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RE: 1944! - 2/6/2013 8:39:59 PM   
JocMeister

 

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Going by memory I think the Spit VII is 414MPH? So faster then anything he has! I was thinking throwing the escorts in in case the sweeps from Ramree gets rained in or something.

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RE: 1944! - 2/6/2013 8:53:16 PM   
witpqs


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quote:

ORIGINAL: JocMeister

Going by memory I think the Spit VII is 414MPH? So faster then anything he has! I was thinking throwing the escorts in in case the sweeps from Ramree gets rained in or something.

The Spit sounds good.

The escorts would be even worse off in that case. Are your 4EB really getting blasted? If so, I suppose sacrifice some escorts. If not, those escorts are needed for the 2EB & 1EB.

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RE: 1944! - 2/6/2013 9:47:10 PM   
ny59giants


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The P-40s at this stage are like the Japanese Oscar, best use for escort duty and to sacrifice themselves so the bombers get through. Use the Spit, P-38s, and P-47s for sweep mission. The first two sweeps may get hurt (depends on numbers), but the rest will do well.

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RE: 1944! - 2/7/2013 5:26:20 PM   
JocMeister

 

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quote:

ORIGINAL: witpqs

The escorts would be even worse off in that case. Are your 4EB really getting blasted? If so, I suppose sacrifice some escorts. If not, those escorts are needed for the 2EB & 1EB.


If the 4Es goes up against Georges you will loose about one for each George airborne. Sucks as one raid alone can cost a month supply of 4Es. So I use the P40 as Michael suggest. I stuff them with fresh pilots 50/70/50 and send them in as escorts! I have an unlimited supply of both while especially bomber pilots are precious!

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RE: 1944! - 2/7/2013 5:31:46 PM   
JocMeister

 

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I sent the sweep in. 278 planes in total. This one will be bloody Im sure. I really hope the Corsairs or P47s go in first and not the 16 Plane Brits. That could be nasty! Hopefully he only has a small CAP up after loosing all those planes yesterday.

Good thing his Franks really took a beating last turn. Good chance they are resting with low morale. He still has good pile of Tojos though. Georges only worries me if the bombers go in before the sweep.

Ah, I hate to wait for the results.


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RE: 1944! - 2/7/2013 5:52:16 PM   
witpqs


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quote:

ORIGINAL: JocMeister


quote:

ORIGINAL: witpqs

The escorts would be even worse off in that case. Are your 4EB really getting blasted? If so, I suppose sacrifice some escorts. If not, those escorts are needed for the 2EB & 1EB.


If the 4Es goes up against Georges you will loose about one for each George airborne. Sucks as one raid alone can cost a month supply of 4Es. So I use the P40 as Michael suggest. I stuff them with fresh pilots 50/70/50 and send them in as escorts! I have an unlimited supply of both while especially bomber pilots are precious!



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RE: 1944! - 2/7/2013 6:23:51 PM   
JocMeister

 

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I should add that 1-1 is after ops losses are counted! But it still sucks. I guess the Japs should have given the Germans blueprints for the George and the Mighty 8th would have ceased to exist in a few weeks!

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RE: 1944! - 2/8/2013 6:29:24 AM   
JocMeister

 

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Waiting

Of course for the first time ever Erik didnt have time to finish the turn last night so no usual "Friday morning turn". He will upload it during the day so the wait continues. Im really worried about the Brits. I have very few Spit VII in the pool. Worst case I have some 300 Hurris and will have to downgrade some squadrons.

But so far the two Navy squadrons almost exclusively goes in first. Im thinking this is because they are "independent". If they went in first as usual things should look good. Got to love the Corsair!

I did some house keeping last turn sorting stuff out I havnt had time to finish.

Slower pace

I told Erik earlier this week that I have to slow down on weekdays. We have been doing 2-3. A pace I can no longer keep up. I havnt played well lately doing just the important stuff leaving a lot of preparation and logistics for the next turn. But I never find the time to do them and things are starting to suffer in game. I only have a 2-3 hour window of opportunity to see Ida on weekdays before she goes to sleep for the night and it doesnt feel right doing a 1,5-2,5 hour turn instead of spending time with her. The allied turn is brutal in 44! Just managing convoys are a massive undertaking. I just did a quick check and Im right at this moment moving 1.2 million supply and 720.000 fuel! I probably have about the same amount moving back empty. That is ALOT of transport capacity!

