Matrix Games Forums

Flashpoint Campaigns: Red Storm version 2.08 is now available!Command gets huge update!Order of Battle: Pacific Featured on Weekly Streaming SessionA new fight for Battle Academy!Buzz Aldrin's Space Program Manager is out for Mac!The definitive wargame of the Western Front is out now! War in the West gets teaser trailer and Twitch Stream!New Preview AAR for War in the West!War in the West Manual previewThe fight for Armageddon begins!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Port Moresby liberated!!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Port Moresby liberated!! Page: <<   < prev  15 16 [17] 18 19   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Port Moresby liberated!! - 1/13/2013 1:33:06 PM   
ny59giants


Posts: 7307
Joined: 1/10/2005
Status: offline
What is in the stack one hex west of Katha?? Move some units due east into Katha to gain control of that hexside. Then, move some SW to head for Shwebo. At this point in the game, defending in clear terrain is not good for Japan. You should have the '43 Inf for all your units and with the significant increase anti-armor for the infantry squads, they can stand up to Japanese armor.

IMO, keep some troops in the hexes just above Prome and clear out the central bases and push down somewhat towards Toungoo.

I'll get back on my soap box and ask if you you have both a Command and Army/Corp HQ prepping for Prome?? You should probably have a second set doing the same thing for Rangoon which is where your focus should be at. This base is your goal for now.

_____________________________


(in reply to JocMeister)
Post #: 481
RE: Port Moresby liberated!! - 1/13/2013 4:52:49 PM   
BBfanboy


Posts: 2882
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: JocMeister

Milne Bay

Been using Intel Monkey and manually going through the combat reports of Milne Bay. From the looks of it he doesnīt have a division in place but rather two garrison units and some AA units. Perhaps this one wonīt be as tough as PM was...

Bombing from the air is showing promise with some 100-120 losses per day lately. AA has almost died of completely indicating perhaps supply shortage? But before I land I need to deal with his bombers and BBs... Time to set up a CAP trap over Milne I think. Using 4 older DDs and then a massive LRCAP from PM I should be able to knock out a good portion of his bombers. Is this considered valid or is something like this to be frowned upon?

BBs will be harder to deal with. A feint to draw them to Milne might be in order. If I meet his BBs with some Fletchers I might be lucky. At worst I might be able to knock out a few more of his DDs! I did spot his TF again. This time with two "CVs" listing 10 AUX planes... very strange.

10 Aux aircraft is about right for the number of float planes carried on a BB and a couple of cruisers, or two BBs and one cruiser.
If you can feint a landing using empty xAKLs to draw out his BB TF, use TBs to hit them. Do you have Beauforts available? Any left over Swordfish or the other biplane TB around? Do you have torps available for your Cats?
If you can't do that, and if you have lots of DDs, you could send two TFs of 6 DDs each at high speed to engage the BB TF. Again, a fake landing to draw his TF down toward you would help, rather than you going under his air cover.

BTW - great move with those 6 DDs that smashed that convoy!

As for Burma, he may be trying to draw your troops into the open at Magwe so he can bomb them more effectively. However, tank units are nearly immune to bombing and if you can take Magwe you get its oil, and deny it to him.

The crossings above Prome appear to be blocked now but you can go south of Prome and cross near Bassein. He will have to pull back some troops to Rangoon. If you can cross between Prome and Bassein and advance two hexes, you can cut his supply lines from Rangoon and put his troops further north in danger. You would need to be able to leave blocking forces in each hex across the river to protect your own supply and retreat path. The main thing is to avoid attacking cross-river into an occupied hex. He will have enough there to really hurt your force.
That's the way I see the situation, but I am not well experienced in handling or attacking big stacks either!

_____________________________

I have not yet begun to fight! OTOH I have not yet begun to flee. Hmmmmm - choices, choices -always with the choices.

(in reply to JocMeister)
Post #: 482
RE: Port Moresby liberated!! - 1/13/2013 5:23:13 PM   
witpqs


Posts: 15176
Joined: 10/4/2004
From: Argleton
Status: offline
Ramree Island really needs to have supply shipped in as fairly little will flow from Akyab. Set Ramree to stockpile supply so that none flows backwards to Akyab (until you take Prome). It will still supply LCU, it just won't share with other bases.

Instead of trying to bomb the armored unit in the jungle, bomb the units in the open terrain like at the bases in central Burma. If they are trying to rail south they are somewhat more vulnerable to aerial bombardment. Kepp doing what you are doing to smash his air forces. Even if he has plenty in the pool the limit of 12 per week per squadron will keep those units at a disadvantage allowing continued odds in your favor unless he pulls them back. The sooner you get those bases in central Burma the sooner you start building them to the sizes you want. You do already have engineers and base forces marching through the jungle, right?

