ORIGINAL: Rufus T. Firefly
The first turn movement rules for the Germans were set up to allow the Germans to do what they did historically. In the north and center they do this (plus or minus a hex or so). Cutting to 50% would put them way behind schedule. In the south, the issue has always been the German ability to loan units to AGS and create the Lvov pocket.
Please excuse me because I am not as well read on the subject as many of you obviously are, but if the German mobility and attack strength is about right (accepting Joel's presumption), then it would seem that the Germans may well have been able to form a Lvov pocket had they chosen to do so. If anyone can prove otherwise I will stand corrected.
So given the above, isn't it correct to say that the problem is not with WitE itself, but with the nature of wargames in general? Players will employ 20/20 hindsight, both in terms of what happened historically and what they have learned from previous games (not to mention AARs!) in order to improve their play and their chances of "winning". Personally, I don't see anything wrong with that. I understand that not everyone agrees, but to me the fun of wargames is in testing different what ifs and seeing if I could do better than historical outcomes. I don't see a lot of point in just trying to replay history exactly.
My solution to this issue (here I go again ). Is to allow both players a free setup with reasonable limits. Now the Russian player can turn the tables by using his hindsight to create a better initial defense, which of course the German player may be able to counter with his setup, but this adds an additional level of challenge, embraces the fact that we have perfect hindsight that we can't get around, and creates more variety in the game.
Rufus, I quite agree with your assessment. You are absolutely correct in that players will learn..if the historical Germans would have had the ability to "re-begin" their war..probably they would have decided not to fight it lol, but on the chance they fought it, they would have done much better the second time..as of now I have played the game's first7 months or so..through the first blizzard...enough times that I have learned many lessons from the German side that of course, historically, they only learned through trial and error over those months...I have also learned a lot from the Soviet side in the game..players in this game, know from the Soviet side, it is better to quickly create an elastic defense that bends but does not break, a defense in depth, rather then the historic choice of standing and fighting..as the German side, I have done better when I paused and kept my strength, rather than when I followed what even the game suggests, and just charged 100% at the fleeing enemy...so we do all learn, and I think that is why some"unlikely" things happen, more than that the game has an edge to the Axis or Soviet side.