So from now on we will settle for one turn Monday to Thursday. This will give me a lot more time to spend with the turn without stress after Ida is sleeping.

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RE: 1944! - 2/8/2013 10:43:18 AM   
BBfanboy


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You have your priorities right Jocke! Spending time with your family is far more important than running a fast game.
But for your turns, take notes during the replay of things you need to do/fix. If you have days between finishing turns you will forget a lot of it.

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RE: 1944! - 2/8/2013 11:05:52 AM   
JocMeister

 

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BB, Yes I have started doing just that. Just found a 280.000k fuel convoy "stranded" at Suva. I have no clue how long its been there. Cant continue to play like this! Ive started going through each sector one by one checking every base/TF/squadron. Doing one sector per turn. Did OZ and India yesterday. Hopefully I can do the rest of them during the weekend to catch up!

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RE: 1944! - 2/8/2013 11:15:15 AM   
JocMeister

 

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Rangoon Sweep!

I just got the replay but not the file! Looks like a stunning success! The elite Corsair unit went in first and just wrecked his CAP:
quote:


N1K1-J George x 71
Ki-43-IIIa Oscar x 83
Ki-44-IIc Tojo x 176
Ki-45 KAIa Nick x 66
Ki-61-Id Tony x 12
Ki-84a Frank x 56


After the sweeps he still had over 150 planes in the air but the P40s did there job and died protecting the 4Es.

I estimate some 200-300 Jap AC got toasted in the air or on the ground. Only 90 Runway hits though so Rangoon might be operational tomorrow!

Also had a naval battle I semi expected as Erik tried to remove my Fletchers from Finnschafen. He beat my TF that then retreated into Umboi Island which is a Jap controlled base(WHY WHY WHY????!) instead towards Buna and then got annihilated from the air. The automated behavior in this game is just stupid sometimes and really pisses me off.

"Oh oh, a Jap CA force just showed up and we shot the last ammo!"
"Crap! Better hide at the Jap controlled island to the east away from all our bases and our CAP in the West"



Also the 50 PT boats at Finnschafen with extremely agressive commanders decided they are afraid of Jap ships and hid somewhere.

Bah, At least Rangoon worked out...

< Message edited by JocMeister -- 2/8/2013 11:18:36 AM >

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RE: 1944! - 2/8/2013 1:04:36 PM   
ny59giants


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I save two to four older turns for reference and if I have time to go back and make plans for future operations.

SC TF - I would go back to last turn and see if there was a setting you messed up that got your DDs to retreat in the wrong direction.

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RE: 1944! - 2/8/2013 1:10:32 PM   
JocMeister

 

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quote:

ORIGINAL: ny59giants

I save two to four older turns for reference and if I have time to go back and make plans for future operations.

SC TF - I would go back to last turn and see if there was a setting you messed up that got your DDs to retreat in the wrong direction.


I have one from 2 turns ago. What should I be looking for?

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RE: 1944! - 2/8/2013 3:17:46 PM   
ny59giants


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I would look for setting of home port, TF destination, and any waypoints. The TF will then follow "Set TF Routing" - "Routing Control" for ALL warships and most others is "Direct." If you had it set for Normal, Safest, Safer, then the TF will try to avoid moving into a hex which may contain enemy TFs. The Coastal setting is great for having TF follow coastal and shallow ocean hexes. As Japan, many of my transport TF carrying Oil, Fuel, and Resources use this. The final setting is "Threat Tolerance" which has me use "Direct" for most missions, but if you needed your Fletchers to get back to Buna regardless of the cost, then go to "Absolute" which means the TF leader will become Arleigh Burke, "Damn the torpedoes, full speed ahead" and will go directly back to home port or TF destination even if the whole Japanese fleet is in the way. Without looking at the actual turn, I would say the "Set TF Routing" was wrong.