The more troops that you can trap/destroy/maul down to Pegu, the easier the crossing at/near Moulmein will be.

_____________________________

Intel Monkey: https://sites.google.com/site/staffmonkeys/

(in reply to BBfanboy)
Post #: 483
RE: Port Moresby liberated!! - 1/13/2013 6:05:13 PM   
JocMeister

 

Posts: 5274
Joined: 7/29/2009
From: Sweden
Status: offline
Quick update! Crossing is cancelled. Erik now has 120.000 men in the opposing hex!

Will return with a more comprehensive update if Ida EVER falls asleep!

(in reply to witpqs)
Post #: 484
RE: Port Moresby liberated!! - 1/13/2013 7:11:19 PM   
JocMeister

 

Posts: 5274
Joined: 7/29/2009
From: Sweden
Status: offline
quote:

ORIGINAL: ny59giants

What is in the stack one hex west of Katha?? Move some units due east into Katha to gain control of that hexside. Then, move some SW to head for Shwebo. At this point in the game, defending in clear terrain is not good for Japan. You should have the '43 Inf for all your units and with the significant increase anti-armor for the infantry squads, they can stand up to Japanese armor.

IMO, keep some troops in the hexes just above Prome and clear out the central bases and push down somewhat towards Toungoo.

I'll get back on my soap box and ask if you you have both a Command and Army/Corp HQ prepping for Prome?? You should probably have a second set doing the same thing for Rangoon which is where your focus should be at. This base is your goal for now.


Hey Michael! Your absence has been noted!

Erik has abandoned both Katha and Shwebo! Its completely empty! That stack you are talking about is moving straight towards Shwebo to join up with the forces there. I have some 1200 AV and lots of AT in that stack!

I have been a good student and all units are upgraded to 43 variants.

I looked through the map a million times now. I agree with your assessment. I will secure central Burma. I donīt want to risk everything with a river crossing into 120.000 men in a wooded hex. Iīm going to swing NE with my main stack before crossing.

I have a Corps and Command HQ 100% prepped for Rangoon and Tungoo. Only a Corps HQ prepped for Prome but I switched the Command HQ prepped for Katha to Prome some 12 turns ago when I realized Prome wasnīt going to be a quick grab. Slowly learning! ;)


quote:

ORIGINAL: BBfanboy

10 Aux aircraft is about right for the number of float planes carried on a BB and a couple of cruisers, or two BBs and one cruiser.
If you can feint a landing using empty xAKLs to draw out his BB TF, use TBs to hit them. Do you have Beauforts available? Any left over Swordfish or the other biplane TB around? Do you have torps available for your Cats?
If you can't do that, and if you have lots of DDs, you could send two TFs of 6 DDs each at high speed to engage the BB TF. Again, a fake landing to draw his TF down toward you would help, rather than you going under his air cover.

BTW - great move with those 6 DDs that smashed that convoy!

As for Burma, he may be trying to draw your troops into the open at Magwe so he can bomb them more effectively. However, tank units are nearly immune to bombing and if you can take Magwe you get its oil, and deny it to him.

The crossings above Prome appear to be blocked now but you can go south of Prome and cross near Bassein. He will have to pull back some troops to Rangoon. If you can cross between Prome and Bassein and advance two hexes, you can cut his supply lines from Rangoon and put his troops further north in danger. You would need to be able to leave blocking forces in each hex across the river to protect your own supply and retreat path. The main thing is to avoid attacking cross-river into an occupied hex. He will have enough there to really hurt your force.
That's the way I see the situation, but I am not well experienced in handling or attacking big stacks either!


Do you think the BBs/CAs can be listed as CVs? They are on the fringes of my search so Iīm fairly certain Iīm not getting a very good id!

I have a gazillion TBs in the area including some 50 Beuforts. If he comes within range of PM with them there is a good chance he will loose them! I have 56 Avengers with torps at PM right now.

Magwe is in allied hands already. Took it without a fight last turn! No oil there though. I destroyed it a year ago and Erik hasnīt bothered to repair them. As soon as supply get going I will start placing a CAP there and let my troops rest up a bit!

I was thinking along the same lines as you. To move down towards Bessain. But I realized it will put me in the exact same position! I would still have to make the crossing into a wooded hex! I decided to play it safe and secure the center while letting Ramree getting built up! I can then move south and engage his forces without the river crossing!

quote:

ORIGINAL: witpqs

Ramree Island really needs to have supply shipped in as fairly little will flow from Akyab. Set Ramree to stockpile supply so that none flows backwards to Akyab (until you take Prome). It will still supply LCU, it just won't share with other bases.

