heliodorus04
Posts: 1369
Joined: 11/1/2008 From: Denver Colorado Status: offline
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Don't get discouraged by the massive number of units. You should try reading some of the After Action Reviews in the AAR forum, that is probably one of the best places for a beginner to learn how to maneuver units. As Germany, you have a lot to learn in terms of how to move across the Soviet Union. While everyone says the logistics system is generous (and it is) it does take time for the new player to understand how to move your five FBD rail repair units (this aspect of the game requires you to prioritize and plan ahead, and in your first game, you're just not going to know that without reading AARs). You need to understand some of the counter-intuitive things in the game, like how Germany has a lot of Support Units in awful, unnecessary places (look at VIII.Corps in 9.Army at game start, and every panzer corps at start for an example). Germany will do far better when you understand how to allocate SUs (particularly at Leningrad, where knowing this game mechanic is critical to taking the city in 1941). You need to understand, especially, how resupply works from the last railhead hex to the HQ that has your units (whether they are directly attached to OKH, an Army or to a Corps, this routine functions the same). You need to understand how to fight the enemy in a way that forces him to retreat/route out of your way. You need to understand that you fight the enemy first with the units furthest away, so the units closest can save movement and exploit earlier combats of the turn. These kinds of things take some replay to see the proper benefit of. Read the AARs, even if you just read the first 5 turns of several Germany 1941 attacks, you'll learn a ton. Good luck. Keep asking questions.
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For the longest time I thought I'd buy WitW to ensure my legitimate voice of criticism could be heard. But as WitE continues down the path of Soviet Army fantasy-land, I've given up all hope of enjoying either game again.
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