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RE: 1944! - 2/8/2013 3:30:08 PM   
JocMeister

 

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28th-31st January -44

Suddenly the map erupts with activity!

SOPAC

On the 31st Erik decides to try and smack my DD TF sitting at Finnschafen. There are some up and down moments in this. A big CA/CL TF smashes in to my 7DD Fletcher TF that fight back ferociously! Very happy with the battle itself!

quote:

Day Time Surface Combat, near Finschhafen at 100,126, Range 24,000 Yards

Japanese Ships
CA Myoko, Shell hits 4, Torpedo hits 1, on fire, heavy damage
CA Haguro, Shell hits 5
CL Agano, Shell hits 2
CL Yahagi, Shell hits 1
DD Hayanami
DD Hamanami, Shell hits 2, on fire
DD Isokaze, Shell hits 5, heavy fires
DD Shiranui, Shell hits 3, on fire
DD Urakaze, Shell hits 8, heavy fires, heavy damage
DD Tanikaze, Shell hits 1


Allied Ships
DD Bush, Shell hits 2
DD Harrison, Shell hits 9, on fire
DD Hutchins, Shell hits 1, on fire
DD Kidd
DD Kimberly
DD Murray, Shell hits 1
DD Pringle, Shell hits 16, and is sunk


Some things Im not quite happy with is the fact that my TF retreats to Umboi after the battle and I loose 2 DDs to airstrikes. I will probably loose the rest tomorrow. Some automated things in this game really bothers me. This was one of them.

Eriks TF lingers in Finnschafen after probably spending all OPS points and the air force strikes! Not happy with the result...

quote:

Afternoon Air attack on TF, near Finschhafen at 100,126

Weather in hex: Heavy cloud

Raid detected at 80 NM, estimated altitude 13,000 feet.
Estimated time to target is 34 minutes

Japanese aircraft
no flights


Allied aircraft
Spitfire Vc Trop x 4
P-40K Warhawk x 24
P-47D2 Thunderbolt x 16
F4U-1A Corsair x 5
F6F-3 Hellcat x 101
SB2C-1C Helldiver x 96
SBD-5 Dauntless x 62
TBF-1 Avenger x 68



No Japanese losses

Allied aircraft losses
SB2C-1C Helldiver: 3 damaged

Japanese Ships
CA Haguro, Bomb hits 1
DD Isokaze, Bomb hits 4, Torpedo hits 1, and is sunk
CA Myoko, and is sunk
DD Shiranui, Bomb hits 5, and is sunk
CL Agano, Bomb hits 1, on fire
CL Yahagi
DD Hayanami


200 AC getting 11 hits... All pilots are highly trained. Ill blame the weather on this one.

Im in a bit of a pickle right now. I have no combat worthy ships in range. Ive sent a Cleveland TF towards Finnschafen and another 8 Fletcher TF. His ships will no doubt get away. I do have several subs in the area though. Would have been really nice getting Haguro!

Another thing Im not very happy with is the inactivity of my PT boats. I had almost 50 of them in 4 different TFs all with highly aggressive leaders. Yet they did not engage. Whats up with that? And need I mention none of the 120 mines hit anything!

Mixed feelings about the events. At least I can make up the 7 DDs about to be lost in about 3 days as the DDs repairing after the last battle are fixed up and moving back towards the area. Did I win or loose or was this a draw? To be honest I feel Erik got away pretty cheap again. Risking 2CA/2CLs to knock out a few DDs under massive LBA... Very aggressive!

Burma

Major developments here. Erik try to intercept my bombing run on his troops east of the death star. My sweeper deal a big blow but do suffer some. I attached a screen of the losses. This led me to sweep Rangoon. That went well over expectations! But the airfield is not closed and I have to go in again. The Spit VIIs will have to do the brunt of the work as the Corsairs are exhausted with 30+ fatigue. "Luckily" the P38s didnt take off last time so they are fresh and will give it another go. Eriks pilots must be really wrecked now with low moral and high fatigue!

Over two days the Japanese Empire loose 383 fighters. I do suffer 38 P47s lost which stings a lot. I do have 90 in the pools and 50 in SOPAC I can change to P38s instead. In about 16 days all the Corsairs I sent from the States should arrive. That will really help relive some pressure on the P47s in Burma.

