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RE: Port Moresby invaded!

 
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RE: Port Moresby invaded! - 12/31/2012 7:25:20 AM   
JocMeister

 

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Joined: 7/29/2009
From: Sweden
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Happy news with a happy new year!

YES! Very, very relieved right now. Leaving town to celebrate new years eve with one of my sisters and her family. But Erik managed to send the turn before I left and there were some very good news in it!

quote:

Ground combat at Port Moresby (98,130)

Allied Deliberate attack

Attacking force 45832 troops, 935 guns, 1172 vehicles, Assault Value = 1773

Defending force 25123 troops, 252 guns, 65 vehicles, Assault Value = 844

Allied engineers reduce fortifications to 4

Allied adjusted assault: 1016

Japanese adjusted defense: 1019

Allied assault odds: 1 to 2 (fort level 4)

Combat modifiers
Defender: terrain(+), forts(+), disruption(-), experience(-)
Attacker:

Japanese ground losses:
4036 casualties reported
Squads: 95 destroyed, 169 disabled
Non Combat: 13 destroyed, 31 disabled
Engineers: 2 destroyed, 55 disabled
Guns lost 47 (18 destroyed, 29 disabled)
Vehicles lost 12 (11 destroyed, 1 disabled)
Units destroyed 1



Allied ground losses:
1052 casualties reported
Squads: 2 destroyed, 94 disabled
Non Combat: 5 destroyed, 48 disabled
Engineers: 0 destroyed, 25 disabled
Guns lost 20 (2 destroyed, 18 disabled)
Vehicles lost 32 (1 destroyed, 31 disabled)



Assaulting units:
1st USMC Corps Tank Battalion
6th Infantry Division
1st USMC Tank Battalion
102nd Combat Engineer Regiment
754th Tank Battalion
37th Infantry Division
25th Infantry Division
1st Marine Division
II Aus Corps Engineer Battalion
I US Corps
I US Amphib Corps
2nd USMC Field Artillery Battalion
1st USMC Field Artillery Battalion
131st Field Artillery Battalion
148th Field Artillery Battalion

Defending units:
14th Garrison Unit
47th Engineer Regiment
6th Garrison Unit
22nd Division
91st Infantry Regiment
Kure 7th SNLF
31st Fld AA Gun Co
16th AA Regiment
30th Fld AA Gun Co
22nd JNAF AF Unit




6th ID took all the losses. All other units are virtually untouched. Looks like Erik is pulling out but I wonīt let him. Iīll rest the troops for 2 days. That will allow the bombers to work over his forces and another naval bombardment to go in. Then I hope its a done deal!

Already started loading the BFs and engineers for PM. I will drop 8 SeeBees and 4 naval construction RGMTs. Should get the fields up to 9 pretty fast!

Now Iīm off to celebrate the New year!

Happy new year everyone!

< Message edited by JocMeister -- 12/31/2012 7:26:50 AM >

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Post #: 391
RE: Port Moresby invaded! - 12/31/2012 10:34:44 AM   
ny59giants


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Its about time!!

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Post #: 392
RE: Port Moresby invaded! - 12/31/2012 3:01:33 PM   
BBfanboy


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Well, JocMeister wanted PM to be a grinder battle to attrit enemy troops and he got his wish, it just cost a bit more than expected. Now that he's ready to move on I think he can wrap the situation in a few more days.

Happy New Year to you and your family JocM!

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Post #: 393
RE: Port Moresby invaded! - 1/1/2013 5:02:54 PM   
JocMeister

 

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21st-22nd November -43

Port Moresby area

The battle is wrapping up. Looks like Erik is in flight with at least a portion of the troops. I will do another deliberate on the 24th. That should secure the base. 1st USMC will move out and secure Buna. I hope Erik wonīt see this as too outrageous. No tanks or heavy arty will follow by land.

Burma

Erik gives up the air over central Burma after loosing some 80 fighters over two days. Looks like he is pulling troops from the central bases too. Lots of arrows going south. My northern force is in supply again and started moving south.

CENTPAC

I resumed bombardment of Canton again. I decided to play it safe here. Troops are unloaded at Christmas to rest up. Bombardments from air and see will continue for the rest of November to ensure the capture of the base.

Airwar

I have seen a sudden shift in Eriks tactics lately. He has started pulling back out of my fighter range in all locations. He is massing his forces at major bases right now. Rabaul, Toungoo and Rangoon have been turned into major strongholds with around 200 fighters at each base. This makes it a bit easier for me right now as I can close the AFs I want without opposition. But it also means I canīt attrit his airforce the way I have been. Hopefully he has lost most of his better pilots and are now stuck using newly trained recruits.

Iīm sure he will soon start using the same hit and run tactics the allies have to rely on early game. That means I will have to maintain a strong CAP over anything valuable.

Here is a screen of the future targets around Port Moresby.