Instead of trying to bomb the armored unit in the jungle, bomb the units in the open terrain like at the bases in central Burma. If they are trying to rail south they are somewhat more vulnerable to aerial bombardment. Kepp doing what you are doing to smash his air forces. Even if he has plenty in the pool the limit of 12 per week per squadron will keep those units at a disadvantage allowing continued odds in your favor unless he pulls them back. The sooner you get those bases in central Burma the sooner you start building them to the sizes you want. You do already have engineers and base forces marching through the jungle, right?

The more troops that you can trap/destroy/maul down to Pegu, the easier the crossing at/near Moulmein will be.


Ah, good thinking on stockpiling Ramree! Hadnīt thought that it could flow "backwards" I have two small TFs dumping supply but they are vulnerable until I can get a CAP up. AF is now at 3 and I have 4000 supply at the base. So Iīm slowly getting there!

Iīm trying to keep the pressure up on his air force but while Iīm not loosing pilots I am loosing P47 frames. Iīm down 20 this week alone. Only 55 left in the pool! Worst case I can downgrade the 125 I have in SOPAC though. Iīll keep going at it. Erik has limited himself to LRCAP only 2-3 hexes from Rangoon. Iīm trying to sweep the fringes of that but I loose some frames each turn! This turn was a disaster with 15 P47 lost!

I have a good number of engineers in both stacks! Not enough BFs for all the bases in central Burma though! They started moving two turns ago though! Magwe already have a nice level 7 airfield!

< Message edited by JocMeister -- 1/13/2013 7:25:33 PM >

(in reply to JocMeister)
Post #: 485
RE: Port Moresby liberated!! - 1/13/2013 7:24:02 PM   
JocMeister

 

Posts: 5274
Joined: 7/29/2009
From: Sweden
Status: offline
Burma

Here is the situation and a rough idea on what I will do. I decided to not risk a river crossing. If I get smashed in the crossing it would leave me very vulnerable to counter attack. Last thing I want is to be forced to withdraw and heal up for another 6 months...

Iīm going to secure central Burma and give Ramree some time to be built up. Once across the river I will move south again. Depending on what Erik has left around I might try and grab Lashio and Tyung gyi. If it looks strong I will just leave it be.

Knowing Erik he will rail everything to Toungoo as soon as he sees me coming again. So I will face a 200.000 stack there when I come. But this time I will be closer to my own airfields. Hopefully have a better supply line too. And with 2000 AV west of Prome he canīt completely empty everything.

This feels a lot better then the river crossing that has given me a bad feeling from the start!




Attachment (1)

(in reply to JocMeister)
Post #: 486
RE: Port Moresby liberated!! - 1/13/2013 8:35:01 PM   
ny59giants


Posts: 7307
Joined: 1/10/2005
Status: offline
Looks like his main defensive line (4 hexes wide) will be Prome to Toungoo and probably the road hex due east from Toungoo (comes SW from Taung Gyi) that you don't know anything about yet.

I would say the Toungoo is the main place to break through as you have the two HQ at 100% prep levels here. Driving straight down that road will force him to abandon his other positions (Prome and Rangoon). Decide what troops will go here and then some for Pegu. Start bombing the AF at Toungoo if you can.

Defensive issue - You should have the three Indian mobile CD units. One at Akyab, Ramree Island and the next the most forward position on coast near Prome. I expect that Eric will send some BB TFs to hit your troops soon.

Screenshot added to show terrain for upcoming "mother of all ground battles" and surrounding area. Most is just jungle so he will get x2 combat modifier vs a jungle-rough and the x3 benefit.




Attachment (1)

< Message edited by ny59giants -- 1/13/2013 8:39:14 PM >


_____________________________


(in reply to JocMeister)
Post #: 487
RE: Port Moresby liberated!! - 1/14/2013 2:24:32 PM   
JocMeister

 

Posts: 5274
Joined: 7/29/2009
From: Sweden
Status: offline
Michael, what key brings that up! That is an awesome key. I have been trying to compare the hexes with the "explanation hexes" in the top right corner!

I have the CD guns almost in place. Had two of them at Akyab but sent one down last turn when I saw your post. I havnīt had much luck with the CD guns firing when not in a base hex though. Bad luck perhaps?