Should be a critical turn coming in next. If I cant close Rangoon next turn I only have P40s left to sweep with...Not a prospect I would look forward too!






Attachment (1)

< Message edited by JocMeister -- 2/8/2013 3:31:59 PM >

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RE: 1944! - 2/8/2013 3:38:13 PM   
Crackaces


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quote:

I told Erik earlier this week that I have to slow down on weekdays. We have been doing 2-3. A pace I can no longer keep up.


I have a game at the same date .. and there is sooooooo much stuff to check that each turn takes 2-3 hours .. I have missed over 3 turns asome 4E's that are fatgued as an example and taking opertional losses .. the game I think becomes instantly complex for the Allies Feb '44 IMHO .. so yes the details and pace has to change or mistakes will pile up ..

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RE: 1944! - 2/8/2013 4:34:02 PM   
ny59giants


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Gentlemen (Jocke & Crackace),

"Hot Keys" are your friend. Use them!!
T = TF, S = Ships, N = at sea air groups, and A = Air Groups (land based). I can quickly hit those keys and sort by certain things to see what is going on. This may limit going all over the map. For air groups I can quickly check Morale and Fatigue this way. For ships to see if there are ones with new or high damage. With so many large TF running around, you have a collision at sea and the TF is now a 5 or 6 knot TF vs a 12 or 14 knot TF that has gone unnoticed for days. I separate the damaged transport with one escort and send her someplace for repairs.

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RE: 1944! - 2/8/2013 6:09:35 PM   
Crackaces


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Ya ... unfortunately .. (at least for me) going through multiple groups and resting one fighter group while setting up another 30% CAP 12K .. another 30% CAP 18K .. new ships in Portland that sail to Astoria to pick up SC's to sail either to SF or LA .. Then there is the planning of getting BF's from SF to PH while moving BF's from PH to my new base in PI ... Then 2 DD's and a AP colided so I have to create an escort TF // no the AP has troops and things .. they will need to find a close base and offload ... Tankers just arrived at multiple bases and need to create TF, load, do not unload cargo, base/destination [a secret ] where I will break these TF's up and serve multiple ports .. then a check of Intel .. it seems the IJ are moving stuff again where I want to go .. I wonder what I will do .. Oh crap I have to withdraw some obsure ship in some remote corner of the world in 15 days or soon a division worth of PP's will be burned up .. Oh .. where was I thinking again of stationing those B29's sometime in the near future?... what was prepped for that base? ...What!! Why is there a fragement of the 24th Divsion still at Pearl Harbor? I loaded those troops 20 turns ago headed for Truk? oh crap! .. what is that IJN TF off of Maylay detection level 5, 6 ships "DD .. DD .. APD"? Oh Crap My B24's upgraded 4 turns ago and are 100% Training at 24 hexes .. 2 operational losses already ...Hmmm my submarines have just increased detection level around Tokyo .. I wonder what's up? ... and the list goes on ... At least for me .. a couple of hours go by and it is time to send a turn back ...

I agree the Hot keys and list certainly help, but IMHO do not help with the multiple clicks almost every single unit requires to do something and sometimes shortcuts can be disasterious ..... especally ground units .. think you can just "follow"? Hmmmm I have noted a behavior where as units decide to just reset their progress toward a destination if set to follow ... so .. more clicks ... Then there were the 20 units just ready to cross a river where the IJ decided to rail a bunch of units of unknown type and size thinking they could receive our boys for something more than tea .. If I did not hover my mouse over teh single now darkened unit .. I would not have noticed the jump in count from 1 unit to 20 units .. I am seeing all sorts of little tiny arrows on multiple IJA units pointing in intersting directions that takes time to put together a story ..

Anyway .. I might play the game in too much detail ...

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RE: 1944! - 2/8/2013 6:20:33 PM   
Bullwinkle58


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I think two betas ago there was a fix for the "Follow" bug.

Do what I do . . . just work your subs and then, if there's time left, everything else.