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RE: Port Moresby invaded! - 1/1/2013 5:18:18 PM   
ny59giants


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Your Marines are the best for AMPHIB assaults, so why are you using them in a protracted land campaign by going across the Stanley Mtns to Buna?? Let an US Army division do it.

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RE: Port Moresby invaded! - 1/1/2013 7:49:52 PM   
JocMeister

 

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quote:

ORIGINAL: ny59giants

Your Marines are the best for AMPHIB assaults, so why are you using them in a protracted land campaign by going across the Stanley Mtns to Buna?? Let an US Army division do it.


Yeah, you are right. But the US IDs really need some time to heal up before the next move. They are all pretty banged up. The 1st is in great condition though. I figure I will start prepping them as soon as PM falls and then I will have 50-70 days before I need to pull them for the next target. Sounds reasonable?

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Post #: 396
RE: Port Moresby invaded! - 1/1/2013 8:11:34 PM   
ny59giants


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You should 4 to 8 divisions with HQs (both Army/Corp) and at least two Command HQs prepping for the next series of invasions. Like in chess, you should be at least three or moves ahead.

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RE: Port Moresby invaded! - 1/1/2013 8:16:02 PM   
BBfanboy


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quote:

ORIGINAL: ny59giants

You should 4 to 8 divisions with HQs (both Army/Corp) and at least two Command HQs prepping for the next series of invasions. Like in chess, you should be at least three or moves ahead.

You have to think three moves ahead in chess??? Who knew!

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RE: Port Moresby invaded! - 1/2/2013 6:03:25 AM   
JocMeister

 

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quote:

ORIGINAL: ny59giants

You should 4 to 8 divisions with HQs (both Army/Corp) and at least two Command HQs prepping for the next series of invasions. Like in chess, you should be at least three or moves ahead.


I have actually learned at least something from you! So all effort you have spent have not been in vain!

I have 9 divisions in the area. 4 are 100% prepped for PM. As soon as it falls they will start prepping for the next objectives! I also have:
1 prepped for Merauke (32)
1 for Woodlark Island (100)
1 for Finnshafen (72) (2nd USMC)
2 for Milne bay (100) (Next invasion)

Besides that I have 3 divisions prepped for Darwin! PM should fall next turn. So I will spend some time today going through possible new targets for the 4 divisions that are freed up!


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RE: Port Moresby invaded! - 1/2/2013 6:19:54 AM   
JocMeister

 

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23rd Novemeber -43

Not much happening besides the usual fireworks at PM and Canton.

Another deliberate attack ordered at PM tomorrow. Hopefully that will force Erik out!

KB

But I did get 100% confirmation on KB! So I was wrong about it being in CENTPAC. But better safe then sorry. I reconned Koepang last turn to check out that small CV TF I had been picking up. Looks like that made Erik decide to pull back a little bit more as the small TF turned out to be the KB. I have to be wary of the possibility he is actually moving to CENTPAC though.

Iīll put as many subs as possible between us.

Burma

Erik shows up with the really big boys outside Ramree Island!

quote:

Naval bombardment of Prome at 54,49

Japanese Ships
BB Musashi
BB Yamato

BB Hiei
CA Kinugasa
CA Takao
DD Yugiri
DD Shirakumo
DD Usugumo
DD Hibiki
DD Umikaze
DD Arashio
DD Asashio


Allied ground losses:
212 casualties reported
Squads: 0 destroyed, 12 disabled
Non Combat: 2 destroyed, 27 disabled
Engineers: 2 destroyed, 1 disabled
Guns lost 11 (1 destroyed, 10 disabled)
Vehicles lost 6 (1 destroyed, 5 disabled)


He does surprisingly little damage with the 6th OZ division getting bumped from move mode and suffering 27 disruption. Canīt see anything else. Guess the troops were sheltered by the jungle.

MTB and mines are on the way.

Took some screens of the air losses and replacement pools.






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RE: Port Moresby invaded! - 1/2/2013 6:39:14 AM   
BBfanboy


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Nice job in the air war! Your losses are only 2/3 of his, and you must be the Master of All Tojo Killers!

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RE: Port Moresby invaded! - 1/2/2013 7:41:04 AM   
JocMeister

 

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Burma

This worries my to no end. I know I have superior forces in terms of quality. But Iīm just too inexperienced to play this right. Erik has bunched up in Prome with most of what he has. My gut tells me this is a mistake by him but I canīt really see how I can exploit this. I want to get between Prome and the Central plains but Iīm afraid that will expose me and Iīll find myself cut off.

Iīm starting to lean towards crossing the river and then turn back SW towards Prome. Perhaps a direct assault on Prome itself will be beneficial? With air superiority perhaps I can wrestle Prome from him despite level 5-7 Forts? If I can beat that force he will be in serious problems and all southern Burma would open up. What do you guys think?

My Northern force lacks engineers and assault troops to attack any of the fortified cities directly. A mistake on my part that is too late to fix now. I will try and move into the hex indicated by the green lines and see if I can force him to divide.