Iīm feeling a lot happier now that I cancelled the crossing. Iīll rather have a grind then suffer a crushing defeat due to a ill advised river crossing. I set a nasty trap for Erik last turn. Lets see if he stuck the hand in it! Also going to set that CAP trap at Milne shortly I think... He has 105 bombers at Rabaul. Iīm feeling confident again. Thats not good...usually ends in disaster for me!

(in reply to ny59giants)
Post #: 488
RE: Port Moresby liberated!! - 1/14/2013 2:37:56 PM   
witpqs


Posts: 15176
Joined: 10/4/2004
From: Argleton
Status: offline
"1"

_____________________________

Intel Monkey: https://sites.google.com/site/staffmonkeys/

(in reply to JocMeister)
Post #: 489
RE: Port Moresby liberated!! - 1/14/2013 2:40:19 PM   
ny59giants


Posts: 7307
Joined: 1/10/2005
Status: offline
"F6" turns on/off the hexsides.
"W" brings up hexside control.
"1" shows terrain.


_____________________________


(in reply to JocMeister)
Post #: 490
RE: Port Moresby liberated!! - 1/14/2013 5:40:55 PM   
JocMeister

 

Posts: 5274
Joined: 7/29/2009
From: Sweden
Status: offline
Well, that certainly makes life a lot easier!

"1" was just too obvious to find!

(in reply to ny59giants)
Post #: 491
RE: Port Moresby liberated!! - 1/14/2013 7:45:32 PM   
JocMeister

 

Posts: 5274
Joined: 7/29/2009
From: Sweden
Status: offline
15th-19th December -43

Some clashes I would have reported only a few months ago is not even mentioned here any more. Almost every day I see air losses in 3 digit numbers! We slog it out mostly around Port Moresby and mainly in Burma.

Burma

Major developments as Erik withdraws and leaves central Burma (see screen in post #486). As I wrote in earlier posts I have decided to cancel the risky river crossing there. Makes me feel a lot better! Iīm trying to keep up the pressure on Eriks air force in Burma but losses are mounting. Iīm now down to 48 P47s in the pool after talking pretty serious losses over two days. 17 are lost. I downgraded two squadrons to P38s in SOPAC so that should fill it up quite nicely. The P38J has bumped into production. Its a significant improvement over the H version with 421 MPH. Once the factories upgrade I will get 50 per month!

My little surprise for Erik works perfectly! On the 19th I ambush and shoot down almost 130 bombers in Burma. I have let Erik bomb my troops without interference as flak costs him 5-10 bombers per turn for no visual effect on my troops. But when he stopped escorting them I just had to do something. I want to force him to escort them in big numbers.

Port Moresby

I started playing around with Erik to see if I can confuse him a bit. Iīm zooming TFs all over the place and putting up ASW TFs here and there. Wonīt do anything here until PMs AF reaches level 9 though. Then I will place every single fighter in SOPAC on LRCAP over Milne and land. I should be able to scrape up some 800 or so...if that isnīt enough nothing is! 2 IDs 2 Engineer RGT and 2 Tank BTL will go first. The rest will go in via barge from PM. I have 10 arty units and 3 tank BTL waiting in line. Milne will NOT take 2 months...

I mess up and loose 17(!) Navy 4Es over Rossel Island. Crap. I have over 100 in the pool but I only get 8 per month. I think I will have to give up using them in a ground attack role.

OZ

Troops reached Alice. Started walking North.

CENTPAC

Decided to do the upgrades on the CVs (hi Michael! ) before going to Baker. Five more days to go.

NOPAC

Once Baker is taken I will visit NOPAC while troops re prep. Cold bay and Dutch will be invaded using 4 Sep RGTs. I will then leave some naval assets and start harassing Erik up here. I want to force him to draw units here. He has everything in Burma so he has to be weak somewhere.

Attached a screen of the losses. Note the bombers on the 19th and the P47s on the 17th. Got to love the Nicks! Hope he continue to use them. Each I shoot down is 2 engines and they die just as easy as the Oscar.






Attachment (1)

< Message edited by JocMeister -- 1/14/2013 7:48:05 PM >

(in reply to JocMeister)
Post #: 492
Battle for Milne Bay! - 1/16/2013 9:17:44 PM   
JocMeister

 

Posts: 5274
Joined: 7/29/2009
From: Sweden
Status: offline
20th - 24nd December -43

Mostly quiet around the map as Iīm preparing for the next objectives. On the 22nd the Battle for Milne bay begins, and is decided!

