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Evolving unit names/types

 
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All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Scenario Design and Modding >> Evolving unit names/types Page: [1]
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Evolving unit names/types - 6/7/2012 6:28:00 AM   
Schmart

 

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Is it possible in the editor to replicate the historical type and name evolution/path of new units added to a scenario? As a generic example, a Tank Regiment converting/renaming to a Light SPG Regiment, then converting to a Medium SPG Regiment.
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RE: Evolving unit names/types - 6/7/2012 8:09:28 AM   
Red Lancer


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Yes you can by setting the TOE/OB upgrade path - however it will effect all units with the same TOE/OB. Also the units will upgrade at about the same time. You can already see this happening in game when German Motorised Divisions upgrade to Panzergrenadier Divisions at end 42 / early 43. They change name, structure and symbology.

You can manage this at individual unit level by giving each unit its own TOE/OB but that is a bunch of work.

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(in reply to Schmart)
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RE: Evolving unit names/types - 6/7/2012 4:55:39 PM   
Schmart

 

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From: Canada
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quote:

ORIGINAL: Red Lancer
You can manage this at individual unit level by giving each unit its own TOE/OB but that is a bunch of work.


That's interesting. Hadn't thought of that. Especially for groups of units following a similar path, I could just create a new specific set of TOEs, that will upgrade in a specific TOE path. Doesn't sound like that big of a deal. For individual units with specific TOE paths it might be more work, but those cases are rare.

What about the naming of units though? If a unit changes it's designation from say 75th Regiment to 57th Regiment on a specified date, can I set that with the editor?

(in reply to Red Lancer)
Post #: 3
RE: Evolving unit names/types - 6/7/2012 8:14:54 PM   
Red Lancer


Posts: 1625
Joined: 11/16/2005
From: UK
Status: online
No - you can change the suffix through upgrade but not the unit title. To do so would require a withdrawal and arrival and you couldn't predict where the unit would be to make it seemless.

_____________________________

John
WitW Test Co-ordinator
WitE & WitW Scenario Designer

(in reply to Schmart)
Post #: 4
RE: Evolving unit names/types - 6/8/2012 5:50:57 AM   
Schmart

 

Posts: 652
Joined: 9/13/2010
From: Canada
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I appreciate the help, Lancer.

Too bad. I guess it's arrive/withdraw and arrive/withdraw, etc for me! Speaking of which, I can only find a withdraw function. Is there also a disband function for units?

(in reply to Red Lancer)
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