I feel like Iīm in a bit too deep over my head here. Iīm just too inexperienced with the land war to know what I should do and what works.





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RE: Port Moresby invaded! - 1/2/2013 12:30:10 PM   
BBfanboy


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The disadvantage of masses of troops is that they need a lot of supply. A landing at Moulmein would give him kinyptions [sp?]. At late 1943 you should have command of the sea to close off Rangoon's seaborne supply. From Moulmein take Pegu, Raheng and Pisanluoke to shut off his retreat back to Indochina. Garrison strongly and wait for him to come to you. If he starts drawing down his troops in Burma to send to Moulmein, pursue so that he will always have to watch his back. Bring lots of tanks, AA and A/T guns. Strip base forces in India to send to Burma/Indochina if you can afford the PP. You will need air bases for this kind of assault.

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RE: Port Moresby invaded! - 1/2/2013 2:17:25 PM   
JocMeister

 

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quote:

ORIGINAL: BBfanboy

The disadvantage of masses of troops is that they need a lot of supply. A landing at Moulmein would give him kinyptions [sp?]. At late 1943 you should have command of the sea to close off Rangoon's seaborne supply. From Moulmein take Pegu, Raheng and Pisanluoke to shut off his retreat back to Indochina. Garrison strongly and wait for him to come to you. If he starts drawing down his troops in Burma to send to Moulmein, pursue so that he will always have to watch his back. Bring lots of tanks, AA and A/T guns. Strip base forces in India to send to Burma/Indochina if you can afford the PP. You will need air bases for this kind of assault.


I would love to land behind his lines. But I donīt have much of a navy left and what is left of it is in SO/CENTPAC. I have 6 CAs in the IO. He has minimum the Yamamoto's + Hei. He also have the KB about 5-7 days out.

I would need some serious CV power to protect a landing like that. Donīt have it Iīm afraid so I have to do it by land.

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RE: Port Moresby invaded! - 1/2/2013 2:32:51 PM   
BBfanboy


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Didn't know you were that short on ships. Can you even take Port Blair or Little Andaman? He has to be weakening somewhere in his perimeter. The number of troops in Burma suggest he drew a lot from China.

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Post #: 405
RE: Port Moresby invaded! - 1/2/2013 2:57:28 PM   
witpqs


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quote:

ORIGINAL: JocMeister

Burma

This worries my to no end. I know I have superior forces in terms of quality. But Iīm just too inexperienced to play this right. Erik has bunched up in Prome with most of what he has. My gut tells me this is a mistake by him but I canīt really see how I can exploit this. I want to get between Prome and the Central plains but Iīm afraid that will expose me and Iīll find myself cut off.

Iīm starting to lean towards crossing the river and then turn back SW towards Prome. Perhaps a direct assault on Prome itself will be beneficial? With air superiority perhaps I can wrestle Prome from him despite level 5-7 Forts? If I can beat that force he will be in serious problems and all southern Burma would open up. What do you guys think?

My Northern force lacks engineers and assault troops to attack any of the fortified cities directly. A mistake on my part that is too late to fix now. I will try and move into the hex indicated by the green lines and see if I can force him to divide.

I feel like Iīm in a bit too deep over my head here. Iīm just too inexperienced with the land war to know what I should do and what works.





Here are some thoughts. Bullet points, really.

- First close the airfield at the target base and keep it closed. That will prevent local CAP and building of forts.

- Pound the troops from the air. Use the sturdier planes most of the time. Add in planes like Vengeance and the more fragile 2EB for the last turn or two before a river crossing or other attack.

- Use naval bombardment just before or on the turn of an attack.

- Almost all Allied '43 standard squads/engineers are much more powerful than earlier versions and far more powerful than Japanese squads. Troop count and AV count do not tell the story. Firepower tells the story. See Tracker to look at the anti-soft and anti-hard values of the troops in question.

- Cross rivers at favorable places if you can. I.e. not into a mass of troops, into good defensive terrain, into a fortified base.

- If it is best to cross a river into the teeth of a defense, then use air prep, send all your units across the river together (arriving on the same turn), and include armored units.

- Never attack when your troops' disruption is high. Almost never attack when your troops' disruption is medium. You will be amazed at the difference when your troops recover to low disruption before attacking (/attacking again). What is low disruption? I like single digits. Certainly low teens. Attacking with greater depends on your assessment of the state of the enemy.

- Fatigue and morale matter too, watch them and takes steps to recover troops' qualities as needed.

- Shock attacks should be used very, very rarely.

- Shock attacks and attacks when your troops' disruption is high are prone to dulling the blades of your swords. Sometimes they break blades. Risk them sparingly.

- Preparation is good. Devs say that 30% is the minimum to gain any benefit at all. Of course more is better. Having HQ units prepared and in range is good.

- Prepare multiple targets ahead. This sometimes means that units involved in an attack will be prepared for various targets.

- Leadership matters greatly. Assign good leaders. They will help in almost every respect, from combat to recovery to resistance to various denigrating effects. The same is true of HQ leaders.