Milne Bay

On the 21st the airfield at PM reaches 9. All available fighters in the area are moved to PM and some 662 AC set up LRCAP over Milne Bay. Since I as usual donīt really know what Iīm doing and generally have no clue what will happen I decided to play it safe and set up a CAP trap. A CL TF with Cleveland and Montpelier, a ASW TF and a Fletcher TF move into Milne bay. For some reason though (probably faulty settings) only the ASW TF remain when day breaks. Luckily this doesnīt matter much as only 5 planes make it through the CAP! Almost 150 Fighters materialize over Milne and Erik take horrendous losses. Erik confirmed 280 planes shot down.

The fact that I only had an ASW TF for "bait" made me feel slightly uncomfortable. I brought it up with Erik but he didnīt seem to be upset. As he said it wouldnīt have made a difference any way.

On the 23rd the LRCAP are given a day of rest and during the night of the 24th the troops start unloading. No enemy planes show up despite Rabaul showing 100 bombers on the air strip. Troops are onshore in good order and I will launch the first attack in a few days when I have pounded the troops by air and sea. No ID at Milne but still some 465 AV. I donīt know how combat worthy those troops are though? See screenshot for more details.

Erik still has that 3 BB TF lurking. But I doubt he will bring them forward right now. He knows I have 4 Fast BBs in the area plus a lot of Fletchers and subs.

Burma

Very quiet as my troops move around. I lack opportunity to strike his fighters as they hunker down in Rangoon. Iīm going to try and start hitting his supply by doing AF attacks on bases he doesnīt cover. If 4Es burn supply as fast as Eriks bombers did in China it should start to hurt pretty fast.

3 RN BBs arrived on the 21st. I decided to send them to CENTPAC. I donīt think they will be much use around Burma as Erik has all those fancy BBs in the area. They will be of much greater use in CENTPAC blasting atolls!

Also bought out three 4E squadrons and sent them to Aden.

CENTPAC

I messed up BIGTIME Somehow in all the prepping I prepped the Engineer RGT I had prepped for Baker for something else. So now I will have to try and take that without dedicated combat engineers. I have 3 USMC RGT and a Tank BTL. Not sure I can manage. But I guess if I blast at it long enough it can be done?

NOPAC

Troops started packing for the move to Kodiak. The are covered by the Navy. I remember reading somewhere that with the allied unloading rates using LSTs/APA/AKAs doing amphibious landings in winter arnīt a problem. Sure hope I remember correctly!

Here is a screen of the carnage!




Attachment (1)

< Message edited by JocMeister -- 1/16/2013 9:19:28 PM >

(in reply to JocMeister)
Post #: 493
RE: Battle for Milne Bay! - 1/16/2013 10:14:22 PM   
BBfanboy


Posts: 2882
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Awesome! Most effective CAP trap I have ever seen!
Lots of those 100 bombers left at Rabaul are likely damaged, and for sure his fighter strength is devastated. I would risk an unescorted bomber raid. Go at night if the moon is suitable.

I thought the winter unloading effects were for your troops landing at an enemy-controlled base?
When you can use the docks of your own base it shouldn't matter what time of year. IIR, Kodiak has a Port 3.
I suppose if you are in a hurry to get away from there, you could use amphib unloading for your LSTs/APAs/AKAs/APDs, but I am not sure whether they will take surf casualties.

_____________________________

I have not yet begun to fight! OTOH I have not yet begun to flee. Hmmmmm - choices, choices -always with the choices.

(in reply to JocMeister)
Post #: 494
RE: Battle for Milne Bay! - 1/16/2013 11:42:08 PM   
ny59giants


Posts: 7307
Joined: 1/10/2005
Status: offline
Can you take Buna before Milne Bay?? It looks like you have the three hexes between Port Moresby and Buna occupied. You 'may' leave those troops at Milne Bay no viable retreat path and they surrender instead. Can somebody else verify this??

_____________________________


(in reply to BBfanboy)
Post #: 495
RE: Battle for Milne Bay! - 1/17/2013 6:06:37 AM   
JocMeister

 

Posts: 5274
Joined: 7/29/2009
From: Sweden
Status: offline

quote:

ORIGINAL: BBfanboy

Awesome! Most effective CAP trap I have ever seen!
Lots of those 100 bombers left at Rabaul are likely damaged, and for sure his fighter strength is devastated. I would risk an unescorted bomber raid. Go at night if the moon is suitable.

I thought the winter unloading effects were for your troops landing at an enemy-controlled base?
When you can use the docks of your own base it shouldn't matter what time of year. IIR, Kodiak has a Port 3.
I suppose if you are in a hurry to get away from there, you could use amphib unloading for your LSTs/APAs/AKAs/APDs, but I am not sure whether they will take surf casualties.


Haha, thank you. Iīm pretty happy with the results!

