Andy Mac
Posts: 13639
Joined: 5/12/2004 From: Alexandria, Scotland Status: offline
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OK had a few minutes to think about how if I had a free choice in starting a game again how would I tailor a PBEM I would want the old A3R variant system !!! So I made one up. The plan would be pick your scenario with your opponent Agree number of variants to be picked Pick which ones you want from liset below (or make up your own) Either you or a neutral 3rd party apply them to the scenario - let the mayhem begin. Any thoughts or any obvious option I have missed ?? (ps I am happy be be neutral 3rd party if required !!) Allied To be chosen max once 1. Any base that starts under control of EITHER side may have its potential port/AF raised by 1 point 2. Any invasion reinforcement LCU including convoy may be added to normal reinforcement path at discretion of allied player date set to 1st June 1942 3. A TF consisting in rand (1-3) RN/RAN/RNZN/FF Surface/ (max 1 x capital ship) selected from the Ironman list of units will be added to scenario to appear in Indian Ocean at one of three random locations sometime between (rand Jan – Dec 1943) 4. Any Carrier class may have its capacity increased by 10 (if more than 5 CV's in cass reduced pro rata e.g. 5 ship class = 10 per ship, 10 ship class = 5 per ship) 5. 5 points to purchase - Thailand starts neutral and rand 30% chance that each Thai LCU will not arrive if they do arrive they now arrive 1/1/42 6. rand 1 - 3 permanently restricte units are set to temp restricted and any disbandment dates are cancelled - e.g. NZ Tank Bde could be selected and set to non perma disband 7. Improved Dutch Army readiness - all Dutch militia are now trained and equipped as regualars and device pools are higher 8. Improved Dutch AF readiness - more modern aircraft in pool 9. HMS Indomitable does not run aground - force Z now has aircover 10. Successful allied deception plan any 3 LCU's chosen by player in DEI, Malaya or PI may relocate within those geographic boundaries (Secret from Japanese player) 11. Improved PI Army readiness - (MacArthur better prepared) - additonal 10,000 supply on Luzon and fuller PI Army pools 12. Allied TF's not where they were 1 allied CV TF formed at start may relocate up to 40 hexes in any direction 13. (2 points to select- )Med Opens 3 months early (impact is supply convoy appears at Aden earlier than anticipated) 14. Force Z slips away starts max 30 hexes from Singapore in any direction To be chosen max twice 14. All CW nations pilot pools +5xp for all years (NZ/British/Indian/CW/Canadian and NZ) 15. USN/USMC pilot experience +5 xp 16. USAAF pilot experience +5xp 17. Any 3 ships (incl max 1 Capital Ship) may be accelerated up to one year 18. Any 3 sqns of any allied nation may be accelerated 6 months 19. A single 5 point factory/resource type of any kind including repair yard or aircraft factory may be added to any base or used to increase existing 20. Any device replacement rate may be increased by 10 per month – e.g. Indian 42 squads, 25 pounders, 105mm howitzers 21. Any base in Allied hands at start of game may have its fort leve increased by 2 points (apply max once per base) 22. PH improved protection - 1 x USAAF Fighter Sqn is set to CAP 40% 23. Add 40 engine equivalent airframes to any at start aircraft pool - restriction has to be a type in deployment at start e.g 40 Buffalo I's, 20 Lysanders's or 10 B17E's Unlimited re picks 24. Any 3 ships due to withdraw may have withdrawal cancelled (no size limit) 25. Production date for 1 aircraft maybe accelerated up to 3 months end date remains unchanged each aircraft may only select this once – i.e. P47 can only be accelerated once 26. Any LCU may be accelerated up to 3 months (may be applied to same unit multiple times) 27. Monthly production may be increased by 10 per month total – i.e. 5 aircraft could be increased by 2 each or 1 by 10 (max 1 per individual device) 28. Additional 2,000 PP's at start 28. Any CW nationality aircraft may be set to nationality CW enabling it to be used by all CW nations e.g. Kittyhawk I would reult in NZ/RAAF and RCAF Kittyhawk I's al being set to CW allowing sharing Japan To be chosen max once 1. Any base that starts under control of EITHER side may have its potential port/AF raised by 1 point 2. Any base worth less than 5 Japanese VP’s currently in allied hands may be transferred to Japan before the start of the game 3. A TF consisting in rand (1-3) German Surface ships selected from the Ironman list of units will be added to scenario to appear in Indian Ocean at one of three random locations sometime between (rand June – Dec 1942) 4. Any 3 sqns either IJN or IJA may be accelerated 6 months 5. A TF consisting in rand (2-8) German U Boats selected from the Ironman list of units will be added to scenario to appear in Indian Ocean at one of three random locations sometime between (rand June – Dec 1942) 6. 4. Any Carrier class may have its capacity increased by 10 (if more than 5 CV's in cass reduced pro rata e.g. 5 ship class = 10 per ship, 10 ship class = 5 per ship) 7. Shinamo may have its capacty increased to match Shokaku/Zuikaku 8. 3 points to pick More co-operative Thai Army each Thai Div has increased TOE, has a rand 50% chance not to disband and is no longer pemantemly restricted - if bought out they may cross borders 9. IJA sponsors Burma uprising - all garrison levels in Burma increased by 5 points, 3 weak Japanese LCU's added at start inside Burma 10. Rand 1-5 German Armed Merchant Cruisers appear on allied supply lanes at random intervals 11. Imperial Guards Div crosses border secretly and starts on Malay/Thai border To be chosen max twice 12. IJA pilot pools +5xp for all years 13. IJN pilot experience +5 xp 14. Any 3 ships (incl max 1 carrier and 1 battleship) may be accelerated up to one year 15. Any at start base owned by Japan may have its AF or Port current build increased by 1 point 16. Any one Japanese capital ship may change its class – e.g. any BB may be set to Yamato class or any CV to Taiho etc etc 17. A single 5 point factory/resource type of any kind including Oil may be added to any base 18. Japanese plan changed 3 un restricted LCU's may be relocated to any Japanese base owned at scenario start that is at least Port size 4 and may have target prep set to a new target at 100% (at discretion of Japanese player for both units and port) - Secret from allied player 19. Thai expeditionary force - 1 new unrestricted Thai LCU added specifically for use overseas Unlimited re picks 20. Any 5 small craft < CA may be accelerated up to 1 year 21. Production date for 1 aircraft maybe accelerated up to 3 months 22. Any LCU may be accelerated up to 3 months 23. Monthly production may be increased by 10 per month total – i.e. 5 aircraft could be increased by 2 each or 1 by 10 (To be clear for Japan this will be REPLACEMENT aircraft not requiring an on map factory 24. Any LCU device may be accelerated 3 months (max once per individual device) 25. Add 20,000 HI to at stat Japanese pool 26. Any ship may have its conversion/upgrade increased by 2 steps 27. Any one ship may strat the map already convered - e.g Chiyoda 28. Additional 2,000 PP's at start 29. Add 40 engine equivalent airframes to any at start aircraft pool - restriction has to be a type in deployment at start e.g 40 Oscar 1a's, 20 Nells etc etc
< Message edited by Andy Mac -- 6/7/2012 8:35:19 PM >
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