- Experience matters. Take this into account when assessing troops' effectiveness.

- Supply matters. Have lots of your own. When resting units have as much extra as possible in that base to help troops recover more quickly. Use naval and air bombardments to destroy enemy supply. Cut enemy supply lines. Even just making enemy supply lines longer can reduce overall supply and influence the later stages of a battle.

- Troops that have just been retreated often have high disruption and are much less effective. When possible attack them again quickly.

- When possible advance more quickly than effective, fortified lines of defense can be set up.

- Use aerial bombardment to interdict the movement of enemy forces. Employ it to slow reinforcements moving to critical battle sites, impede setting up of defensive lines, keep vulnerable units where they can be better attacked by advancing friendly units, disrupt and destroy troops, and force changes in tactics and strategy upon the enemy.

- Spend your air forces wisely so they are available for the foregoing missions.

- Air superiority is good. Achieve it and keep it over your troops and (at least) the enemy front lines by bringing along lots of engineers and base personnel to build and man air bases.

- Move bombers along with you as you advance. Try to keep them safe but within more effective/less fatiguing range.

Well, that's certainly not everything but it's a start!

< Message edited by witpqs -- 1/2/2013 2:58:36 PM >


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RE: Port Moresby invaded! - 1/2/2013 4:06:44 PM   
JocMeister

 

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quote:

ORIGINAL: BBfanboy

Didn't know you were that short on ships. Can you even take Port Blair or Little Andaman? He has to be weakening somewhere in his perimeter. The number of troops in Burma suggest he drew a lot from China.


I probably could if I released my CV from CENTPAC and sent them there. He has over 100 Netties in the area. Actually, Iīm not sure it was doable without heavy losses even with CV support!

Iīm not so sure he has any weak spots. With China out of the picture it probably released a lot of forces for him to use for garrisons. He is weaker in SOPAC though. Only 4-5 divisions and various smaller units. Could be on purpose to funnel me there instead of somewhere important though!

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RE: Port Moresby invaded! - 1/2/2013 4:15:48 PM   
JocMeister

 

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Joined: 7/29/2009
From: Sweden
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quote:

ORIGINAL: witpqs


Wow! Thank you for taking the time to write that down. Excellent advice/guide. I think you should post that in the war room and get it stickied! I will certainly save it in my "AE library"!

Going by your guide I have a few things I will go through next turn! I still have some time to decide how I want to do this. But I need to cross that river somewhere. I just have to find that sweet spot. If I can force him to divide that will help a lot.



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RE: Port Moresby invaded! - 1/2/2013 6:45:53 PM   
JocMeister

 

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Lots of posting today as I donīt have any turns to do but loads of spare time since Ida is running a fever and sleeping most of the time. Figures!

Going through the map, my forces, Eriks forces and the list witpqs posted I came up with something to go go with for now. He canīt really stop me from crossing since he donīt have the forces. Going straight east forces him to cover three different crossings counting Prome itself. I will just have to count on armor and superior forces to make the crossing even if opposed. The air force will of course help out. As soon as I start bombing he will know where I will cross so I will have to wait until four days are left so he doesnīt have time to shift his forces. Or use this a feint... Hmm!

The Northern force canīt really do anything against Eriks heavily fortified Katha so Iīll move them south. That will force Erik to reconsider shifting everything south or leave the center open for my Northern force. I have left all AT units with the blocking force to ward off his two tank divisions.

Question
How much of threat are they his tank divisions at this stage? He made a small dash with them but really quickly withdrew when bombed. My only experience with them where his tank army in China and that was devastating. I have left 1 Indian ID 1 Chinese Corps and 3 British BDEs together with two units of AT guns. All are upgraded to 43 squads and already have level 2-3 forts. Can they withstand two tank divisions if assisted by air?

I really donīt like this campaign... Its all new to me and the slightest mistake have the potential to mess the rest of the war up.




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< Message edited by JocMeister -- 1/2/2013 6:46:17 PM >

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RE: Port Moresby invaded! - 1/3/2013 9:13:21 AM   
JocMeister

 

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23rd of November -43

Ouch, ouch ouch. One of the worst turns in a long time. This game certainly baffles me at times. Despite having close to 40 DDs with the CVs plus two separate ASW TFs with a combined ASW rating of almost 1000, three(!) of Eriks subs get shots off at 3 different CVs. This could have costed me 75% of my CV force. With the allied ASW capabilities I must say this is just silly. This time I was lucky and will "only" loose CV Valhalla.