About unloading in winter I was a bit unclear! They are travelling to Kodiak and there I will shift them to APA/AKA/LSTs and assault Cold Bay/Dutch Harbour. I canīt find it again but Iīm sure someone wrote somewhere that using good ships its no problem assaulting enemy bases even in winter as the allies. If anyone know please let me know!


quote:

ORIGINAL: ny59giants

Can you take Buna before Milne Bay?? It looks like you have the three hexes between Port Moresby and Buna occupied. You 'may' leave those troops at Milne Bay no viable retreat path and they surrender instead. Can somebody else verify this??


Very doubtful! There are some 35.000 troops at Buna. Most of it are probably beat up from PM but I only marched a USMC ID and some engineers over Kokoda as I felt bringing more and/or heavy equipment was a little bit too implausible!

I donīt think he will be able to bring the troops from Milne or Buna out at this stage. Its too close to PM for that. Iīm LRCAPing both from time to time to see if he tries to airlift anything out.

(in reply to BBfanboy)
Post #: 496
RE: Battle for Milne Bay! - 1/17/2013 2:22:55 PM   
witpqs


Posts: 15176
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

I canīt find it again but Iīm sure someone wrote somewhere that using good ships its no problem assaulting enemy bases even in winter as the allies. If anyone know please let me know!


I doubt it. I'm sure somebody said it, but I doubt it.

A winter invasion might go well enough or it might be a stunning disaster. Good luck!

_____________________________

Intel Monkey: https://sites.google.com/site/staffmonkeys/

(in reply to JocMeister)
Post #: 497
RE: Battle for Milne Bay! - 1/17/2013 4:50:35 PM   
JocMeister

 

Posts: 5274
Joined: 7/29/2009
From: Sweden
Status: offline

quote:

ORIGINAL: witpqs

quote:

I canīt find it again but Iīm sure someone wrote somewhere that using good ships its no problem assaulting enemy bases even in winter as the allies. If anyone know please let me know!


I doubt it. I'm sure somebody said it, but I doubt it.

A winter invasion might go well enough or it might be a stunning disaster. Good luck!


Hmm, getting slightly uneasy. If neither you, Michael or BB has heard of this its probably faulty information. Iīm not so worried about loosing troops but rather the time lost if I send the fleet to NOPAC in vain.

(in reply to witpqs)
Post #: 498
RE: Battle for Milne Bay! - 1/17/2013 5:22:01 PM   
ny59giants


Posts: 7307
Joined: 1/10/2005
Status: offline
12.0 Weather and Climate Zones

Cold Zones (Korea, Manchuria, Alaska, the Aleutians Islands, the Himalayas/Tibet. Port Stanley, and an area of the Southern Ocean along the left side of the bottom map edge below New Zealand and Australia) - The negative effects of these zones only function 4 months of the year (winter) depending on the area; in the North they function November through February, while in the South they function from May through August. Cold Zones during the winter impact ground units the same way as Malaria Zones (extra fatigue), with the following added penalties:
* Ships moving in Cold Zones during the winter will suffer operational system damage at double the normal rate.
* All base construction in Cold zones during winter take twice as along.
* Air units will fly 25% less aircraft on strike-type missions.
* Ground units unloading at an enemy base/beach or into a non-base hex with an enemy unit will suffer roughly three times the losses they would normally suffer.

_____________________________


(in reply to JocMeister)
Post #: 499
RE: Battle for Milne Bay! - 1/17/2013 5:58:58 PM   
JocMeister

 

Posts: 5274
Joined: 7/29/2009
From: Sweden
Status: offline

quote:

ORIGINAL: ny59giants

12.0 Weather and Climate Zones

Cold Zones (Korea, Manchuria, Alaska, the Aleutians Islands, the Himalayas/Tibet. Port Stanley, and an area of the Southern Ocean along the left side of the bottom map edge below New Zealand and Australia) - The negative effects of these zones only function 4 months of the year (winter) depending on the area; in the North they function November through February, while in the South they function from May through August. Cold Zones during the winter impact ground units the same way as Malaria Zones (extra fatigue), with the following added penalties:
* Ships moving in Cold Zones during the winter will suffer operational system damage at double the normal rate.
* All base construction in Cold zones during winter take twice as along.
* Air units will fly 25% less aircraft on strike-type missions.
* Ground units unloading at an enemy base/beach or into a non-base hex with an enemy unit will suffer roughly three times the losses they would normally suffer.


Three times the losses could be pretty severe. I have some time to decide though! Perhaps its prudent to wait until after winter?