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RE: 1944! - 2/8/2013 6:24:37 PM   
Bullwinkle58


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quote:

ORIGINAL: JocMeister
I just did a quick check and Im right at this moment moving 1.2 million supply and 720.000 fuel! I probably have about the same amount moving back empty. That is ALOT of transport capacity!



Wait until 1945. When the ETO shuts down and you get all those divisions to haul west. My last AI GC I know I had at least five million-ton convoys running at once. All at 100 ships, almost no escorts.

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RE: 1944! - 2/8/2013 6:52:49 PM   
Crackaces


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quote:

ORIGINAL: Bullwinkle58

I think two betas ago there was a fix for the "Follow" bug.

Do what I do . . . just work your subs and then, if there's time left, everything else.


Oh ... One problem I found is that the follow bug behavior is not deterministic .. at least I have not determined the behavior it failed under .. thus sometimes it would work and sometimes it did not .. so .. I would feel more confident if the fix report said something like "X-Y-Z causes ABC and I fixed it" Then I can say hey that was the circumstances that I saw fail .. notwithstanding I have 10 units to coordinate across the Yangtze River .. I will try again for the armor to follow the HQ unit across

Ya .. submarines take an hour alone because I go through the detection reports and draw arcs as well as re-station their patrols outside the current plotted arcs rotating them through the patrol zones I have established. Detection level has a lot to do for who finds who first ...and when a new sub arrives in theater the IJN thinks it is one of the ol' patrols and then .. gotcha! Just when you thought it was safe to go into the water ...

BTW) On teh coastal thing .. there is an algorithm to check each shore hex against running aground .. I just lost a SC in Coastal mode .. my esteemed opponent just lost a TK near Manilla So ... setting coastal and forgetting TF's might not be optimum either

A big time consumer for me is air groups because I go through each attack the last turn and click to rest them while changing fighter groups etc .. and setting new attacks up ..plus being double sure about new groups and groups upgrading going to maximum range

The Navy part is pretty straight forward with the exception of detection levels and making sure of new/ol' contacts ...

I think this game rewards details and the player that pays the most attention to details has a decided advantage. Those details take time ...

Just my thought ...

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RE: 1944! - 2/8/2013 7:27:59 PM   
Bullwinkle58


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quote:

ORIGINAL: Crackaces


quote:

ORIGINAL: Bullwinkle58

I think two betas ago there was a fix for the "Follow" bug.

Do what I do . . . just work your subs and then, if there's time left, everything else.


Oh ... One problem I found is that the follow bug behavior is not deterministic .. at least I have not determined the behavior it failed under .. thus sometimes it would work and sometimes it did not .. so .. I would feel more confident if the fix report said something like "X-Y-Z causes ABC and I fixed it" Then I can say hey that was the circumstances that I saw fail .. notwithstanding I have 10 units to coordinate across the Yangtze River .. I will try again for the armor to follow the HQ unit across



This is the thread that led to the fix.

http://www.matrixgames.com/forums/tm.asp?m=3255134

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RE: 1944! - 2/8/2013 8:22:29 PM   
Crackaces


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quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Crackaces


quote:

ORIGINAL: Bullwinkle58

I think two betas ago there was a fix for the "Follow" bug.

Do what I do . . . just work your subs and then, if there's time left, everything else.


Oh ... One problem I found is that the follow bug behavior is not deterministic .. at least I have not determined the behavior it failed under .. thus sometimes it would work and sometimes it did not .. so .. I would feel more confident if the fix report said something like "X-Y-Z causes ABC and I fixed it" Then I can say hey that was the circumstances that I saw fail .. notwithstanding I have 10 units to coordinate across the Yangtze River .. I will try again for the armor to follow the HQ unit across



This is the thread that led to the fix.

http://www.matrixgames.com/forums/tm.asp?m=3255134


That was a determinsistic defect for setting all to follow in STRAT mode to follow railroads .. my problem is follow in combat mode .. and it is not deterministic .. [although crossing a river with IJA on the other side seems to be a factor, but this is when I would most likely use this feature] ....It might be a random Grisby die roll "if X < P(random) then reset the stack's progress across the river" ..