If his subs are going to be this effective I will just have to park the CVs at Pearl and leave them there.

quote:

Sub attack near Sydney Island at 156,149

Japanese Ships
SS I-184

Allied Ships
CV Valhalla, Torpedo hits 2, heavy damage
CLAA San Juan
CLAA San Diego
DD Baldwin
DD Satterlee
DD Lang
DD Ellet
DD Benham


She will probably sink next turn with 88 Flood damage and only capable of doing 3 knots.

quote:

Sub attack near Sydney Island at 156,149

Japanese Ships
SS I-23, hits 19, and is sunk

Allied Ships
CV Essex
CLAA Oakland
CLAA Juneau
CLAA Atlanta
DD Charles Ausburne
DD Boyd
DD Bennett
DD Beale



SS I-23 launches 2 torpedoes at CV Essex
DD Boyd attacking submerged sub ....
DD Bennett fails to find sub and abandons search
DD Beale fails to find sub and abandons search
DD Boyd attacking submerged sub ....
DD Boyd attacking submerged sub ....
SS I-23 eludes DD Boyd by hugging bottom
SS I-23 forced to surface!
DD Bennett firing on surfaced sub ....
Sub slips beneath the waves


quote:

Sub attack near Sydney Island at 156,149

Japanese Ships
SS I-168, hits 3

Allied Ships
CV Bunker Hill
CLAA Oakland
CLAA Juneau
CLAA Atlanta
DD Anthony
DD Boyd
DD Bennett
DD Beale



SS I-168 launches 4 torpedoes at CV Bunker Hill
DD Boyd fails to find sub, continues to search...
DD Bennett fails to find sub and abandons search
DD Beale attacking submerged sub ....
DD Boyd fails to find sub and abandons search
DD Beale fails to find sub, continues to search...
Escort abandons search for sub


I donīt know if Iīm just being "whiny" but I canīt really do more to protect my CVs then this? One fluke attack is bound to happen from time to time. But three? As I wrote earlier I have close to 1000 ASW rating in the hex...

Then to top every thing off I suffer a bit at PM and fail to capture the base. Partly my fault and partly weather.

quote:

Ground combat at Port Moresby (98,130)

Allied Deliberate attack

Attacking force 45134 troops, 938 guns, 1179 vehicles, Assault Value = 1695

Defending force 21999 troops, 236 guns, 57 vehicles, Assault Value = 592

Allied engineers reduce fortifications to 3

Allied adjusted assault: 873

Japanese adjusted defense: 1023

Allied assault odds: 1 to 2 (fort level 3)

Combat modifiers
Defender: terrain(+)
Attacker:

Japanese ground losses:
2469 casualties reported
Squads: 54 destroyed, 154 disabled
Non Combat: 3 destroyed, 17 disabled
Engineers: 0 destroyed, 2 disabled
Guns lost 18 (5 destroyed, 13 disabled)


Allied ground losses:
1242 casualties reported
Squads: 3 destroyed, 156 disabled
Non Combat: 0 destroyed, 30 disabled
Engineers: 2 destroyed, 43 disabled
Guns lost 37 (1 destroyed, 36 disabled)
Vehicles lost 53 (2 destroyed, 51 disabled)


Assaulting units:
25th Infantry Division
1st USMC Tank Battalion
1st Marine Division
37th Infantry Division
754th Tank Battalion
102nd Combat Engineer Regiment
1st USMC Corps Tank Battalion
6th Infantry Division
II Aus Corps Engineer Battalion
I US Corps
1st USMC Field Artillery Battalion
2nd USMC Field Artillery Battalion
I US Amphib Corps
131st Field Artillery Battalion
148th Field Artillery Battalion

Defending units:
91st Infantry Regiment
6th Garrison Unit
47th Engineer Regiment
22nd Division
14th Garrison Unit
Kure 7th SNLF
16th AA Regiment
30th Fld AA Gun Co
22nd JNAF AF Unit


My naval bombardment didnīt go in as expected. Probably because I forgot to change the mission from Surface combat to bombardment. Stupid! The USAAF have been grounded for 2 days due to weather and didnīt go in. Disruption is pretty high and so is fatigue. See screenshot. I did lower forts down to three. Iīm thinking about doing another attack in 2 days. Is this advisable? This time the naval bombardment will proceed the attack.

Here is the report from the last attack. His adjusted AV is almost the same while mine has dropped with close to 200. Could be just a bad dice roll? Should I risk it or let him get away? Looking at the RAW AV values it looks like a bad roll but Iīm not really sure how this works!

quote:

Ground combat at Port Moresby (98,130)

Allied Deliberate attack

Attacking force 45832 troops, 935 guns, 1172 vehicles, Assault Value = 1773

Defending force 25123 troops, 252 guns, 65 vehicles, Assault Value = 844

Allied engineers reduce fortifications to 4

Allied adjusted assault: 1016

Japanese adjusted defense: 1019

Allied assault odds: 1 to 2 (fort level 4)

Combat modifiers
Defender: terrain(+), forts(+), disruption(-), experience(-)
Attacker:

Japanese ground losses:
4036 casualties reported
Squads: 95 destroyed, 169 disabled
Non Combat: 13 destroyed, 31 disabled
Engineers: 2 destroyed, 55 disabled
Guns lost 47 (18 destroyed, 29 disabled)
Vehicles lost 12 (11 destroyed, 1 disabled)
Units destroyed 1


Allied ground losses:
1052 casualties reported
Squads: 2 destroyed, 94 disabled
Non Combat: 5 destroyed, 48 disabled
Engineers: 0 destroyed, 25 disabled
Guns lost 20 (2 destroyed, 18 disabled)
Vehicles lost 32 (1 destroyed, 31 disabled)






Attachment (1)

(in reply to JocMeister)
Post #: 410
RE: Port Moresby invaded! - 1/3/2013 9:13:52 AM   
JocMeister

 

Posts: 5209
Joined: 7/29/2009
From: Sweden
Status: offline
23rd of November -43

Ouch, ouch ouch!