(in reply to ny59giants)
Post #: 500
RE: Battle for Milne Bay! - 1/17/2013 7:13:06 PM   
jeffk3510


Posts: 4025
Joined: 12/3/2007
From: Kansas
Status: offline
Nice Cap trap sir. Having that lvl 9 AF at PM is going to make life hell for him in that entire area.

Three times the losses would be very nasty, and might be worth waiting. However, that is your call. Just observing.



_____________________________

Follow our WiTPAE team PBEM game against bilbow and hartwig.modrow http://www.matrixgames.com/forums/tm.asp?m=2965846&mpage=1&key=?

Follow my WITPAE PBEM game against Schanilec. http://www.matrixgames.com/forums/tm.asp?m=3495605

(in reply to JocMeister)
Post #: 501
RE: Battle for Milne Bay! - 1/17/2013 8:03:06 PM   
JocMeister

 

Posts: 5274
Joined: 7/29/2009
From: Sweden
Status: offline
Hey jeffk! Welcome

Yeah, Iīm certainly leaning towards waiting for spring. After Baker is wrapped up it going to be mid January anyway. Might as well wait 6 weeks...

(in reply to jeffk3510)
Post #: 502
RE: Battle for Milne Bay! - 1/17/2013 8:06:47 PM   
jeffk3510


Posts: 4025
Joined: 12/3/2007
From: Kansas
Status: offline
Winter weather opps wouldn't be so bad if it wasn't for the 3x causalties potential..

_____________________________

Follow our WiTPAE team PBEM game against bilbow and hartwig.modrow http://www.matrixgames.com/forums/tm.asp?m=2965846&mpage=1&key=?

Follow my WITPAE PBEM game against Schanilec. http://www.matrixgames.com/forums/tm.asp?m=3495605

(in reply to JocMeister)
Post #: 503
RE: Battle for Milne Bay! - 1/17/2013 8:27:17 PM   
JocMeister

 

Posts: 5274
Joined: 7/29/2009
From: Sweden
Status: offline
BB Shortage

For the first time in this game Iīm really starting to feel it. I really, really need BBs to soften up target but they are very few and precious. I am starting to see some light in the tunnel though!

Currently I have only 5(!) operational BBs. 4 Fast BBs in SOPAC (Alabama, PoW, Massachusetts and Indiana) and Mississippi in CENTPAC. A lot of BBs are coming back from repairs in the coming months and I get some really great additions!

-Idaho, Nevada and California will be ready in about 30 days.
-Maryland and South Dakota will be 3 months more in the yards.
-Queen Elisabeth, Renown and Valiant are steaming for the Panama Canal. ETA about 12 days.
-Iowa and New Jersey are 8 and 13 days away! Sweet!

So in only 30 days I will have 8 operational BBs in CENTPAC instead of the current one. Good news!

< Message edited by JocMeister -- 1/18/2013 5:48:27 AM >

(in reply to JocMeister)
Post #: 504
RE: Battle for Milne Bay! - 1/17/2013 10:24:59 PM   
DOCUP


Posts: 2409
Joined: 7/7/2010
Status: offline
Nice CAP trap.

(in reply to JocMeister)
Post #: 505
RE: Battle for Milne Bay! - 1/18/2013 2:22:44 PM   
JocMeister

 

Posts: 5274
Joined: 7/29/2009
From: Sweden
Status: offline
25th-28th of December -43

Some scary, scary moment when on the 27th I get a dreaded message during the replay!

quote:

Temporary flotation repairs failing aboard CV Valhalla


She doesnīt sink but is very, very close to. Flood damage bumped up to 92. I have her moving at cruise speed and have been from the start. Sys damage also went up from 0 to 6. I redirected her to the closest island. She has an AR following in the same hex. Perhaps I can still save her but Iīm feeling pessimistic. With 88 major FLT damage I canīt do much more then repair her SYS damage and fix the non major FLT damage and let her continue her journey?

Other then that it has been three quiet days. Iīve done some sweeps in Burma but no opposition. I also caught Erik trying to fly in or out some troops from Buna. I did order an assault on Milne. Very good results!

quote:


--------------------------------------------------------------------------------

Ground combat at Milne Bay (101,133)

Allied Deliberate attack

Attacking force 23074 troops, 427 guns, 596 vehicles, Assault Value = 995

Defending force 15033 troops, 177 guns, 15 vehicles, Assault Value = 440

Allied adjusted assault: 767

Japanese adjusted defense: 291

Allied assault odds: 2 to 1 (fort level 5)

Allied Assault reduces fortifications to 4

Combat modifiers
Defender: terrain(+), forts(+), disruption(-)
Attacker:

