resinslinger
Posts: 225
Joined: 10/21/2011 From: Columbia, South Carolina Status: online
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Not quite sure why the spotter range from the target would have any effect on the outcome of an artillery barrage unless the artillery unit was the spotting unit. Then I could see merit in your response. However, if the spotter were a forward unit within good spotting range of the target, then the effect of the barrage would be the same whatever the distance was from the firing unit hex to the target unit hex. I have always felt that the type of indirect fire mission should have been modeled into the game....say Interdiction, Surpressive, Opportunity, or all out Barrage. Not sure if this feature could be modeled in at this point but it sure would be a great addition to a great series of games. Thank you for your response. I enjoy an intelligent debate. Chris. quote:
ORIGINAL: Josh You're right about that, the Inf units were very hard to hit with HE shells. Maybe it wasn't because of increasing distance, but because of inaccuracy of spotting. The farther the spotter had to look the more inaccurate his calculations were, so therefor the HE factor decreased. I think. Maybe that ain't modelled exactly right in JTCS, because experienced mortar crews could be very deadly in WWII combat (as you already pointed out), so maybe that needs an update too.
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