One of the worst turns in a long time. This game certainly baffles me at times. Despite having close to 40 DDs with the CVs plus two separate ASW TFs with a combined ASW rating of almost 100, three(!) of Eriks subs get shots off at 3 different CVs. This could have cost me 75% of my CV force. With the allied ASW capabilities at this time I must say this is very...la la landish. This time I was lucky and will "only" loose CV Valhalla.

If his subs are going to be this effective I will just have to park the CVs at Pearl and leave them there.

quote:

Sub attack near Sydney Island at 156,149

Japanese Ships
SS I-184

Allied Ships
CV Valhalla, Torpedo hits 2, heavy damage
CLAA San Juan
CLAA San Diego
DD Baldwin
DD Satterlee
DD Lang
DD Ellet
DD Benham


She will probably sink next turn with 88 Flood damage and only capable of doing 3 knots.

quote:

Sub attack near Sydney Island at 156,149

Japanese Ships
SS I-23, hits 19, and is sunk

Allied Ships
CV Essex
CLAA Oakland
CLAA Juneau
CLAA Atlanta
DD Charles Ausburne
DD Boyd
DD Bennett
DD Beale



SS I-23 launches 2 torpedoes at CV Essex
DD Boyd attacking submerged sub ....
DD Bennett fails to find sub and abandons search
DD Beale fails to find sub and abandons search
DD Boyd attacking submerged sub ....
DD Boyd attacking submerged sub ....
SS I-23 eludes DD Boyd by hugging bottom
SS I-23 forced to surface!
DD Bennett firing on surfaced sub ....
Sub slips beneath the waves


quote:

Sub attack near Sydney Island at 156,149

Japanese Ships
SS I-168, hits 3

Allied Ships
CV Bunker Hill
CLAA Oakland
CLAA Juneau
CLAA Atlanta
DD Anthony
DD Boyd
DD Bennett
DD Beale



SS I-168 launches 4 torpedoes at CV Bunker Hill
DD Boyd fails to find sub, continues to search...
DD Bennett fails to find sub and abandons search
DD Beale attacking submerged sub ....
DD Boyd fails to find sub and abandons search
DD Beale fails to find sub, continues to search...
Escort abandons search for sub


I donīt know if Iīm just being "whiny" but I canīt really do more to protect my CVs then this? One fluke attack is bound to happen from time to time. But three? As I wrote earlier I have close to 1000 ASW rating in the hex...

Then to top every thing off I suffer a bit at PM and fail to capture the base. Partly my fault and partly weather.

quote:

Ground combat at Port Moresby (98,130)

Allied Deliberate attack

Attacking force 45134 troops, 938 guns, 1179 vehicles, Assault Value = 1695

Defending force 21999 troops, 236 guns, 57 vehicles, Assault Value = 592

Allied engineers reduce fortifications to 3

Allied adjusted assault: 873

Japanese adjusted defense: 1023

Allied assault odds: 1 to 2 (fort level 3)

Combat modifiers
Defender: terrain(+)
Attacker:

Japanese ground losses:
2469 casualties reported
Squads: 54 destroyed, 154 disabled
Non Combat: 3 destroyed, 17 disabled
Engineers: 0 destroyed, 2 disabled
Guns lost 18 (5 destroyed, 13 disabled)


Allied ground losses:
1242 casualties reported
Squads: 3 destroyed, 156 disabled
Non Combat: 0 destroyed, 30 disabled
Engineers: 2 destroyed, 43 disabled
Guns lost 37 (1 destroyed, 36 disabled)
Vehicles lost 53 (2 destroyed, 51 disabled)


Assaulting units:
25th Infantry Division
1st USMC Tank Battalion
1st Marine Division
37th Infantry Division
754th Tank Battalion
102nd Combat Engineer Regiment
1st USMC Corps Tank Battalion
6th Infantry Division
II Aus Corps Engineer Battalion
I US Corps
1st USMC Field Artillery Battalion
2nd USMC Field Artillery Battalion
I US Amphib Corps
131st Field Artillery Battalion
148th Field Artillery Battalion

Defending units:
91st Infantry Regiment
6th Garrison Unit
47th Engineer Regiment
22nd Division
14th Garrison Unit
Kure 7th SNLF
16th AA Regiment
30th Fld AA Gun Co
22nd JNAF AF Unit


My naval bombardment didnīt go in as expected. Probably because I forgot to change the mission from Surface combat to bombardment. Stupid! The USAAF have been grounded for 2 days due to weather and didnīt go in. Disruption is pretty high and so is fatigue. See screenshot. I did lower forts down to three. Iīm thinking about doing another attack in 2 days. Is this advisable? This time the naval bombardment will proceed the attack.