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RE: 1944! - 2/8/2013 9:18:15 PM   
Bullwinkle58


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quote:

ORIGINAL: Crackaces


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Crackaces


quote:

ORIGINAL: Bullwinkle58

I think two betas ago there was a fix for the "Follow" bug.

Do what I do . . . just work your subs and then, if there's time left, everything else.


Oh ... One problem I found is that the follow bug behavior is not deterministic .. at least I have not determined the behavior it failed under .. thus sometimes it would work and sometimes it did not .. so .. I would feel more confident if the fix report said something like "X-Y-Z causes ABC and I fixed it" Then I can say hey that was the circumstances that I saw fail .. notwithstanding I have 10 units to coordinate across the Yangtze River .. I will try again for the armor to follow the HQ unit across



This is the thread that led to the fix.

http://www.matrixgames.com/forums/tm.asp?m=3255134


That was a determinsistic defect for setting all to follow in STRAT mode to follow railroads .. my problem is follow in combat mode .. and it is not deterministic .. [although crossing a river with IJA on the other side seems to be a factor, but this is when I would most likely use this feature] ....It might be a random Grisby die roll "if X < P(random) then reset the stack's progress across the river" ..


Do the ones not crossing have any AV?

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RE: 1944! - 2/8/2013 9:41:56 PM   
Crackaces


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quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Crackaces


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Crackaces


quote:

ORIGINAL: Bullwinkle58

I think two betas ago there was a fix for the "Follow" bug.

Do what I do . . . just work your subs and then, if there's time left, everything else.


Oh ... One problem I found is that the follow bug behavior is not deterministic .. at least I have not determined the behavior it failed under .. thus sometimes it would work and sometimes it did not .. so .. I would feel more confident if the fix report said something like "X-Y-Z causes ABC and I fixed it" Then I can say hey that was the circumstances that I saw fail .. notwithstanding I have 10 units to coordinate across the Yangtze River .. I will try again for the armor to follow the HQ unit across



This is the thread that led to the fix.

http://www.matrixgames.com/forums/tm.asp?m=3255134


That was a determinsistic defect for setting all to follow in STRAT mode to follow railroads .. my problem is follow in combat mode .. and it is not deterministic .. [although crossing a river with IJA on the other side seems to be a factor, but this is when I would most likely use this feature] ....It might be a random Grisby die roll "if X < P(random) then reset the stack's progress across the river" ..


Do the ones not crossing have any AV?


The particular instance of note was 2 HQ's, 4 Inf 4 armored units. The units with AV following the HQ's across the river .. is this a clue?


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(in reply to Bullwinkle58)
Post #: 625
RE: 1944! - 2/9/2013 6:56:15 AM   
JocMeister

 

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quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: JocMeister
I just did a quick check and Im right at this moment moving 1.2 million supply and 720.000 fuel! I probably have about the same amount moving back empty. That is ALOT of transport capacity!



Wait until 1945. When the ETO shuts down and you get all those divisions to haul west. My last AI GC I know I had at least five million-ton convoys running at once. All at 100 ships, almost no escorts.


Any good advice on how to handle numbers like this? Im really starting to struggle remembering where I was to send stuff and constantly find TFs that I have no clue what they were supposed to do. I rename them with something like "BFs to PM". Problem is I constantly forget to rename them so all the sudden I can have a TF at Perth labeled "Armor for Buna" or something like that!

(in reply to Bullwinkle58)
Post #: 626
RE: 1944! - 2/9/2013 7:02:34 AM   
JocMeister

 

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From: Sweden
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quote:

ORIGINAL: Crackaces

Ya ... unfortunately .. (at least for me) going through multiple groups and resting one fighter group while setting up another 30% CAP 12K .. another 30% CAP 18K .. new ships in Portland that sail to Astoria to pick up SC's to sail either to SF or LA .. Then there is the planning of getting BF's from SF to PH while moving BF's from PH to my new base in PI ... Then 2 DD's and a AP colided so I have to create an escort TF // no the AP has troops and things .. they will need to find a close base and offload ... Tankers just arrived at multiple bases and need to create TF, load, do not unload cargo, base/destination [a secret ] where I will break these TF's up and serve multiple ports .. then a check of Intel .. it seems the IJ are moving stuff again where I want to go .. I wonder what I will do .. Oh crap I have to withdraw some obsure ship in some remote corner of the world in 15 days or soon a division worth of PP's will be burned up .. Oh .. where was I thinking again of stationing those B29's sometime in the near future?... what was prepped for that base? ...What!! Why is there a fragement of the 24th Divsion still at Pearl Harbor? I loaded those troops 20 turns ago headed for Truk? oh crap! .. what is that IJN TF off of Maylay detection level 5, 6 ships "DD .. DD .. APD"? Oh Crap My B24's upgraded 4 turns ago and are 100% Training at 24 hexes .. 2 operational losses already ...Hmmm my submarines have just increased detection level around Tokyo .. I wonder what's up? ... and the list goes on ... At least for me .. a couple of hours go by and it is time to send a turn back ...

I agree the Hot keys and list certainly help, but IMHO do not help with the multiple clicks almost every single unit requires to do something and sometimes shortcuts can be disasterious ..... especally ground units .. think you can just "follow"? Hmmmm I have noted a behavior where as units decide to just reset their progress toward a destination if set to follow ... so .. more clicks ... Then there were the 20 units just ready to cross a river where the IJ decided to rail a bunch of units of unknown type and size thinking they could receive our boys for something more than tea .. If I did not hover my mouse over teh single now darkened unit .. I would not have noticed the jump in count from 1 unit to 20 units .. I am seeing all sorts of little tiny arrows on multiple IJA units pointing in intersting directions that takes time to put together a story ..

Anyway .. I might play the game in too much detail ...


Hehe, I recognize myself in a lot you write. Its just sooo much to do. Im almost starting to miss the 42 turns where it took about 15 minutes to do the turn after watching the replay. I just spent 3 hours on the turn without actually doing much. Just fixing some minor stuff that needed to be done! Im dreading how much time it will take to set up the next naval OP!

I have so many TFs running back and forth in SOPAC its crazy. Just making sure each important one (troops) get LRCAP is a huge time sink! Since LRCAP fatigue like craze most units can just maintain a decent LRCAP for a turn and then has to be switched for another...just doing that for all LRCAPing units take 15-20 minutes!

(in reply to Crackaces)
Post #: 627
RE: 1944! - 2/9/2013 8:32:20 AM   
JocMeister

 

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From: Sweden
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1st-2nd February -44

Some good news at last!

SOPAC

Erik somehow manage to extract 14.000 troops under my nose despite me having a big LRCAP over the base. I dont know how he does this! Grrr! Floatplanes on night transport? Its the only thing I can think of! I have no clue how to stop this if its the case. I tried using NF on LRCAP to no result. Any ideas?

A dot base called Arawe just SE of Cape Gloucester flipped 2 turns ago! I now have 120 AV there including a tank unit. This allows me to skip the amphib landing at CG. Great news. This will speed things up a bit Erik has 15.000 troops at Umboi Island. Ive started bombing there a few turns ago. I have 2 Divisions + more prepped so this one will fall quickly once I go for it.

My subs have a good day and turned a draw into a decisive victory!

quote:

Submarine attack near Umboi Island at 101,124

Japanese Ships
CA Haguro, Torpedo hits 2, heavy fires, heavy damage

Allied Ships
SS Searaven



CA Haguro is sighted by SS Searaven
SS Searaven launches 4 torpedoes at CA Haguro


quote:

Submarine attack near Cape Gloucester at 102,124

Japanese Ships
CL Agano, Torpedo hits 1, heavy damage

Allied Ships
SS Seawolf



CL Agano is sighted by SS Seawolf
SS Seawolf launches 6 torpedoes at CL Agano


Through a miracle all my damage DDs make Finnschafen! This reduces losses to only 2 Fletcher for the price of 2 CAs, possible a CL and 2-5 DDs! Very good result. This time Erik really paid for his aggressiveness. I think it was a mistakes trying to strike at the Fletchers. They were clearly in a defensive role covering Finnschafen and was no threat to any of his shipping. Its good to see him make mistakes. They have been very, very rare!