Japanese ground losses:
1958 casualties reported
Squads: 9 destroyed, 156 disabled
Non Combat: 2 destroyed, 27 disabled
Engineers: 1 destroyed, 8 disabled
Guns lost 87 (16 destroyed, 71 disabled)



Allied ground losses:
1118 casualties reported
Squads: 7 destroyed, 139 disabled
Non Combat: 1 destroyed, 36 disabled
Engineers: 4 destroyed, 26 disabled



Assaulting units:
32nd Infantry Division
24th Infantry Division
3rd USMC Tank Battalion
110th Combat Engineer Battalion
131st Combat Engineer Regiment
2nd USMC Tank Bn /2

Defending units:
8th Garrison Unit
18th Garrison Unit
Det. 3rd Special Base Force
25th Field AA Machinecannon Company
28th Field AA Machinecannon Company
29th Field AA Machinecannon Company
37th Const Co
23rd Field AA Machinecannon Company
22nd Field AA Machinecannon Company
20th Fld AA Machinecannon Company
26th Air Defense AA Regiment
3rd Base Force


Very happy about that about that obviously! Milne wonīt be the long haul as PM was. BFs started loading this turn. I will attack again in about 5 turns. I donīt want to get impatient here. Fatigue is in the 20-30s so better to let it drop a bit. It will also give me time to send in another naval bombardment.

APA/AKAs will be repaired in a 2-3 turns and will start loading for the next invasion.

No screen this time. Not much to show!

(in reply to DOCUP)
Post #: 506
RE: Battle for Milne Bay! - 1/18/2013 2:36:03 PM   
jeffk3510


Posts: 4025
Joined: 12/3/2007
From: Kansas
Status: offline
How close is CV Valhalla to the nearest safe port?

_____________________________

Follow our WiTPAE team PBEM game against bilbow and hartwig.modrow http://www.matrixgames.com/forums/tm.asp?m=2965846&mpage=1&key=?

Follow my WITPAE PBEM game against Schanilec. http://www.matrixgames.com/forums/tm.asp?m=3495605

(in reply to JocMeister)
Post #: 507
RE: Battle for Milne Bay! - 1/18/2013 2:49:15 PM   
GreyJoy


Posts: 6474
Joined: 3/18/2011
Status: offline
Joc, even if Erik wasn't that upset about that CAP trap, you may want to discuss that matter a little bit deeper with him.
I do believe that the extensive use of CAP traps in enemy waters is somehow not 100% Kosher.
It's difficult to house rule it, i know, cause it may be limiting a lot, but maybe a little self constraint is desirable in these situations.

I remember me and Rader discussed this thing a lot and we reached a good conclusion, saying that CAP trap in enemy waters were allowed only if you could actually risk something valuable and "hittable"...so DDs, even if valuable, weren't allowed if alone. CAs or CLs (not crappy ones) were needed in the bait TFs.

Even if without any specific HR about it, playing with Brad we're not doing it in any extensive way. We both, sometimes, place some traps here and there, but never during an invasion (where it becomes clearly a game changer).

Also, given the air superiority you have now in NG, that kind of massive CaP Trap over a base which was clearly on the "invasion list" seems really like pushing a little bit too far.

Obviously others' opinions may differ... these were just my humble 0.0002 cents

(in reply to jeffk3510)
Post #: 508
RE: Battle for Milne Bay! - 1/18/2013 3:30:26 PM   
ny59giants


Posts: 7307
Joined: 1/10/2005
Status: offline
Saving a CV:
The larger the port, the better...duh!!
AR or two
Naval Support (use a PBY or Coronado to fly it in if necessary)
Leader on ship (I would say the priority would be Leadership, Inspiration, and a third quality may possibly be Admin)
Is there anything else that will influence damage control??

< Message edited by ny59giants -- 1/18/2013 3:32:13 PM >


_____________________________


(in reply to GreyJoy)
Post #: 509
RE: Battle for Milne Bay! - 1/18/2013 3:48:50 PM   
JocMeister

 

Posts: 5274
Joined: 7/29/2009
From: Sweden
Status: offline

quote:

ORIGINAL: jeffk3510

How close is CV Valhalla to the nearest safe port?


9 loooong hexes! And its only a dot base. I have mentally already written her off. Even if she does make it I guess she will be in the yard for a very long time! A year? 18 months?

(in reply to jeffk3510)
Post #: 510
Page:   <<   < prev  15 16 [17] 18 19   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Port Moresby liberated!! Page: <<   < prev  15 16 [17] 18 19   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.137