Here is the report from the last attack. His adjusted AV is almost the same while mine has dropped with close to 200. Could be just a bad dice roll? Should I risk it or let him get away? Looking at the RAW AV values it looks like a bad roll but Iīm not really sure how this works!

quote:

Ground combat at Port Moresby (98,130)

Allied Deliberate attack

Attacking force 45832 troops, 935 guns, 1172 vehicles, Assault Value = 1773

Defending force 25123 troops, 252 guns, 65 vehicles, Assault Value = 844

Allied engineers reduce fortifications to 4

Allied adjusted assault: 1016

Japanese adjusted defense: 1019

Allied assault odds: 1 to 2 (fort level 4)

Combat modifiers
Defender: terrain(+), forts(+), disruption(-), experience(-)
Attacker:

Japanese ground losses:
4036 casualties reported
Squads: 95 destroyed, 169 disabled
Non Combat: 13 destroyed, 31 disabled
Engineers: 2 destroyed, 55 disabled
Guns lost 47 (18 destroyed, 29 disabled)
Vehicles lost 12 (11 destroyed, 1 disabled)
Units destroyed 1


Allied ground losses:
1052 casualties reported
Squads: 2 destroyed, 94 disabled
Non Combat: 5 destroyed, 48 disabled
Engineers: 0 destroyed, 25 disabled
Guns lost 20 (2 destroyed, 18 disabled)
Vehicles lost 32 (1 destroyed, 31 disabled)








< Message edited by JocMeister -- 1/3/2013 3:55:02 PM >

(in reply to JocMeister)
Post #: 411
RE: Port Moresby invaded! - 1/3/2013 2:58:44 PM   
House Stark

 

Posts: 184
Joined: 4/30/2011
Status: offline
Wow, 2 torpedo hits fatal to an Essex? That's extremely unfortunate. How many secondary explosions were there?

About those subs, I recommend you check out AdmSpruance's AAR (AE Tournament Redux). He had some problems with subs, and might be able to give you some ideas as to solutions. Have you tried mass ASW missions from your carriers? If you're sure KB won't be able to engage you unexpectedly, you could try declaring open season on subs and setting every DB and TB to ASW. You'll still be vulnerable during the night phase, but come dawn your planes should put a hurting on any nearby sub packs.

(in reply to JocMeister)
Post #: 412
RE: Port Moresby invaded! - 1/3/2013 3:55:21 PM   
BBfanboy


Posts: 2660
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
I don't understand why your first attack at PM shows a defender AV of about 600, and after you destroyed 54 squads the next attack shows a defender AV of about 800?
Anyhooo - you are killing a lot more squads than he is, and bringing down the forts is helping. Your units have only moderate disruption/fatique so I would only rest them one day. You don't want all his disabled squads recovering, or reinforcements arriving from Buna or flown in. Trying to finish with your units in good shape to move on immediately does not appear to be doable right now.

_____________________________

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(in reply to JocMeister)
Post #: 413
RE: Port Moresby invaded! - 1/3/2013 4:12:15 PM   
JocMeister

 

Posts: 5209
Joined: 7/29/2009
From: Sweden
Status: offline

quote:

ORIGINAL: House Stark

Wow, 2 torpedo hits fatal to an Essex? That's extremely unfortunate. How many secondary explosions were there?

About those subs, I recommend you check out AdmSpruance's AAR (AE Tournament Redux). He had some problems with subs, and might be able to give you some ideas as to solutions. Have you tried mass ASW missions from your carriers? If you're sure KB won't be able to engage you unexpectedly, you could try declaring open season on subs and setting every DB and TB to ASW. You'll still be vulnerable during the night phase, but come dawn your planes should put a hurting on any nearby sub packs.


Welcome!

I was a bit amazed at the damaged too! Only "extra message" was an engine damage. No fuel or ammo explosion. There is still a very small change she might make it! FLT dropped to 83 and she can now do 4 knots. Erik missed me with his subs.

I havnīt had time to train the airgroups on the CVs in ASW yet so I have to rely on ASW by ship. Sending an additional 12 DDs and almost 20 SC/PFs/DE to the area though. Hopefully I can nail his pesky subs. My CVs will linger for one more day to cover a BB run and then I have to withdraw. I had to dispatch a lot of the DDs to the Valhalla cripple TF.