Ive started emptying Townsville moving everything forward. This will take 2-4 weeks. Ive lifted the 1st USMC from Buna. They are going to Finnschafen for now.


Rangoon

Another bloody day on the 1st as indicated in the screenshot below. On the 2nd...Clear skies! Erik has given up Rangoon air space! Had he manages to hang in one more day I would have had to give up. All squadrons are just exhausted. Taking a chance I put all sweepers on rest this turn and will rely solely on Escorts if he LRCAPs next turn.

He doesnt have access to another level 9 AF in the area so I will have to spread out. Ive sent recon out to try and find his AFs.

This gives me an opportunity to try a bombing campaign striking at his supply. With 400-500.000 troops in Burma he needs A LOT of supply. I dont think he can draw enough from China. From what I have read in other AARs supply can be a real problem for the Japanese player. What would be reasonable to expect he has in the area? 300-600k? More?

This puts me in a little bit of a pickle too. I cant maintain a bombing campaign against his troops while suppressing the AF at Rangoon. So this will give his troops an opportunity to rest up. I hope its the right choice. Im not impressed so far with what my bomber have achieved at Rangoon. I only get 50-80 runway hits and 1-4 supply hits per day. At least his flak will burn a lot of supply. Im still unsure about the whole thing but it sounds reasonable to try. What do you guys think? Is this a fools errand?

The butcher bill is kind of heavy. I lost some 40 P47s. Losses in other air frames are irrelevant as pools are overflowing (Corsair/P40s/P38s). But I destroyed over 500 Jap fighters during the three days. So I guess that is about 1 month of production. I did suffer some pilot losses but the top notch pilots mostly made it.

CENTPAC

Abemama is listed as a size 2 island. Does this mean I wont have to shock attack on landing? Gilberts operation will launch in about a month. This one will most certainly meet opposition. Im thinking of doing a two phase attack here. First cease a dot base and set up a float search base before launching the actual landings on Abemama and Tarawa.




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(in reply to JocMeister)
Post #: 628
RE: 1944! - 2/9/2013 10:35:07 AM   
ny59giants


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Atolls, size 1 & size 2 means shock attacks!!

Burma - I would try to keep his AFs closed from front lines to Moulmein so he cannot RR them around. To avoid spoilage, he may be landing supplies at Tavoy. Anything coming from Bangkok will mean large amounts of spoilage.

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(in reply to JocMeister)
Post #: 629
RE: 1944! - 2/9/2013 9:18:09 PM   
Bullwinkle58


Posts: 8653
Joined: 2/24/2009
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quote:

ORIGINAL: Crackaces


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Crackaces


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Crackaces


quote:

ORIGINAL: Bullwinkle58

I think two betas ago there was a fix for the "Follow" bug.

Do what I do . . . just work your subs and then, if there's time left, everything else.


Oh ... One problem I found is that the follow bug behavior is not deterministic .. at least I have not determined the behavior it failed under .. thus sometimes it would work and sometimes it did not .. so .. I would feel more confident if the fix report said something like "X-Y-Z causes ABC and I fixed it" Then I can say hey that was the circumstances that I saw fail .. notwithstanding I have 10 units to coordinate across the Yangtze River .. I will try again for the armor to follow the HQ unit across



This is the thread that led to the fix.

http://www.matrixgames.com/forums/tm.asp?m=3255134


That was a determinsistic defect for setting all to follow in STRAT mode to follow railroads .. my problem is follow in combat mode .. and it is not deterministic .. [although crossing a river with IJA on the other side seems to be a factor, but this is when I would most likely use this feature] ....It might be a random Grisby die roll "if X < P(random) then reset the stack's progress across the river" ..


Do the ones not crossing have any AV?


The particular instance of note was 2 HQ's, 4 Inf 4 armored units. The units with AV following the HQ's across the river .. is this a clue?



It might be., I have been told that LCUs with no AV won't enter enemy controlled hexes by themsleves. I don't know where that is found, but apparently "everyone knows" but the Moose.

I haven't seen any complaints of a general problem with the Follow command code, so you might experiment with not letting an HQ lead the parade. Might help, don't know.

< Message edited by Bullwinkle58 -- 2/9/2013 9:22:23 PM >


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