly Aggressive", "Very Cautious", "Very Intelligent", and "Extremely Dependable". Their racial technology is a "ShadowGhost ECM". This, to me, suggests you're dealing with a race of vicious, methodical, and highly disciplined, not to mention invisible, killers. Sure, they don't have any teeth, claws, or look like horrible fearsome bugs, but their necks are by no means scrawny and they've got really mean-looking eyes. Eyes they won't even let you look them in before they kill you. Not to mention opposable thumbs, which some of those bug guys probably lack. They call their guys "Strike Troopers", and it ain't because they're on strike.

On top of that, YOU think they're HARMLESS. These guys don't even let you know what hit you, and YOU don't even think they're GOING to hit you. You are toast, man. Toast. You still think they're harmless.

(in reply to ASHBERY76)
Post #: 9
RE: List of racial troop strength - 1/31/2013 6:00:03 AM   
unclean

 

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Joined: 12/31/2010
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Updated the OP with some more info.

Also does anyone know what determines how many troops a race starts with? I've never been able to figure out what determines it, all I know is that homeworlds randomly start out with between 6-20 troops and some races seem to start with more than others.

< Message edited by unclean -- 1/31/2013 6:49:40 AM >

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Post #: 10
RE: List of racial troop strength - 2/4/2013 10:40:48 PM   
tjhkkr


Posts: 1681
Joined: 6/3/2010
Status: offline
quote:

ORIGINAL: unclean

Hey, I wanted to find out exact troops strengths for all the races, and thought I'd share.

The General column determines if a race is guaranteed a troop general at the start of the game. Worth mentioning that some races like the Naxxilians and Sluken start with one on occasion, or pick one up pretty quickly at any rate.

By strength:
Name		Strength			General
Teekan		65				
Atuuk		68  (+5 with Caguar Fur)	
Ketarov		72				
Ugnari		72				
Securan		76				
Shandar		81				
Wekkarus	84				
Mechanoid	85				
Ackdarian	88								
Gizurean	92  (+5 with Nekros Stone)	
Quanemo		95
Zenox		104 (+5 with Osalia)	
Human		121 (+5 with Emeros Crystal)
Haakinosh	124			
Dhayut		126 (+5 with Osalia)	 	Y
Kiadan		128			
Naxxilian	129 (+10 with Jakanta Ivory) 	
Sluken		130 (+5 with Questurian) 
Ikkuro		132 (+5 with Osalia)		
Boskara		134 (+5 with Aculon)		 
Mortalen	138				Y
Shakturi	164				


By race:

Amphibian
Wekkarus	84
Ackdarian	88
Quanemo 	95

Humanoid
Securan		76
Human		121 (+5 with Emeros Crystal)
Kiadan		128

Insectoid
Gizurean	92  (+5 with Nekros Stone)
Dhayut		126 (+5 with Osalia)
Sluken		130 (+5 with Questurian)
Boskara		134 (+5 with Aculon)
Shakturi	164

Mechanoid
Mechanoid	85

Reptilian
Shandar		81
Haakinosh	124
Naxxilian	129 (+10 with Jakanta Ivory)
Mortalen	138

Rodent
Teekan		65
Atuuk		68  (+5 with Caguar Fur)
Ugnari		72
Zenox		104 (+5 with Osalia)

Ursidian
Ketarov		72
Ikkuro		132 (+5 with Osalia)

After a few years it's hard to go wrong invading by outnumbering 2x for colonies and 3-4x for homeworlds, but early on stuff like this is really useful to know when you're playing an aggressive race.


I never thought of this... if I can manipulate the troop strength with objects like Crystals. I could make the Jedi like 200 if they have Adegan Crystals... I need to look into that... Thank you unclean...

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to unclean)
Post #: 11
RE: List of racial troop strength - 6/17/2013 11:52:32 AM   
Bloodly

 

Posts: 76
Joined: 4/14/2010
Status: offline
Now, were any of these modified with Shadows?

(in reply to tjhkkr)
Post #: 12
RE: List of racial troop strength - 7/30/2013 8:31:48 PM   
Jeeves


Posts: 719
Joined: 9/28/2010
From: Arlington TN U.S.A
Status: offline
I have an Ikkuro with troop academy Fortress of Torak. It builds a 604/604 troop. Once I had enough to be sure that I would never lose my last one, I switched over to planetary defense bases at Fortress of Torak, since they are extremely useful, and anybody else can build a clone of my maximum strength troop. When I get my military academy built there, I'll switch over to special forces. They are also extremely useful for attack versus defense, being able to destroy fortified bunkers. I noticed that my 604/604 troop after winning a combat was 629/616, +25/+12 which agreed with previous experience. So if you are having difficulty conquering independents due to reputation, you might as well wait until your fortress of Torak world builds its troop academy, unless you are unfortunate in the race on it. Eight combats of my first troop built before the academy had less strength than a brand new troop just built after getting the academy.

Lonnie Courtney Clay


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Live long and prosper!

Lonnie Courtney Clay

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Post #: 13
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