Iīll certainly check out AdmSpruance's AAR. Thanks for the tip!


quote:

ORIGINAL: BBfanboy

I don't understand why your first attack at PM shows a defender AV of about 600, and after you destroyed 54 squads the next attack shows a defender AV of about 800?
Anyhooo - you are killing a lot more squads than he is, and bringing down the forts is helping. Your units have only moderate disruption/fatique so I would only rest them one day. You don't want all his disabled squads recovering, or reinforcements arriving from Buna or flown in. Trying to finish with your units in good shape to move on immediately does not appear to be doable right now.


Ah, the top one is the second attack. The one under is the first one. I added it for comparison!

I decided to rest a second day too as the bombers didnīt take off again...Next turn Iīll try again. As you say I donīt think moving on immediately is doable. Only the 1st USMC is in decent shape so they will head for Buna with the Combat Engineers.

(in reply to House Stark)
Post #: 414
RE: Port Moresby invaded! - 1/3/2013 6:26:22 PM   
MAurelius


Posts: 198
Joined: 6/28/2012
Status: offline
even if not trained in ASW the mere sighting of subs can actually neutralize them....

_____________________________

formerly known as SoliInvictus202

(in reply to JocMeister)
Post #: 415
RE: Port Moresby invaded! - 1/3/2013 7:01:07 PM   
Dora09

 

Posts: 216
Joined: 1/11/2008
Status: offline

quote:

ORIGINAL: BBfanboy

I don't understand why your first attack at PM shows a defender AV of about 600, and after you destroyed 54 squads the next attack shows a defender AV of about 800?



I have been experiencing this in my PBEM against allies too. I have been playing this game for over 5 years and never noticed this until this game. (We play two day turns) In one turn the defender had 300 AV and in the next had 1000 AV. Based on what my opponent has said, it may have to do with some units being placed in "reserve" and being activated from the first attack to the next attack.

(in reply to BBfanboy)
Post #: 416
RE: Port Moresby invaded! - 1/3/2013 7:03:21 PM   
Dora09

 

Posts: 216
Joined: 1/11/2008
Status: offline
Ooops!

Actually, what I was experiencing was in the adjusted AV. In this case you were talking about the raw AV. So I guess what I have been seeing is a different issue.

(in reply to Dora09)
Post #: 417
RE: Port Moresby invaded! - 1/3/2013 7:44:04 PM   
witpqs


Posts: 14915
Joined: 10/4/2004
From: Argleton
Status: offline
There are ~4,000 more troops the second day. If you have the unit list for the second day you can compare them and see who showed up late to the party.

As far as adjusted AV goes, if the attacker was less robust the second day (say, disruption and so on) then fewer defender squads would get suppressed by the attackers' firepower. That could account for a defender's adjusted AV being higher the second day.

_____________________________

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(in reply to Dora09)
Post #: 418
RE: Port Moresby invaded! - 1/3/2013 7:53:00 PM   
Dora09

 

Posts: 216
Joined: 1/11/2008
Status: offline

quote:

ORIGINAL: witpqs

There are ~4,000 more troops the second day. If you have the unit list for the second day you can compare them and see who showed up late to the party.

As far as adjusted AV goes, if the attacker was less robust the second day (say, disruption and so on) then fewer defender squads would get suppressed by the attackers' firepower. That could account for a defender's adjusted AV being higher the second day.


But if what you are saying above is true, wouldn't the attackers adjusted AV be lowered as well? When the attacker has problems (supply, disruption etc.) it is their adjusted AV that gets takes the hit, that makes sense and is expected and observed in games with regularity. The ones that have vexed me are those where the defender takes relatively substantial damage the first day and then gets a massive boost in adjusted AV the next (without the introduction of new troops (same raw AV). I don't want to highjack this AAR but when I have seen this, my second day (attacker) adjusted AV actually increased slightly but the defende's adjusted AV got a massive jump. It has happened twice in my game at seemingly random times.

(in reply to witpqs)
Post #: 419
RE: Port Moresby invaded! - 1/3/2013 7:54:22 PM   
witpqs


Posts: 14915
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: Dora09

quote:

ORIGINAL: witpqs

There are ~4,000 more troops the second day. If you have the unit list for the second day you can compare them and see who showed up late to the party.

As far as adjusted AV goes, if the attacker was less robust the second day (say, disruption and so on) then fewer defender squads would get suppressed by the attackers' firepower. That could account for a defender's adjusted AV being higher the second day.


But if what you are saying above is true, wouldn't the attackers adjusted AV be lowered as well? When the attacker has problems (supply, disruption etc.) it is their adjusted AV that gets takes the hit, that makes sense and is expected and observed in games with regularity. The ones that have vexed me are those where the defender takes relatively substantial damage the first day and then gets a massive boost in adjusted AV the next (without the introduction of new troops (same raw AV). I don't want to highjack this AAR but when I have seen this, my second day (attacker) adjusted AV actually increased slightly but the defende's adjusted AV got a massive jump. It has happened twice in my game at seemingly random times.

Yes, but... notice the the attacker's unadjusted AV was also higher the second day. Why?

_____________________________

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(in reply to Dora09)
Post #: 420
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