From: Eastern US
I was part of the AE design team, 'tho I wouldn't go so far as to call myself a dev. I was primarily responsible for the US land OOB/TO&E and the US AI. As you can tell, the PP system wasn't quite as finished a product as we all would have liked, when the game was released. The folks who could have been working on PP fixes, among other desired improvements, were instead engaged in herculean efforts to make the AI functional. It was a trade-off.
The current PP structure creates a dilemma for the Allies. If you take advantage of all the loopholes that allow you to buy out air and land units at 1/4 cost, you can deploy them much, much faster than in real life, affecting the balance of play. If, on the other hand, you adopt the "real men pay retail PP" approach, then the allied deployment is much slower than it was historically, again affecting play balance, as this affects the allies more than the Japanese.
The House Rules I'd propose to best align the PP structure in-game with how it was intended to work are:
1. Only unrestricted LCUs can cross national boundaries. (optional exceptions: 1. The Thai Army can move into Burmese hexes south/east of the river that runs past Moulmein. 2. Restricted India Command units can move to and into Akyab)
2. LCUs cannot be attached to Air HQs (optional exceptions: aviation base forces, aviation engineers)
3. The player cannot transfer an unrestricted corps/army/navy headquarters from its assigned headquarters to a different, restricted command HQs, or to any other HQs in that restricted HQs chain-of-command.
4. There are no limits on how to transfer LCUs between unrestricted corps/army/command HQs. (In other words, players should transfer LCUs between unrestricted HQs at the lowest possible PP cost).
Mirror these house rules for air units.
For the allies, these house rules would allow non-permanently restricted LCUs in ABDA/Far East Command, Australia and China to be bought out at 1/4 cost, as well as the two US regiments attached to the Hawaii command. LCUs that start attached to the West Coast, India, USAFFE, Canada or NZ commands (or attached to their subordinate HQs) would have to pay full PPs.
For the Japanese, land units initially assigned to the Kwangtung or General Defense HQs would have to pay full PPs in order to be able to participate in campaigns in China or the Pacific. Land units starting in the Chinese Expeditionary Army would have to pay full PPs to leave China.
Because most restricted Command HQs have unrestricted subordinate air unit HQs, the majority of restricted air units for both the Japanese and Allies could be unrestricted at 1/4 cost.
I really would like to get some clarification on what is "acceptable" for PP expenditure. I do not assign units to non-Corps HQs, but I do assign restricted units to Corps HQs and then transfer the Corps out. I restrict my Corps HQ to realistic OOB and once that Corps is built I dont unload it's units and rinse and repeat this technique. That Corps becomes a fighting unit and deployed in a realistic manner and with only rare exception to tweaking it's composition, it remains largely unchanged. I do not use the Corps HQ as a unrestriction elevator. But, I've heard some call this "shady" among other things and declare that "full price" must be observed. So I'd take that you must fill out the ToE of a unit before transfer, so to pay the "full price"?? I think the definition here is blurred, so I just use the mechanics available in a common sense, role playing manner.
I'd really like a dev to share the intent, implemented or not, as to how you're suppose to use PPs transfer units out of restriction.
< Message edited by Blackhorse -- 3/21/2013 8:23:07 PM >
WitP-AE -- US LCU & AI Stuff
Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?